21.07.2014, 13:16
Hi,
I have a command for players (/veh) where they can choose a car from a menu and then it'll automatically spawn for them. But when 5 people are spawning cars without the cars disappearing the server will become a huge mess.
After the players have selected a car, this happens.
Could anyone help me make it so that when the player dies, all the cars they have spawned get destroyed?
I have a command for players (/veh) where they can choose a car from a menu and then it'll automatically spawn for them. But when 5 people are spawning cars without the cars disappearing the server will become a huge mess.
After the players have selected a car, this happens.
Код:
{ new Float:pos[3], Float:angle, veh; GetPlayerPos(playerid, pos[0], pos[1], pos[2]); if(IsPlayerInAnyVehicle(playerid)) GetVehicleZAngle(GetPlayerVehicleID(playerid), angle), DestroyVehicle(GetPlayerVehicleID(playerid)); else GetPlayerFacingAngle(playerid, angle); veh = CreateVehicle(vehicleid, pos[0], pos[1], pos[2], angle, -1, -1, 99999); SetVehicleNumberPlate(veh, "{00CCFF}EXFR 2013x"); SetVehicleToRespawn(veh); PutPlayerInVehicle(playerid, veh, 0); return 1; }