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I'm wondering if you forgot to make the function Player/TextDrawGetTextSize, cause I'm in need of it and I couldn't find this function in the plugin...
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Use: (Player)TextDrawGetFontSize
I'll rename it to TextDrawGetTextSize, I don't know where this name came from.
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Very impresive!
What about OnPlayerStunt(playerid, stunttype, money, details[]), its very used.
* I know SA-MP++ made it but my players need to download exe.
Can you build it without exe?
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DisableHud func.. possible?
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AttachDynamicObjectToPlayer cause my players crash when they teleport to area with someone with attach object.
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Going to look after, thx.
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Could you test this version please?
Should be fixed.
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19.02.2016, 20:37
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Последний раз редактировалось kurta999; 19.02.2016 в 21:23.
)
You want to change textdraw color when player move mouse above td area, like OnPlayerEnterArea? If yes, then its not possibe. Color change done client side.
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Quote:
Originally Posted by kurta999
You want to change textdraw color when player move mouse above td area, like OnPlayerEnterArea? If yes, then its not possibe. Color change done client side.
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Well technically, it is possible and there is already a parameter designated for it in the SelectTextDraw function... If that's what you're talking about.
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20.02.2016, 10:33
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Последний раз редактировалось Aliassassin123456; 20.02.2016 в 19:42.
)
How about "TimeoutPlayer" and "RejectConnection" ?
Код:
Timeout:
char cLostConnection = 33;
BitStream.Write(cLostConnection);
Then send the packet to player...
Reject Connection:
#define InvalidSAMPVersion 1
#define InvalidNickname 2
#define InvalidModVersion 3
#define InvalidPlayerID 4
unsigned char bRejectReason = X; // Reject reason... InvalidSAMPVersion, InvalidNickname or ...
BitStream.Write(bRejectReason);
unsigned char bRejectRPCID = 130;
Send RPCID bRejectRPCID with BitStream to player...
Isn't this cool?
I never tested this Lost Connection packet, but i think you can use it for a /relog command instead banning the player and unbanning them when they are disconnecting
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AttachDynamicObjectToPlayer in OnPlayerSpawn = crash SAMP
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I'm on it, will be fixed soon.
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Is the OnRemoteRCONPacket coming back?
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It's already back in R16.