[Map] Small TeamDeathmatch Map [Huge Pictures]
#1

Hello everyone. I made this map for a project I was working on some while ago, for some reasons I left it behind and I'm sharing the map for people who might want to use it.

Map Pictures





Map Codes
Code:
RemoveBuildingForPlayer(playerid, 785, 2431.3750, -657.0859, 119.6094, 0.25);
RemoveBuildingForPlayer(playerid, 693, 2349.4844, -680.8750, 136.6328, 0.25);
RemoveBuildingForPlayer(playerid, 694, 2358.8984, -616.1172, 130.6719, 0.25);
RemoveBuildingForPlayer(playerid, 696, 2375.3047, -666.7266, 131.8828, 0.25);
RemoveBuildingForPlayer(playerid, 791, 2431.3750, -657.0859, 119.6094, 0.25);
CreateObject(18259, 2425.10107, -644.38922, 124.77437,   357.42169, 10.31320, 0.00000);
CreateObject(18228, 2400.19727, -682.52209, 121.59275,   0.00000, 0.00000, 339.37350);
CreateObject(18228, 2431.04492, -669.08911, 119.75653,   0.00000, 0.00000, 358.49435);
CreateObject(18228, 2443.50513, -643.24670, 116.64348,   0.00000, 0.00000, 55.43596);
CreateObject(18228, 2418.62646, -621.54706, 119.37595,   0.00000, 0.00000, 127.29868);
CreateObject(18228, 2428.14111, -628.00360, 117.20713,   0.00000, 0.00000, 121.35394);
CreateObject(18228, 2393.54907, -619.82037, 119.29471,   0.00000, 0.00000, 141.15813);
CreateObject(18228, 2359.41162, -621.47107, 120.89922,   0.00000, 0.00000, 151.57753);
CreateObject(18228, 2337.33887, -633.64612, 124.64491,   0.00000, 0.00000, 193.24933);
CreateObject(18228, 2331.75977, -653.77838, 125.40748,   0.00000, 0.00000, 238.06430);
CreateObject(18228, 2361.14551, -686.10919, 127.67089,   347.10840, 0.00000, 310.25659);
CreateObject(18228, 2343.52832, -677.74823, 124.29242,   347.10840, 0.00000, 285.23663);
CreateObject(744, 2392.18628, -637.09332, 123.55434,   0.00000, 0.00000, 0.00000);
CreateObject(744, 2391.18140, -665.29504, 125.74555,   0.00000, 0.00000, 0.00000);
CreateObject(744, 2372.61963, -663.55530, 126.58006,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2367.96313, -638.75348, 126.31836,   0.00000, 0.00000, -31.32000);
CreateObject(696, 2356.77539, -670.54584, 126.64001,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2380.69824, -662.10223, 126.33701,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2410.61865, -666.18408, 125.48333,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2409.65063, -636.44757, 124.74747,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2393.17285, -649.56433, 124.74747,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2432.68677, -651.96790, 124.34144,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2349.66577, -641.23816, 126.31836,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2367.45386, -658.51123, 126.64001,   0.00000, 0.00000, 0.00000);
CreateObject(647, 2357.47168, -670.48486, 130.63683,   0.00000, 0.00000, 0.00000);
CreateObject(647, 2363.55103, -661.52032, 127.17470,   0.00000, 0.00000, 0.00000);
CreateObject(762, 2372.48486, -622.38281, 137.32590,   0.00000, 0.00000, -76.43998);
CreateObject(762, 2347.79126, -626.96344, 138.63260,   0.00000, 0.00000, -76.43998);
CreateObject(762, 2385.98926, -620.38666, 139.00020,   0.00000, 0.00000, 241.60193);
CreateObject(762, 2403.90503, -622.79102, 137.32512,   0.00000, 0.00000, 215.68192);
CreateObject(762, 2412.57666, -624.01746, 137.32512,   0.00000, 0.00000, 215.68192);
CreateObject(762, 2426.98511, -626.97162, 136.91908,   0.00000, 0.00000, 183.88190);
CreateObject(762, 2435.48462, -631.71313, 136.91908,   0.00000, 0.00000, 183.88190);
CreateObject(762, 2440.46558, -639.76843, 136.91908,   0.00000, 0.00000, 183.88190);
CreateObject(762, 2441.93848, -653.81262, 135.40938,   0.00000, 0.00000, 183.88190);
CreateObject(762, 2436.03442, -664.40143, 135.40938,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2420.32715, -675.35608, 135.40938,   0.00000, 0.00000, 149.02191);
CreateObject(762, 2407.75171, -680.28101, 136.13074,   0.00000, 0.00000, 149.02191);
CreateObject(762, 2384.92236, -685.94318, 137.17166,   0.00000, 0.00000, 149.02191);
CreateObject(762, 2369.39185, -687.33752, 139.49561,   0.00000, 0.00000, 149.02191);
CreateObject(762, 2350.87720, -679.36365, 142.68619,   0.00000, 0.00000, 220.24191);
CreateObject(762, 2336.56519, -670.70361, 142.68619,   0.00000, 0.00000, 220.24191);
CreateObject(762, 2332.71191, -661.71515, 144.21100,   0.00000, 0.00000, 220.24191);
CreateObject(762, 2331.87549, -641.46667, 142.00908,   0.00000, 0.00000, 179.44191);
CreateObject(759, 2367.01270, -640.60431, 126.69006,   0.00000, 0.00000, 0.00000);
CreateObject(759, 2374.22803, -644.59790, 126.28402,   0.00000, 0.00000, 0.00000);
CreateObject(759, 2378.58691, -656.06451, 126.69006,   0.00000, 0.00000, 55.20000);
CreateObject(759, 2389.09424, -661.49170, 126.58501,   0.00000, 0.00000, 55.20000);
CreateObject(762, 2410.59570, -666.59406, 127.81405,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2393.25708, -668.41748, 127.81405,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2369.54956, -671.52380, 129.08231,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2379.09937, -636.43231, 126.20120,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2410.52148, -637.58423, 126.20120,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2393.66992, -645.62726, 126.20120,   0.00000, 0.00000, 164.80191);
CreateObject(744, 2377.54053, -641.06689, 124.22988,   0.00000, 0.00000, -10.92000);
CreateObject(744, 2361.00586, -641.85406, 126.88437,   0.00000, 0.00000, 0.00000);
CreateObject(1558, 2359.31860, -652.54413, 127.60378,   0.00000, 0.00000, 0.00000);
CreateObject(1558, 2359.32129, -651.36945, 127.60378,   0.00000, 0.00000, 0.00000);
CreateObject(1558, 2359.31567, -650.20630, 127.60378,   0.00000, 0.00000, 0.00000);
CreateObject(745, 2370.77490, -649.55798, 126.19540,   0.00000, 0.00000, -99.78000);
CreateObject(745, 2407.88086, -651.44263, 125.90962,   0.00000, 0.00000, 116.26184);
CreateObject(745, 2382.56592, -653.64453, 125.40359,   0.00000, 0.00000, 116.26184);
P.S. Sorry for the huge pictures.

ENJOY
Reply
#2

very nice would this be nice for RP as well?
Reply
#3

Quote:
Originally Posted by LeGGGeNNdA
View Post
Hello everyone. I made this map for a project I was working on some while ago, for some reasons I left it behind and I'm sharing the map for people who might want to use it.

Map Pictures





Map Codes
Code:
RemoveBuildingForPlayer(playerid, 785, 2431.3750, -657.0859, 119.6094, 0.25);
RemoveBuildingForPlayer(playerid, 693, 2349.4844, -680.8750, 136.6328, 0.25);
RemoveBuildingForPlayer(playerid, 694, 2358.8984, -616.1172, 130.6719, 0.25);
RemoveBuildingForPlayer(playerid, 696, 2375.3047, -666.7266, 131.8828, 0.25);
RemoveBuildingForPlayer(playerid, 791, 2431.3750, -657.0859, 119.6094, 0.25);
CreateObject(18259, 2425.10107, -644.38922, 124.77437,   357.42169, 10.31320, 0.00000);
CreateObject(18228, 2400.19727, -682.52209, 121.59275,   0.00000, 0.00000, 339.37350);
CreateObject(18228, 2431.04492, -669.08911, 119.75653,   0.00000, 0.00000, 358.49435);
CreateObject(18228, 2443.50513, -643.24670, 116.64348,   0.00000, 0.00000, 55.43596);
CreateObject(18228, 2418.62646, -621.54706, 119.37595,   0.00000, 0.00000, 127.29868);
CreateObject(18228, 2428.14111, -628.00360, 117.20713,   0.00000, 0.00000, 121.35394);
CreateObject(18228, 2393.54907, -619.82037, 119.29471,   0.00000, 0.00000, 141.15813);
CreateObject(18228, 2359.41162, -621.47107, 120.89922,   0.00000, 0.00000, 151.57753);
CreateObject(18228, 2337.33887, -633.64612, 124.64491,   0.00000, 0.00000, 193.24933);
CreateObject(18228, 2331.75977, -653.77838, 125.40748,   0.00000, 0.00000, 238.06430);
CreateObject(18228, 2361.14551, -686.10919, 127.67089,   347.10840, 0.00000, 310.25659);
CreateObject(18228, 2343.52832, -677.74823, 124.29242,   347.10840, 0.00000, 285.23663);
CreateObject(744, 2392.18628, -637.09332, 123.55434,   0.00000, 0.00000, 0.00000);
CreateObject(744, 2391.18140, -665.29504, 125.74555,   0.00000, 0.00000, 0.00000);
CreateObject(744, 2372.61963, -663.55530, 126.58006,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2367.96313, -638.75348, 126.31836,   0.00000, 0.00000, -31.32000);
CreateObject(696, 2356.77539, -670.54584, 126.64001,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2380.69824, -662.10223, 126.33701,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2410.61865, -666.18408, 125.48333,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2409.65063, -636.44757, 124.74747,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2393.17285, -649.56433, 124.74747,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2432.68677, -651.96790, 124.34144,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2349.66577, -641.23816, 126.31836,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2367.45386, -658.51123, 126.64001,   0.00000, 0.00000, 0.00000);
CreateObject(647, 2357.47168, -670.48486, 130.63683,   0.00000, 0.00000, 0.00000);
CreateObject(647, 2363.55103, -661.52032, 127.17470,   0.00000, 0.00000, 0.00000);
CreateObject(762, 2372.48486, -622.38281, 137.32590,   0.00000, 0.00000, -76.43998);
CreateObject(762, 2347.79126, -626.96344, 138.63260,   0.00000, 0.00000, -76.43998);
CreateObject(762, 2385.98926, -620.38666, 139.00020,   0.00000, 0.00000, 241.60193);
CreateObject(762, 2403.90503, -622.79102, 137.32512,   0.00000, 0.00000, 215.68192);
CreateObject(762, 2412.57666, -624.01746, 137.32512,   0.00000, 0.00000, 215.68192);
CreateObject(762, 2426.98511, -626.97162, 136.91908,   0.00000, 0.00000, 183.88190);
CreateObject(762, 2435.48462, -631.71313, 136.91908,   0.00000, 0.00000, 183.88190);
CreateObject(762, 2440.46558, -639.76843, 136.91908,   0.00000, 0.00000, 183.88190);
CreateObject(762, 2441.93848, -653.81262, 135.40938,   0.00000, 0.00000, 183.88190);
CreateObject(762, 2436.03442, -664.40143, 135.40938,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2420.32715, -675.35608, 135.40938,   0.00000, 0.00000, 149.02191);
CreateObject(762, 2407.75171, -680.28101, 136.13074,   0.00000, 0.00000, 149.02191);
CreateObject(762, 2384.92236, -685.94318, 137.17166,   0.00000, 0.00000, 149.02191);
CreateObject(762, 2369.39185, -687.33752, 139.49561,   0.00000, 0.00000, 149.02191);
CreateObject(762, 2350.87720, -679.36365, 142.68619,   0.00000, 0.00000, 220.24191);
CreateObject(762, 2336.56519, -670.70361, 142.68619,   0.00000, 0.00000, 220.24191);
CreateObject(762, 2332.71191, -661.71515, 144.21100,   0.00000, 0.00000, 220.24191);
CreateObject(762, 2331.87549, -641.46667, 142.00908,   0.00000, 0.00000, 179.44191);
CreateObject(759, 2367.01270, -640.60431, 126.69006,   0.00000, 0.00000, 0.00000);
CreateObject(759, 2374.22803, -644.59790, 126.28402,   0.00000, 0.00000, 0.00000);
CreateObject(759, 2378.58691, -656.06451, 126.69006,   0.00000, 0.00000, 55.20000);
CreateObject(759, 2389.09424, -661.49170, 126.58501,   0.00000, 0.00000, 55.20000);
CreateObject(762, 2410.59570, -666.59406, 127.81405,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2393.25708, -668.41748, 127.81405,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2369.54956, -671.52380, 129.08231,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2379.09937, -636.43231, 126.20120,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2410.52148, -637.58423, 126.20120,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2393.66992, -645.62726, 126.20120,   0.00000, 0.00000, 164.80191);
CreateObject(744, 2377.54053, -641.06689, 124.22988,   0.00000, 0.00000, -10.92000);
CreateObject(744, 2361.00586, -641.85406, 126.88437,   0.00000, 0.00000, 0.00000);
CreateObject(1558, 2359.31860, -652.54413, 127.60378,   0.00000, 0.00000, 0.00000);
CreateObject(1558, 2359.32129, -651.36945, 127.60378,   0.00000, 0.00000, 0.00000);
CreateObject(1558, 2359.31567, -650.20630, 127.60378,   0.00000, 0.00000, 0.00000);
CreateObject(745, 2370.77490, -649.55798, 126.19540,   0.00000, 0.00000, -99.78000);
CreateObject(745, 2407.88086, -651.44263, 125.90962,   0.00000, 0.00000, 116.26184);
CreateObject(745, 2382.56592, -653.64453, 125.40359,   0.00000, 0.00000, 116.26184);
P.S. Sorry for the huge pictures.

ENJOY
Well done Awesome work. Ill rep you if you rep back
Reply
#4

Good Work ! I like it .
Reply
#5

Quote:
Originally Posted by MrViolence101
View Post
Well done Awesome work. Ill rep you if you rep back
Rep if you really like his work, not to get rep back, stop with these childish actions..
OT: Great map, imma rep u if u rep back LMFAO (jkz)
Reply
#6

Nice job.
Reply
#7

It looks great and looks like it took out you some time, but I hope there are no floating objects or similar thing.
Anyways, You received a Reputation.
Reply
#8

Good boy, keep it not up!
Reply
#9

Quote:
Originally Posted by LivingLikeYouDo
View Post
Good boy, keep it not up!
Thank you for bumping this 5 months old thread -_- . And thanks for the comment
Reply


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