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[Map] Small TeamDeathmatch Map [Huge Pictures] - Printable Version

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+---- Thread: [Map] Small TeamDeathmatch Map [Huge Pictures] (/showthread.php?tid=509349)



Small TeamDeathmatch Map [Huge Pictures] - LeGGGeNNdA - 26.04.2014

Hello everyone. I made this map for a project I was working on some while ago, for some reasons I left it behind and I'm sharing the map for people who might want to use it.

Map Pictures





Map Codes
Code:
RemoveBuildingForPlayer(playerid, 785, 2431.3750, -657.0859, 119.6094, 0.25);
RemoveBuildingForPlayer(playerid, 693, 2349.4844, -680.8750, 136.6328, 0.25);
RemoveBuildingForPlayer(playerid, 694, 2358.8984, -616.1172, 130.6719, 0.25);
RemoveBuildingForPlayer(playerid, 696, 2375.3047, -666.7266, 131.8828, 0.25);
RemoveBuildingForPlayer(playerid, 791, 2431.3750, -657.0859, 119.6094, 0.25);
CreateObject(18259, 2425.10107, -644.38922, 124.77437,   357.42169, 10.31320, 0.00000);
CreateObject(18228, 2400.19727, -682.52209, 121.59275,   0.00000, 0.00000, 339.37350);
CreateObject(18228, 2431.04492, -669.08911, 119.75653,   0.00000, 0.00000, 358.49435);
CreateObject(18228, 2443.50513, -643.24670, 116.64348,   0.00000, 0.00000, 55.43596);
CreateObject(18228, 2418.62646, -621.54706, 119.37595,   0.00000, 0.00000, 127.29868);
CreateObject(18228, 2428.14111, -628.00360, 117.20713,   0.00000, 0.00000, 121.35394);
CreateObject(18228, 2393.54907, -619.82037, 119.29471,   0.00000, 0.00000, 141.15813);
CreateObject(18228, 2359.41162, -621.47107, 120.89922,   0.00000, 0.00000, 151.57753);
CreateObject(18228, 2337.33887, -633.64612, 124.64491,   0.00000, 0.00000, 193.24933);
CreateObject(18228, 2331.75977, -653.77838, 125.40748,   0.00000, 0.00000, 238.06430);
CreateObject(18228, 2361.14551, -686.10919, 127.67089,   347.10840, 0.00000, 310.25659);
CreateObject(18228, 2343.52832, -677.74823, 124.29242,   347.10840, 0.00000, 285.23663);
CreateObject(744, 2392.18628, -637.09332, 123.55434,   0.00000, 0.00000, 0.00000);
CreateObject(744, 2391.18140, -665.29504, 125.74555,   0.00000, 0.00000, 0.00000);
CreateObject(744, 2372.61963, -663.55530, 126.58006,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2367.96313, -638.75348, 126.31836,   0.00000, 0.00000, -31.32000);
CreateObject(696, 2356.77539, -670.54584, 126.64001,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2380.69824, -662.10223, 126.33701,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2410.61865, -666.18408, 125.48333,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2409.65063, -636.44757, 124.74747,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2393.17285, -649.56433, 124.74747,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2432.68677, -651.96790, 124.34144,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2349.66577, -641.23816, 126.31836,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2367.45386, -658.51123, 126.64001,   0.00000, 0.00000, 0.00000);
CreateObject(647, 2357.47168, -670.48486, 130.63683,   0.00000, 0.00000, 0.00000);
CreateObject(647, 2363.55103, -661.52032, 127.17470,   0.00000, 0.00000, 0.00000);
CreateObject(762, 2372.48486, -622.38281, 137.32590,   0.00000, 0.00000, -76.43998);
CreateObject(762, 2347.79126, -626.96344, 138.63260,   0.00000, 0.00000, -76.43998);
CreateObject(762, 2385.98926, -620.38666, 139.00020,   0.00000, 0.00000, 241.60193);
CreateObject(762, 2403.90503, -622.79102, 137.32512,   0.00000, 0.00000, 215.68192);
CreateObject(762, 2412.57666, -624.01746, 137.32512,   0.00000, 0.00000, 215.68192);
CreateObject(762, 2426.98511, -626.97162, 136.91908,   0.00000, 0.00000, 183.88190);
CreateObject(762, 2435.48462, -631.71313, 136.91908,   0.00000, 0.00000, 183.88190);
CreateObject(762, 2440.46558, -639.76843, 136.91908,   0.00000, 0.00000, 183.88190);
CreateObject(762, 2441.93848, -653.81262, 135.40938,   0.00000, 0.00000, 183.88190);
CreateObject(762, 2436.03442, -664.40143, 135.40938,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2420.32715, -675.35608, 135.40938,   0.00000, 0.00000, 149.02191);
CreateObject(762, 2407.75171, -680.28101, 136.13074,   0.00000, 0.00000, 149.02191);
CreateObject(762, 2384.92236, -685.94318, 137.17166,   0.00000, 0.00000, 149.02191);
CreateObject(762, 2369.39185, -687.33752, 139.49561,   0.00000, 0.00000, 149.02191);
CreateObject(762, 2350.87720, -679.36365, 142.68619,   0.00000, 0.00000, 220.24191);
CreateObject(762, 2336.56519, -670.70361, 142.68619,   0.00000, 0.00000, 220.24191);
CreateObject(762, 2332.71191, -661.71515, 144.21100,   0.00000, 0.00000, 220.24191);
CreateObject(762, 2331.87549, -641.46667, 142.00908,   0.00000, 0.00000, 179.44191);
CreateObject(759, 2367.01270, -640.60431, 126.69006,   0.00000, 0.00000, 0.00000);
CreateObject(759, 2374.22803, -644.59790, 126.28402,   0.00000, 0.00000, 0.00000);
CreateObject(759, 2378.58691, -656.06451, 126.69006,   0.00000, 0.00000, 55.20000);
CreateObject(759, 2389.09424, -661.49170, 126.58501,   0.00000, 0.00000, 55.20000);
CreateObject(762, 2410.59570, -666.59406, 127.81405,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2393.25708, -668.41748, 127.81405,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2369.54956, -671.52380, 129.08231,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2379.09937, -636.43231, 126.20120,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2410.52148, -637.58423, 126.20120,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2393.66992, -645.62726, 126.20120,   0.00000, 0.00000, 164.80191);
CreateObject(744, 2377.54053, -641.06689, 124.22988,   0.00000, 0.00000, -10.92000);
CreateObject(744, 2361.00586, -641.85406, 126.88437,   0.00000, 0.00000, 0.00000);
CreateObject(1558, 2359.31860, -652.54413, 127.60378,   0.00000, 0.00000, 0.00000);
CreateObject(1558, 2359.32129, -651.36945, 127.60378,   0.00000, 0.00000, 0.00000);
CreateObject(1558, 2359.31567, -650.20630, 127.60378,   0.00000, 0.00000, 0.00000);
CreateObject(745, 2370.77490, -649.55798, 126.19540,   0.00000, 0.00000, -99.78000);
CreateObject(745, 2407.88086, -651.44263, 125.90962,   0.00000, 0.00000, 116.26184);
CreateObject(745, 2382.56592, -653.64453, 125.40359,   0.00000, 0.00000, 116.26184);
P.S. Sorry for the huge pictures.

ENJOY



Re: Small TeamDeathmatch Map [Huge Pictures] - Yves - 26.04.2014

very nice would this be nice for RP as well?


Re: Small TeamDeathmatch Map [Huge Pictures] - MrViolence101 - 26.04.2014

Quote:
Originally Posted by LeGGGeNNdA
View Post
Hello everyone. I made this map for a project I was working on some while ago, for some reasons I left it behind and I'm sharing the map for people who might want to use it.

Map Pictures





Map Codes
Code:
RemoveBuildingForPlayer(playerid, 785, 2431.3750, -657.0859, 119.6094, 0.25);
RemoveBuildingForPlayer(playerid, 693, 2349.4844, -680.8750, 136.6328, 0.25);
RemoveBuildingForPlayer(playerid, 694, 2358.8984, -616.1172, 130.6719, 0.25);
RemoveBuildingForPlayer(playerid, 696, 2375.3047, -666.7266, 131.8828, 0.25);
RemoveBuildingForPlayer(playerid, 791, 2431.3750, -657.0859, 119.6094, 0.25);
CreateObject(18259, 2425.10107, -644.38922, 124.77437,   357.42169, 10.31320, 0.00000);
CreateObject(18228, 2400.19727, -682.52209, 121.59275,   0.00000, 0.00000, 339.37350);
CreateObject(18228, 2431.04492, -669.08911, 119.75653,   0.00000, 0.00000, 358.49435);
CreateObject(18228, 2443.50513, -643.24670, 116.64348,   0.00000, 0.00000, 55.43596);
CreateObject(18228, 2418.62646, -621.54706, 119.37595,   0.00000, 0.00000, 127.29868);
CreateObject(18228, 2428.14111, -628.00360, 117.20713,   0.00000, 0.00000, 121.35394);
CreateObject(18228, 2393.54907, -619.82037, 119.29471,   0.00000, 0.00000, 141.15813);
CreateObject(18228, 2359.41162, -621.47107, 120.89922,   0.00000, 0.00000, 151.57753);
CreateObject(18228, 2337.33887, -633.64612, 124.64491,   0.00000, 0.00000, 193.24933);
CreateObject(18228, 2331.75977, -653.77838, 125.40748,   0.00000, 0.00000, 238.06430);
CreateObject(18228, 2361.14551, -686.10919, 127.67089,   347.10840, 0.00000, 310.25659);
CreateObject(18228, 2343.52832, -677.74823, 124.29242,   347.10840, 0.00000, 285.23663);
CreateObject(744, 2392.18628, -637.09332, 123.55434,   0.00000, 0.00000, 0.00000);
CreateObject(744, 2391.18140, -665.29504, 125.74555,   0.00000, 0.00000, 0.00000);
CreateObject(744, 2372.61963, -663.55530, 126.58006,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2367.96313, -638.75348, 126.31836,   0.00000, 0.00000, -31.32000);
CreateObject(696, 2356.77539, -670.54584, 126.64001,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2380.69824, -662.10223, 126.33701,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2410.61865, -666.18408, 125.48333,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2409.65063, -636.44757, 124.74747,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2393.17285, -649.56433, 124.74747,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2432.68677, -651.96790, 124.34144,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2349.66577, -641.23816, 126.31836,   0.00000, 0.00000, 0.00000);
CreateObject(696, 2367.45386, -658.51123, 126.64001,   0.00000, 0.00000, 0.00000);
CreateObject(647, 2357.47168, -670.48486, 130.63683,   0.00000, 0.00000, 0.00000);
CreateObject(647, 2363.55103, -661.52032, 127.17470,   0.00000, 0.00000, 0.00000);
CreateObject(762, 2372.48486, -622.38281, 137.32590,   0.00000, 0.00000, -76.43998);
CreateObject(762, 2347.79126, -626.96344, 138.63260,   0.00000, 0.00000, -76.43998);
CreateObject(762, 2385.98926, -620.38666, 139.00020,   0.00000, 0.00000, 241.60193);
CreateObject(762, 2403.90503, -622.79102, 137.32512,   0.00000, 0.00000, 215.68192);
CreateObject(762, 2412.57666, -624.01746, 137.32512,   0.00000, 0.00000, 215.68192);
CreateObject(762, 2426.98511, -626.97162, 136.91908,   0.00000, 0.00000, 183.88190);
CreateObject(762, 2435.48462, -631.71313, 136.91908,   0.00000, 0.00000, 183.88190);
CreateObject(762, 2440.46558, -639.76843, 136.91908,   0.00000, 0.00000, 183.88190);
CreateObject(762, 2441.93848, -653.81262, 135.40938,   0.00000, 0.00000, 183.88190);
CreateObject(762, 2436.03442, -664.40143, 135.40938,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2420.32715, -675.35608, 135.40938,   0.00000, 0.00000, 149.02191);
CreateObject(762, 2407.75171, -680.28101, 136.13074,   0.00000, 0.00000, 149.02191);
CreateObject(762, 2384.92236, -685.94318, 137.17166,   0.00000, 0.00000, 149.02191);
CreateObject(762, 2369.39185, -687.33752, 139.49561,   0.00000, 0.00000, 149.02191);
CreateObject(762, 2350.87720, -679.36365, 142.68619,   0.00000, 0.00000, 220.24191);
CreateObject(762, 2336.56519, -670.70361, 142.68619,   0.00000, 0.00000, 220.24191);
CreateObject(762, 2332.71191, -661.71515, 144.21100,   0.00000, 0.00000, 220.24191);
CreateObject(762, 2331.87549, -641.46667, 142.00908,   0.00000, 0.00000, 179.44191);
CreateObject(759, 2367.01270, -640.60431, 126.69006,   0.00000, 0.00000, 0.00000);
CreateObject(759, 2374.22803, -644.59790, 126.28402,   0.00000, 0.00000, 0.00000);
CreateObject(759, 2378.58691, -656.06451, 126.69006,   0.00000, 0.00000, 55.20000);
CreateObject(759, 2389.09424, -661.49170, 126.58501,   0.00000, 0.00000, 55.20000);
CreateObject(762, 2410.59570, -666.59406, 127.81405,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2393.25708, -668.41748, 127.81405,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2369.54956, -671.52380, 129.08231,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2379.09937, -636.43231, 126.20120,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2410.52148, -637.58423, 126.20120,   0.00000, 0.00000, 164.80191);
CreateObject(762, 2393.66992, -645.62726, 126.20120,   0.00000, 0.00000, 164.80191);
CreateObject(744, 2377.54053, -641.06689, 124.22988,   0.00000, 0.00000, -10.92000);
CreateObject(744, 2361.00586, -641.85406, 126.88437,   0.00000, 0.00000, 0.00000);
CreateObject(1558, 2359.31860, -652.54413, 127.60378,   0.00000, 0.00000, 0.00000);
CreateObject(1558, 2359.32129, -651.36945, 127.60378,   0.00000, 0.00000, 0.00000);
CreateObject(1558, 2359.31567, -650.20630, 127.60378,   0.00000, 0.00000, 0.00000);
CreateObject(745, 2370.77490, -649.55798, 126.19540,   0.00000, 0.00000, -99.78000);
CreateObject(745, 2407.88086, -651.44263, 125.90962,   0.00000, 0.00000, 116.26184);
CreateObject(745, 2382.56592, -653.64453, 125.40359,   0.00000, 0.00000, 116.26184);
P.S. Sorry for the huge pictures.

ENJOY
Well done Awesome work. Ill rep you if you rep back


Re: Small TeamDeathmatch Map [Huge Pictures] - Reebok1 - 26.04.2014

Good Work ! I like it .


Re: Small TeamDeathmatch Map [Huge Pictures] - GeasyW - 26.04.2014

Quote:
Originally Posted by MrViolence101
View Post
Well done Awesome work. Ill rep you if you rep back
Rep if you really like his work, not to get rep back, stop with these childish actions..
OT: Great map, imma rep u if u rep back LMFAO (jkz)


Re: Small TeamDeathmatch Map [Huge Pictures] - Mckarlis - 26.04.2014

Nice job.


Re: Small TeamDeathmatch Map [Huge Pictures] - Parallex - 27.04.2014

It looks great and looks like it took out you some time, but I hope there are no floating objects or similar thing.
Anyways, You received a Reputation.


Re: Small TeamDeathmatch Map [Huge Pictures] - LivingLikeYouDo - 10.09.2014

Good boy, keep it not up!


Re: Small TeamDeathmatch Map [Huge Pictures] - LeGGGeNNdA - 10.09.2014

Quote:
Originally Posted by LivingLikeYouDo
View Post
Good boy, keep it not up!
Thank you for bumping this 5 months old thread -_- . And thanks for the comment