[Ajuda] Funзгo invalida ou declaraзгo
#1

Estб dando erro nesse meu cуdigo:
pawn Код:
if(GetPlayerState(playerid) ! PLAYER_STATE_DRIVER && newkeys & KEY_CROUCH)
{
if(CameraLigada[playerid] == 0)
{
GameTextForPlayer(playerid, "~w~camera~g~ ligada", 5000, 6);
AttachCameraToObject(playerid, ObjetoPlayer[playerid]);
CameraLigada[playerid] = 1;
}
else if(CameraLigada[playerid] == 1)
{
GameTextForPlayer(playerid, "~w~camera~r~ desligada", 5000, 6);
SetCameraBehindPlayer(playerid);
CameraLigada[playerid] = 0;
}
return 1;
}
Erros:
pawn Код:
C:\Users\Erickson\Documents\EMPRESA COMERCIAL BRV @GTSBR.NET\SA-MP @BRV.NET\Brasil Style Life - RPG\gamemodes\bslgm.pwn(462) : error 010: invalid function or declaration
C:\Users\Erickson\Documents\EMPRESA COMERCIAL BRV @GTSBR.NET\SA-MP @BRV.NET\Brasil Style Life - RPG\gamemodes\bslgm.pwn(464) : error 010: invalid function or declaration
C:\Users\Erickson\Documents\EMPRESA COMERCIAL BRV @GTSBR.NET\SA-MP @BRV.NET\Brasil Style Life - RPG\gamemodes\bslgm.pwn(470) : error 010: invalid function or declaration
C:\Users\Erickson\Documents\EMPRESA COMERCIAL BRV @GTSBR.NET\SA-MP @BRV.NET\Brasil Style Life - RPG\gamemodes\bslgm.pwn(476) : error 010: invalid function or declaration
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


4 Errors.
Linhas:
pawn Код:
(462) if(GetPlayerState(playerid) ! PLAYER_STATE_DRIVER && newkeys & KEY_CROUCH)
(464) if(CameraLigada[playerid] == 0)
(470) else if(CameraLigada[playerid] == 1)
(476) return 1;
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#2

pawn Код:
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER && newkeys & KEY_CROUCH)
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#3

>> USE <<

pawn Код:
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER && newkeys & KEY_CROUCH)
{
    if(CameraLigada[playerid] == 0)
    {
        GameTextForPlayer(playerid, "~w~camera~g~ ligada", 5000, 6);
        AttachCameraToObject(playerid, ObjetoPlayer[playerid]);
        CameraLigada[playerid] = 1;
    }
    else
    {
        GameTextForPlayer(playerid, "~w~camera~r~ desligada", 5000, 6);
        SetCameraBehindPlayer(playerid);
        CameraLigada[playerid] = 0;
    }
    return 1;
}
OBS: Se for dar +rep, dк para o ViniBorn
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#4

Nгo funcionou nenhum dos dois.
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#5

Tente:

Na public OnPlayerKeyStateChange
pawn Код:
if(newkeys & KEY_CROUCH)
{

    if(IsPlayerInAnyVehicle(playerid)) //PODE SER ADICIONADO  && GetPlayerState(playerid) != PLAYER_STATE_DRIVER PORЙM EU NГO ACHO QUE SERIA LEGAL
    {

        if(CameraLigada[playerid] == 0)
        {

            GameTextForPlayer(playerid, "~w~camera~g~ ligada", 5000, 6);
            AttachCameraToObject(playerid, ObjetoPlayer[playerid]);
            CameraLigada[playerid] = 1;
        }
        else
        {

            GameTextForPlayer(playerid, "~w~camera~r~ desligada", 5000, 6);
            SetCameraBehindPlayer(playerid);
            CameraLigada[playerid] = 0;
        }
    }
}
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#6

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#7

Guiih
Nгo funcionou.
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#8

Quote:
Originally Posted by ZaturN
Посмотреть сообщение
Guiih
Nгo funcionou.
Amigo, vocк adicionou em qual public, se adicionou na public "OnPlayerKeyStateChange" e nгo funcionou , ok! Teste esse aqui entгo:


pawn Код:
if(newkeys & KEY_CROUCH)
{

    if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) != PLAYER_STATE_DRIVER)
    {

        if(CameraLigada[playerid] == 0)
        {

            GameTextForPlayer(playerid, "~w~camera~g~ ligada", 5000, 6);
            AttachCameraToObject(playerid, ObjetoPlayer[playerid]);
            CameraLigada[playerid] = 1;
        }
        else
        {

            GameTextForPlayer(playerid, "~w~camera~r~ desligada", 5000, 6);
            SetCameraBehindPlayer(playerid);
            CameraLigada[playerid] = 0;
        }
    }

    return 1;
}
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#9

Nгo funcionou esse tambйm. sim eu estou colocando nessa public.

Tб osso ;/
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#10

Quote:
Originally Posted by ZaturN
Посмотреть сообщение
Nгo funcionou esse tambйm. sim eu estou colocando nessa public.

Tб osso ;/
Poste os erros.
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