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There is no direct method of moving a TextDraw other than either adding/reducing invisible characters in the string or complete removal and redefinition of the TextDraw. The former being less accurate and the latter being overly power consuming.
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Didn't say impossible, simply inefficient. I personally wouldn't use it because it's a minor abuse of the system. Look at Image to TextDraw systems, yeah technically it works, but it's just too much.
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ya ==" i think i need to foget this and back to real :<
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For this particular example, what you could do is use the predefined arrows; ~<~ (left), ~>~ (right), ~u~ (up) and ~d~ (down). Then add a timer and insert a space with each iteration to give the illusion of movement.
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Quote:
Originally Posted by Vince
For this particular example, what you could do is use the predefined arrows; ~<~ (left), ~>~ (right), ~u~ (up) and ~d~ (down). Then add a timer and insert a space with each iteration to give the illusion of movement.
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In the picture he posted it uses Sprites, though as I posted in his other thread, this can be easily accomplished with TextDrawSetString to illusionise movement.