05.07.2014, 12:12
if I do /fill 100 it fills by 10.. how can I make so if I do /fill 10 to fill by 10??
Please Help!
PHP код:
if(strcmp(cmd, "/fill", true) == 0) //this
{
tmp = strtok(cmdtext, idx);
if(!IsPlayerInAnyVehicle(playerid))
{
return SendClientMessage(playerid, -1, "Nu esti in vehicul!");
}
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}USAGE{FFFFFF}: /fill [ammount]");
return 1;
}
new fuel;
new vehicleid = GetPlayerVehicleID(playerid);
fuel = strval(tmp); // this?
if(fuel < 1 || fuel > 1000)
{
SendClientMessage(playerid, COLOR_GRAD1, "Nu poti pune mai mult de 100L si mai putin de un litru.");
return 1;
}
if(!IsAtGasStation(playerid))
{
return SendClientMessage(playerid, -1, "Nu esti la Benzinarie!");
}
if(engineOn[playerid] == 1)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "|| Trebuie sa ai motorul oprit! ||");
return 1;
}
if(IsRefilling[playerid])
{
return SendClientMessage(playerid, -1, "Faci plinul..");
}
if(GetPlayerCash(playerid) < 120)
{
return SendClientMessage(playerid, -1, "Nu ai destui bani!");
}
if(VehicleFuel[vehicleid] == 1000)
{
return SendClientMessage(playerid, -1, "Vehicolul este plin de combustibil"); // i have 99.9 and message appears.
}
if((VehicleFuel[vehicleid]+fuel) > 1000)return SendClientMessage(playerid ,COLOR_RED," Trebuie sa bagi mai putin combustibil!");//***********************EDIT THIS**
GivePlayerCash(playerid,-120);
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, 0, lights, alarm, doors, bonnet, boot, objective);
//TextDrawSetString(Text:Values[playerid][2], "Refilling...");
//new Float:FloatValue;
//FloatValue = float(fuel);
//new Float:totfuel = VehicleFuel[vehicleid]+FloatValue;
new totfuel=VehicleFuel[vehicleid]+fuel;//========ADDED THIS*********
RefillingTimer[playerid] = SetTimerEx("Refilling", 1, true, "iiiiiiiiii", playerid, vehicleid, engine, lights, alarm, doors, bonnet, boot, objective, totfuel);//====ADDED A EXTRA VARIABLE HERE
IsRanOutOfFuel[vehicleid] = true;
IsRefilling[playerid] = true;
return 1;
}