Textdraw not showing.
#1

I have finally finished my textdraw testing, but whenever I try to get them to show, they appear for a second and then disappear, leaving me with the mouse pointer only.

pawn Код:
// Weapon Wheel Textdraw
    Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 357.937377, 58.566066, "Pistols");
    PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, 7.914814);
    PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 284.876312, 0.000000);
    PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw0[playerid], 0);
    PlayerTextDrawUseBox(playerid, Textdraw0[playerid], 1);
    PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], -2139062017);
    PlayerTextDrawFont(playerid, Textdraw0[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
    PlayerTextDrawSetSelectable(playerid, Textdraw0[playerid], true);
    PlayerTextDrawSetPreviewModel(playerid, Textdraw0[playerid], 346);
   
    Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 197.108642, 209.232925, "Shotguns");
    PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.000000, 7.914814);
    PlayerTextDrawTextSize(playerid, Textdraw1[playerid], 124.641891, 0.000000);
    PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw1[playerid], 0);
    PlayerTextDrawUseBox(playerid, Textdraw1[playerid], 1);
    PlayerTextDrawBoxColor(playerid, Textdraw1[playerid], -2139062017);
    PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 0);
    PlayerTextDrawFont(playerid, Textdraw1[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
    PlayerTextDrawSetSelectable(playerid, Textdraw1[playerid], true);
    PlayerTextDrawSetPreviewModel(playerid, Textdraw1[playerid], 349);
   
    Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 518.577880, 209.232925, "MachineGuns");
    PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.000000, 7.914814);
    PlayerTextDrawTextSize(playerid, Textdraw2[playerid], 445.111083, 0.000000);
    PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw2[playerid], 0);
    PlayerTextDrawUseBox(playerid, Textdraw2[playerid], true);
    PlayerTextDrawBoxColor(playerid, Textdraw2[playerid], -2139062017);
    PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 0);
    PlayerTextDrawFont(playerid, Textdraw2[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
    PlayerTextDrawSetSelectable(playerid, Textdraw2[playerid], true);
    PlayerTextDrawSetPreviewModel(playerid, Textdraw2[playerid], 352);
   
    Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 357.937377, 337.816040, "Rifles");
    PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.000000, 7.914814);
    PlayerTextDrawTextSize(playerid, Textdraw3[playerid], 283.470642, 0.000000);
    PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawColor(playerid, Textdraw3[playerid], 0);
    PlayerTextDrawUseBox(playerid, Textdraw3[playerid], true);
    PlayerTextDrawBoxColor(playerid, Textdraw3[playerid], -2139062017);
    PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 0);
    PlayerTextDrawFont(playerid, Textdraw3[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
    PlayerTextDrawSetSelectable(playerid, Textdraw3[playerid], true);
    PlayerTextDrawSetPreviewModel(playerid, Textdraw3[playerid], 355);
   
    Textdraw4[playerid] = CreatePlayerTextDraw(playerid, 357.937377, 211.066085, "Fists");
    PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.000000, 7.914814);
    PlayerTextDrawTextSize(playerid, Textdraw4[playerid], 283.002166, 0.000000);
    PlayerTextDrawColor(playerid, Textdraw4[playerid], 0);
    PlayerTextDrawUseBox(playerid, Textdraw4[playerid], 1);
    PlayerTextDrawBoxColor(playerid, Textdraw4[playerid], -2139062017);
    PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 0);
    PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 0);
    PlayerTextDrawFont(playerid, Textdraw4[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
    PlayerTextDrawSetSelectable(playerid, Textdraw4[playerid], 1);
    PlayerTextDrawSetPreviewModel(playerid, Textdraw4[playerid], 331);

CMD:weapon(playerid, params[])
{
    SelectTextDraw(playerid, -2139062017);
    PlayerTextDrawSetSelectable(playerid, Textdraw2[playerid], 1);
    PlayerTextDrawShow(playerid, Textdraw0[playerid]);
    PlayerTextDrawShow(playerid, Textdraw1[playerid]);
    PlayerTextDrawShow(playerid, Textdraw2[playerid]);
    PlayerTextDrawShow(playerid, Textdraw3[playerid]);
    PlayerTextDrawShow(playerid, Textdraw4[playerid]);
    PlayerTextDrawShow(playerid, Textdraw5[playerid]);
    PlayerTextDrawShow(playerid, Textdraw6[playerid]);
    return 1;
}
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#2

see lettersizes all X is 0
Try To Set A Size For X
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