Player respawn
#1

How we can check in OnPlayerSpawn is player after death?
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#2

pawn Код:
new Death[MAX_PLAYERS]; // put this wherever, under #include or #define

public OnPlayerDeath(playerid, killerid, reason)
{
    Death[playerid] = 1; // set the variable to 1, which mean, player is dead.
    return 1;
}

public OnPlayerSpawn(playerid)
{
    if(Death[playerid] == 1) // check the player death status
    {
        //if player spawns because of death, do something
    }
    return 1;
}
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#3

what you mean ?
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#4

Quote:
Originally Posted by VenomMancer
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what you mean ?
He wants to check, if player respawning (OnPlayerSpawn) because of death (OnPlayerDeath).
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