Help [+rep]
#1

Anyone can help me how to moving Textdraw using textures pls, im test with TextDrawSetString still don't work with textures only text can moving on so anyone can help me with this pls ! Thanks and i'll +rep for you !

Like a mission low rider offline there : https://www.youtube.com/watch?v=jtwl1ZATR6c
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#2

There is no direct method of moving a TextDraw other than either adding/reducing invisible characters in the string or complete removal and redefinition of the TextDraw. The former being less accurate and the latter being overly power consuming.
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#3

So this funtion is impossible ? :< I see an server using that for emsdeploy then i wanted to create that. There is it
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#4

Didn't say impossible, simply inefficient. I personally wouldn't use it because it's a minor abuse of the system. Look at Image to TextDraw systems, yeah technically it works, but it's just too much.
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#5

ya ==" i think i need to foget this and back to real :<
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#6

Quote:
Originally Posted by ******
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y_td has text draw move functions, but it is a bit out of date atm.
I always figured that the movement (animated or otherwise) would be something easily done from a client point of view, since it actually is easily done from the server's end. Simply adding a MoveTextDraw(from,to) function would add quite a bit of value to the whole of TextDraw functions, that is if the client could do it itself.
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#7

For this particular example, what you could do is use the predefined arrows; ~<~ (left), ~>~ (right), ~u~ (up) and ~d~ (down). Then add a timer and insert a space with each iteration to give the illusion of movement.
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#8

Quote:
Originally Posted by Vince
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For this particular example, what you could do is use the predefined arrows; ~<~ (left), ~>~ (right), ~u~ (up) and ~d~ (down). Then add a timer and insert a space with each iteration to give the illusion of movement.
In the picture he posted it uses Sprites, though as I posted in his other thread, this can be easily accomplished with TextDrawSetString to illusionise movement.
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