Posts: 186
Threads: 41
Joined: Aug 2013
pawn Код:
public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid, 18);
SetPlayerPos(playerid, 1726.18, -1641.00, 20.23);
}
this is in the script when player spawn he is spawning in the Pos but not in the interior
i want players should spawn in the Atrium Interior
can anybody help me please ?? ??
Thanks in advance
Guest4390857394857
Unregistered
Try this!
Код:
public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid, 18);
SetPlayerPos(playerid, 1726.18, -1641.00, 20.23);
return 1;
}
Working?
Posts: 186
Threads: 41
Joined: Aug 2013
Quote:
Originally Posted by ShivRp
Try this!
Код:
public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid, 18);
SetPlayerPos(playerid, 1726.18, -1641.00, 20.23);
}
Working?
|
Nope
Posts: 186
Threads: 41
Joined: Aug 2013
Quote:
Originally Posted by Eth
ShivRp you didn't even edit anything...
|
already tried this and it didnt work.
so i used coordinates from samp wiki.
Sorry for double Post
Guest4390857394857
Unregistered
Can you sow us your whole thing under onplayerspawn, because some ither tele variable may event affect this.
Posts: 791
Threads: 20
Joined: Sep 2013
Reputation:
0
onplayerconnect:
SetPlayerInterior to 18
then onplayerspawn set his position to :1710.433715,-1669.379272,20.225049
or onplayerrequestspawn setplayerinterior to 18
and on player spawn set his position to anything you want.
Guest4390857394857
Unregistered
Quote:
playerspawn set his position to :1710.433715,-1669.379272,20.225049
or onplayerrequestspawn setplayerinterior to 18
and on player spawn set his position to anything you want.
|
In cmd
Код:
Public OnPlayerConnect(playerid)
{
SetPlayerInterior(playerid, 18);
}
And now spawning with that interior.
Код:
public OnPlayerSpawn(playerid)
{
SetPlayerPos(playerid, 1726.18, -1641.00, 20.23);
return 1;
}
Working?
Posts: 186
Threads: 41
Joined: Aug 2013
pawn Код:
public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid, 18);
if(IsPlayerNPC(playerid)) return 1;
SetPlayerInterior(playerid,0);
TogglePlayerClock(playerid,1);
SetPlayerPos(playerid, 1726.18, -1641.00, 20.23);
if(Dead[playerid] == 1 && DmID[playerid] == 1)
{
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, 1412.639892, -1.787510, 1000.924377);
SetPlayerVirtualWorld(playerid, 1);
Dead[playerid] = 0;
}
else if(Dead[playerid] == 1 && DmID[playerid] == 2)
{
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
SetPlayerVirtualWorld(playerid, 1);
Dead[playerid] = 0;
}
else if(Dead[playerid] == 1 && DmID[playerid] == 3)
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 288.745971, 169.350997, 1007.171875);
SetPlayerVirtualWorld(playerid, 1);
Dead[playerid] = 0;
}
else if(Dead[playerid] == 1 && DmID[playerid] == 4)
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, -2640.762939, 1406.682006, 906.460937);
SetPlayerVirtualWorld(playerid, 1);
Dead[playerid] = 0;
}
return 1;
}
this is the whole thing in onplayerspawn