[Plugin] YSF - kurta999's version

Quote:
Originally Posted by [D]ry[D]esert
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Can i suggest this? "SetCJRunStyleForPlayer". would be great.
Not really possible, only for newly connected players.

Quote:
Originally Posted by hydewhyd
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Hello kurta, I found an incidence.
When I put 'gmx' works correctly, but entered into the game and it don't load CreateObject, you could review this issue?
I have CreateObject and RemoveBuildingForPlayer on the filterscript
Image: http://i.imgur.com/0xsBMEr.jpg
I'll check this.
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I'm wondering if you forgot to make the function Player/TextDrawGetTextSize, cause I'm in need of it and I couldn't find this function in the plugin...
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Use: (Player)TextDrawGetFontSize

I'll rename it to TextDrawGetTextSize, I don't know where this name came from.
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Quote:
Originally Posted by kurta999
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Use: (Player)TextDrawGetFontSize

I'll rename it to TextDrawGetTextSize, I don't know where this name came from.
Alright, thanks
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Very impresive!
What about OnPlayerStunt(playerid, stunttype, money, details[]), its very used.
* I know SA-MP++ made it but my players need to download exe.
Can you build it without exe?
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Quote:
Originally Posted by GuyYahood1
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Very impresive!
What about OnPlayerStunt(playerid, stunttype, money, details[]), its very used.
* I know SA-MP++ made it but my players need to download exe.
Can you build it without exe?
Not possible. It requires client-side modifications.
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DisableHud func.. possible?
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No
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AttachDynamicObjectToPlayer cause my players crash when they teleport to area with someone with attach object.
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Going to look after, thx.
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Could you test this version please?

Should be fixed.
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You want to change textdraw color when player move mouse above td area, like OnPlayerEnterArea? If yes, then its not possibe. Color change done client side.
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Quote:
Originally Posted by kurta999
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You want to change textdraw color when player move mouse above td area, like OnPlayerEnterArea? If yes, then its not possibe. Color change done client side.
Well technically, it is possible and there is already a parameter designated for it in the SelectTextDraw function... If that's what you're talking about.
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How about "TimeoutPlayer" and "RejectConnection" ?

Код:
Timeout:
char cLostConnection = 33;
BitStream.Write(cLostConnection);
Then send the packet to player...

Reject Connection:
#define InvalidSAMPVersion 1
#define InvalidNickname 2
#define InvalidModVersion 3
#define InvalidPlayerID 4

unsigned char bRejectReason = X; // Reject reason... InvalidSAMPVersion, InvalidNickname or ...
BitStream.Write(bRejectReason);
unsigned char bRejectRPCID = 130;
Send RPCID bRejectRPCID with BitStream to player...
Isn't this cool?

I never tested this Lost Connection packet, but i think you can use it for a /relog command instead banning the player and unbanning them when they are disconnecting
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AttachDynamicObjectToPlayer in On‌PlayerSpawn = crash SAMP
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Quote:
Originally Posted by kurta999
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You want to change textdraw color when player move mouse above td area, like OnPlayerEnterArea? If yes, then its not possibe. Color change done client side.
ok, I got it

Quote:
Originally Posted by me1m
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AttachDynamicObjectToPlayer in On‌PlayerSpawn = crash SAMP
+ I have problem with this function too
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I'm on it, will be fixed soon.
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Quote:
Originally Posted by kurta999
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I'm on it, will be fixed soon.
Thank you
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Is the OnRemoteRCONPacket coming back?
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It's already back in R16.
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