if(strcmp(cmd, "/tazer", true) ==0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pMember] == 7)
{
new x_job[20];
x_job = strtok(cmdtext, idx);
if(!strlen(x_job))
{
SendClientMessage(playerid, COLOR_GREY, "USAGE: /tazer [get/putaway]");
return 1;
}
tmp = strtok(cmdtext, idx);
if(TazerHolster[playerid] == 1)
{
if(PlayerInfo[playerid][pGun2] == 24) PlayerHadDeagle[playerid] = 1;
GivePlayerGun(playerid, 23);
PlayerHasTazer[playerid] = 1;
TazerHolster[playerid] = 0;
format(string, sizeof(string), "* %s unholsters his tazer.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if(TazerHolster[playerid] == 0)
{
if(PlayerHasTazer[playerid] == 0) return SendClientMessage(playerid,COLOR_GREY,"You don't have a tazer out!");
TakeWeapon(playerid, 23);
if(PlayerHadDeagle[playerid] == 1) GivePlayerGun(playerid, 24);
PlayerHasTazer[playerid] = 0;
PlayerHadDeagle[playerid] = 0;
TazerHolster[playerid] = 1;
format(string, sizeof(string), "* %s holsters his tazer back.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not a member of the LSPD / SASD / FBI / DoC / SS !");
}
}
return 1;
}
stock TakeWeapon(playerid, pgun)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pGun1] == pgun)
{
PlayerInfo[playerid][pGun1] = 0;
}
if(PlayerInfo[playerid][pGun2] == pgun)
{
PlayerInfo[playerid][pGun2] = 0;
}
if(PlayerInfo[playerid][pGun3] == pgun)
{
PlayerInfo[playerid][pGun3] = 0;
}
if(PlayerInfo[playerid][pGun4] == pgun)
{
PlayerInfo[playerid][pGun4] = 0;
}
if(PlayerInfo[playerid][pGun5] == pgun)
{
PlayerInfo[playerid][pGun5] = 0;
}
if(PlayerInfo[playerid][pGun6] == pgun)
{
PlayerInfo[playerid][pGun6] = 0;
}
if(PlayerInfo[playerid][pGun7] == pgun)
{
PlayerInfo[playerid][pGun7] = 0;
}
if(PlayerInfo[playerid][pGun8] == pgun)
{
PlayerInfo[playerid][pGun8] = 0;
}
if(PlayerInfo[playerid][pGun9] == pgun)
{
PlayerInfo[playerid][pGun9] = 0;
}
if(PlayerInfo[playerid][pGun10] == pgun)
{
PlayerInfo[playerid][pGun10] = 0;
}
if(PlayerInfo[playerid][pGun11] == pgun)
{
PlayerInfo[playerid][pGun11] = 0;
}
if(PlayerInfo[playerid][pGun12] == pgun)
{
PlayerInfo[playerid][pGun12] = 0;
}
SetPlayerWeapons(playerid);
}
return 1;
}
pawn Код:
|
SetPlayerWeapons? I believe you mean ResetPlayerWeapons?
ResetPlayerWeapons resets ALL the weapons, that's why you have a problem. If not, show your SetPlayerWeapons code |
so change in the stock
the line SetPlayerWeapons(playerid); to ResetPlayerWeapons(playerid); ? |
so what you mean
i dont understand you my english is not the best |
Do you have a function called SetPlayerWeapons? If you do, show it to me.
|