if(strcmp(cmd, "/fill", true) == 0) //this
{
tmp = strtok(cmdtext, idx);
if(!IsPlayerInAnyVehicle(playerid))
{
return SendClientMessage(playerid, -1, "Nu esti in vehicul!");
}
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}USAGE{FFFFFF}: /fill [ammount]");
return 1;
}
new fuel;
new vehicleid = GetPlayerVehicleID(playerid);
fuel = strval(tmp); // this?
if(fuel < 1 || fuel > 1000)
{
SendClientMessage(playerid, COLOR_GRAD1, "Nu poti pune mai mult de 100L si mai putin de un litru.");
return 1;
}
if(!IsAtGasStation(playerid))
{
return SendClientMessage(playerid, -1, "Nu esti la Benzinarie!");
}
if(engineOn[playerid] == 1)
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "|| Trebuie sa ai motorul oprit! ||");
return 1;
}
if(IsRefilling[playerid])
{
return SendClientMessage(playerid, -1, "Faci plinul..");
}
if(GetPlayerCash(playerid) < 120)
{
return SendClientMessage(playerid, -1, "Nu ai destui bani!");
}
if(VehicleFuel[vehicleid] == 1000)
{
return SendClientMessage(playerid, -1, "Vehicolul este plin de combustibil"); // i have 99.9 and message appears.
}
if((VehicleFuel[vehicleid]+fuel) > 1000)return SendClientMessage(playerid ,COLOR_RED," Trebuie sa bagi mai putin combustibil!");//***********************EDIT THIS**
GivePlayerCash(playerid,-120);
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, 0, lights, alarm, doors, bonnet, boot, objective);
//TextDrawSetString(Text:Values[playerid][2], "Refilling...");
//new Float:FloatValue;
//FloatValue = float(fuel);
//new Float:totfuel = VehicleFuel[vehicleid]+FloatValue;
new totfuel=VehicleFuel[vehicleid]+fuel;//========ADDED THIS*********
RefillingTimer[playerid] = SetTimerEx("Refilling", 1, true, "iiiiiiiiii", playerid, vehicleid, engine, lights, alarm, doors, bonnet, boot, objective, totfuel);//====ADDED A EXTRA VARIABLE HERE
IsRanOutOfFuel[vehicleid] = true;
IsRefilling[playerid] = true;
return 1;
}
if I do /fill 100 it fills by 10.. how can I make so if I do /fill 10 to fill by 10??
|
if(!strcmp(cmd, "/fill", true))
{
tmp = strtok(cmdtext, idx);
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, -1, "Nu esti in vehicul!");
if(!strlen(tmp)) return SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}USAGE{FFFFFF}: /fill [ammount]");
new fuel = strval(tmp), vehicleid = GetPlayerVehicleID(playerid);
if(!(0 < fuel < 101)) return SendClientMessage(playerid, COLOR_GRAD1, "Nu poti pune mai mult de 100L si mai putin de un litru.");
if(!IsAtGasStation(playerid)) return SendClientMessage(playerid, -1, "Nu esti la Benzinarie!");
if(engineOn[playerid]) return SendClientMessage(playerid, COLOR_LIGHTBLUE, "|| Trebuie sa ai motorul oprit! ||");
if(IsRefilling[playerid]) return SendClientMessage(playerid, -1, "Faci plinul..");
if(GetPlayerCash(playerid) < 120) return SendClientMessage(playerid, -1, "Nu ai destui bani!");
if(VehicleFuel[vehicleid] >= 1000) return SendClientMessage(playerid, -1, "Vehicolul este plin de combustibil"); // i have 99.9 and message appears.
new var = VehicleFuel[vehicleid] + fuel;
if(var > 1000) return SendClientMessage(playerid, COLOR_RED, " Trebuie sa bagi mai putin combustibil!");//***********************EDIT THIS**
GivePlayerCash(playerid, -120);
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
SetVehicleParamsEx(vehicleid, 0, lights, alarm, doors, bonnet, boot, objective);
RefillingTimer[playerid] = SetTimerEx("Refilling", 500, true, "iii", playerid, vehicleid, var);
IsRanOutOfFuel[vehicleid] = true;
IsRefilling[playerid] = true;
return 1;
}
public Refilling(playerid, vehicleid, totfuel)
{
if(!IsPlayerInAnyVehicle(playerid))
{
IsRefilling[playerid] = false;
return KillTimer(RefillingTimer[playerid]);
}
VehicleFuel[vehicleid] += random(100);
if(VehicleFuel[vehicleid] >= 1000)
{
VehicleFuel[vehicleid] = 1000;
IsRanOutOfFuel[vehicleid] = false;
printf("vehREFILL");
}
if(VehicleFuel[vehicleid] >= totfuel)
{
IsRefilling[playerid] = false;
SendClientMessage(playerid, COLOR_RED, "Ai facut plinul de 150Lei, Poti pleca!");
VehicleFuel[vehicleid] = totfuel;
new engine, temp[6];
GetVehicleParamsEx(vehicleid, engine, temp[0], temp[1], temp[2], temp[3], temp[4], temp[5]);
SetVehicleParamsEx(vehicleid, 0, temp[0], temp[1], temp[2], temp[3], temp[4], temp[5]);
KillTimer(RefillingTimer[playerid]);
}
new TD_String[25];
format(TD_String, sizeof(TD_String), "%i", VehicleFuel[vehicleid]);
TextDrawSetString(Values[playerid][2], TD_String);
return 1;
}