public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid, 18);
SetPlayerPos(playerid, 1726.18, -1641.00, 20.23);
}
public OnPlayerSpawn(playerid) { SetPlayerInterior(playerid, 18); SetPlayerPos(playerid, 1726.18, -1641.00, 20.23); return 1; }
public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid, 18);
SetPlayerPos(playerid, 1710.433715,-1669.379272,20.225049);//check this:http://weedarr.wikidot.com/interior
}
Try this!
Код:
public OnPlayerSpawn(playerid) { SetPlayerInterior(playerid, 18); SetPlayerPos(playerid, 1726.18, -1641.00, 20.23); } |
ShivRp you didn't even edit anything...
pawn Код:
|
playerspawn set his position to :1710.433715,-1669.379272,20.225049 or onplayerrequestspawn setplayerinterior to 18 and on player spawn set his position to anything you want. |
Public OnPlayerConnect(playerid) { SetPlayerInterior(playerid, 18); }
public OnPlayerSpawn(playerid) { SetPlayerPos(playerid, 1726.18, -1641.00, 20.23); return 1; }
public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid, 18);
if(IsPlayerNPC(playerid)) return 1;
SetPlayerInterior(playerid,0);
TogglePlayerClock(playerid,1);
SetPlayerPos(playerid, 1726.18, -1641.00, 20.23);
if(Dead[playerid] == 1 && DmID[playerid] == 1)
{
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, 1412.639892, -1.787510, 1000.924377);
SetPlayerVirtualWorld(playerid, 1);
Dead[playerid] = 0;
}
else if(Dead[playerid] == 1 && DmID[playerid] == 2)
{
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
SetPlayerVirtualWorld(playerid, 1);
Dead[playerid] = 0;
}
else if(Dead[playerid] == 1 && DmID[playerid] == 3)
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 288.745971, 169.350997, 1007.171875);
SetPlayerVirtualWorld(playerid, 1);
Dead[playerid] = 0;
}
else if(Dead[playerid] == 1 && DmID[playerid] == 4)
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, -2640.762939, 1406.682006, 906.460937);
SetPlayerVirtualWorld(playerid, 1);
Dead[playerid] = 0;
}
return 1;
}
SetPlayerInterior(playerid,0);
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) return 1;
TogglePlayerClock(playerid,1);
SetPlayerInterior(playerid, 18);
SetPlayerPos(playerid, 1726.18, -1641.00, 20.23);
if(Dead[playerid] == 1 && DmID[playerid] == 1)
{
SetPlayerInterior(playerid, 1);
SetPlayerPos(playerid, 1412.639892, -1.787510, 1000.924377);
SetPlayerVirtualWorld(playerid, 1);
Dead[playerid] = 0;
}
else if(Dead[playerid] == 1 && DmID[playerid] == 2)
{
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid, -975.975708,1060.983032,1345.671875);
SetPlayerVirtualWorld(playerid, 1);
Dead[playerid] = 0;
}
else if(Dead[playerid] == 1 && DmID[playerid] == 3)
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, 288.745971, 169.350997, 1007.171875);
SetPlayerVirtualWorld(playerid, 1);
Dead[playerid] = 0;
}
else if(Dead[playerid] == 1 && DmID[playerid] == 4)
{
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid, -2640.762939, 1406.682006, 906.460937);
SetPlayerVirtualWorld(playerid, 1);
Dead[playerid] = 0;
}
return 1;
}