command help
#1

Hello i got a tazer command
its work but after i put away the tazer thats
remove all my guns

pawn Код:
if(strcmp(cmd, "/tazer", true) ==0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 ||  PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pMember] == 7)
            {
                new x_job[20];
                x_job = strtok(cmdtext, idx);
                if(!strlen(x_job))
                {
                    SendClientMessage(playerid, COLOR_GREY, "USAGE: /tazer [get/putaway]");
                    return 1;
                }
                tmp = strtok(cmdtext, idx);
                if(TazerHolster[playerid] == 1)
                {
                    if(PlayerInfo[playerid][pGun2] == 24) PlayerHadDeagle[playerid] = 1;
                    GivePlayerGun(playerid, 23);
                    PlayerHasTazer[playerid] = 1;
                    TazerHolster[playerid] = 0;
                    format(string, sizeof(string), "* %s unholsters his tazer.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
                else if(TazerHolster[playerid] == 0)
                {
                    if(PlayerHasTazer[playerid] == 0) return SendClientMessage(playerid,COLOR_GREY,"You don't have a tazer out!");
                    TakeWeapon(playerid, 23);
                    if(PlayerHadDeagle[playerid] == 1) GivePlayerGun(playerid, 24);
                    PlayerHasTazer[playerid] = 0;
                    PlayerHadDeagle[playerid] = 0;
                    TazerHolster[playerid] = 1;
                    format(string, sizeof(string), "* %s holsters his tazer back.", PlayerName(playerid));
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "   You are not a member of the LSPD / SASD / FBI / DoC / SS !");
            }
        }
        return 1;
    }
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#2

Show your TakeWeapon code.
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#3

Quote:
Originally Posted by [XST]O_x
Посмотреть сообщение
Show your TakeWeapon code.
pawn Код:
stock TakeWeapon(playerid, pgun)
{
    if(IsPlayerConnected(playerid))
    {
        if(PlayerInfo[playerid][pGun1] == pgun)
        {
            PlayerInfo[playerid][pGun1] = 0;
        }
        if(PlayerInfo[playerid][pGun2] == pgun)
        {
            PlayerInfo[playerid][pGun2] = 0;
        }
        if(PlayerInfo[playerid][pGun3] == pgun)
        {
            PlayerInfo[playerid][pGun3] = 0;
        }
        if(PlayerInfo[playerid][pGun4] == pgun)
        {
            PlayerInfo[playerid][pGun4] = 0;
        }
        if(PlayerInfo[playerid][pGun5] == pgun)
        {
            PlayerInfo[playerid][pGun5] = 0;
        }
        if(PlayerInfo[playerid][pGun6] == pgun)
        {
            PlayerInfo[playerid][pGun6] = 0;
        }
        if(PlayerInfo[playerid][pGun7] == pgun)
        {
            PlayerInfo[playerid][pGun7] = 0;
        }
        if(PlayerInfo[playerid][pGun8] == pgun)
        {
            PlayerInfo[playerid][pGun8] = 0;
        }
        if(PlayerInfo[playerid][pGun9] == pgun)
        {
            PlayerInfo[playerid][pGun9] = 0;
        }
        if(PlayerInfo[playerid][pGun10] == pgun)
        {
            PlayerInfo[playerid][pGun10] = 0;
        }
        if(PlayerInfo[playerid][pGun11] == pgun)
        {
            PlayerInfo[playerid][pGun11] = 0;
        }
        if(PlayerInfo[playerid][pGun12] == pgun)
        {
            PlayerInfo[playerid][pGun12] = 0;
        }
        SetPlayerWeapons(playerid);
    }
    return 1;
}
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#4

Quote:
Originally Posted by salev13
Посмотреть сообщение
pawn Код:
stock TakeWeapon(playerid, pgun)
{
    if(IsPlayerConnected(playerid))
    {
        if(PlayerInfo[playerid][pGun1] == pgun)
        {
            PlayerInfo[playerid][pGun1] = 0;
        }
        if(PlayerInfo[playerid][pGun2] == pgun)
        {
            PlayerInfo[playerid][pGun2] = 0;
        }
        if(PlayerInfo[playerid][pGun3] == pgun)
        {
            PlayerInfo[playerid][pGun3] = 0;
        }
        if(PlayerInfo[playerid][pGun4] == pgun)
        {
            PlayerInfo[playerid][pGun4] = 0;
        }
        if(PlayerInfo[playerid][pGun5] == pgun)
        {
            PlayerInfo[playerid][pGun5] = 0;
        }
        if(PlayerInfo[playerid][pGun6] == pgun)
        {
            PlayerInfo[playerid][pGun6] = 0;
        }
        if(PlayerInfo[playerid][pGun7] == pgun)
        {
            PlayerInfo[playerid][pGun7] = 0;
        }
        if(PlayerInfo[playerid][pGun8] == pgun)
        {
            PlayerInfo[playerid][pGun8] = 0;
        }
        if(PlayerInfo[playerid][pGun9] == pgun)
        {
            PlayerInfo[playerid][pGun9] = 0;
        }
        if(PlayerInfo[playerid][pGun10] == pgun)
        {
            PlayerInfo[playerid][pGun10] = 0;
        }
        if(PlayerInfo[playerid][pGun11] == pgun)
        {
            PlayerInfo[playerid][pGun11] = 0;
        }
        if(PlayerInfo[playerid][pGun12] == pgun)
        {
            PlayerInfo[playerid][pGun12] = 0;
        }
        SetPlayerWeapons(playerid);
    }
    return 1;
}
SetPlayerWeapons? I believe you mean ResetPlayerWeapons?
ResetPlayerWeapons resets ALL the weapons, that's why you have a problem. If not, show your SetPlayerWeapons code
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#5

Quote:
Originally Posted by [XST]O_x
Посмотреть сообщение
SetPlayerWeapons? I believe you mean ResetPlayerWeapons?
ResetPlayerWeapons resets ALL the weapons, that's why you have a problem. If not, show your SetPlayerWeapons code
so change in the stock
the line SetPlayerWeapons(playerid);
to ResetPlayerWeapons(playerid);
?
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#6

Quote:
Originally Posted by salev13
Посмотреть сообщение
so change in the stock
the line SetPlayerWeapons(playerid);
to ResetPlayerWeapons(playerid);
?
That is not what I said.
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#7

so what you mean
i dont understand you my english is not the best
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#8

Quote:
Originally Posted by salev13
Посмотреть сообщение
so what you mean
i dont understand you my english is not the best
Do you have a function called SetPlayerWeapons? If you do, show it to me.
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#9

Quote:
Originally Posted by [XST]O_x
Посмотреть сообщение
Do you have a function called SetPlayerWeapons? If you do, show it to me.
No i didnt
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