Textdraw not showing. -
I have finally finished my textdraw testing, but whenever I try to get them to show, they appear for a second and then disappear, leaving me with the mouse pointer only.
pawn Код:
// Weapon Wheel Textdraw
Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 357.937377, 58.566066, "Pistols");
PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, 7.914814);
PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 284.876312, 0.000000);
PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw0[playerid], 0);
PlayerTextDrawUseBox(playerid, Textdraw0[playerid], 1);
PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], -2139062017);
PlayerTextDrawFont(playerid, Textdraw0[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetSelectable(playerid, Textdraw0[playerid], true);
PlayerTextDrawSetPreviewModel(playerid, Textdraw0[playerid], 346);
Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 197.108642, 209.232925, "Shotguns");
PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.000000, 7.914814);
PlayerTextDrawTextSize(playerid, Textdraw1[playerid], 124.641891, 0.000000);
PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw1[playerid], 0);
PlayerTextDrawUseBox(playerid, Textdraw1[playerid], 1);
PlayerTextDrawBoxColor(playerid, Textdraw1[playerid], -2139062017);
PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw1[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetSelectable(playerid, Textdraw1[playerid], true);
PlayerTextDrawSetPreviewModel(playerid, Textdraw1[playerid], 349);
Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 518.577880, 209.232925, "MachineGuns");
PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.000000, 7.914814);
PlayerTextDrawTextSize(playerid, Textdraw2[playerid], 445.111083, 0.000000);
PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw2[playerid], 0);
PlayerTextDrawUseBox(playerid, Textdraw2[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw2[playerid], -2139062017);
PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw2[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetSelectable(playerid, Textdraw2[playerid], true);
PlayerTextDrawSetPreviewModel(playerid, Textdraw2[playerid], 352);
Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 357.937377, 337.816040, "Rifles");
PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.000000, 7.914814);
PlayerTextDrawTextSize(playerid, Textdraw3[playerid], 283.470642, 0.000000);
PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw3[playerid], 0);
PlayerTextDrawUseBox(playerid, Textdraw3[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw3[playerid], -2139062017);
PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw3[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetSelectable(playerid, Textdraw3[playerid], true);
PlayerTextDrawSetPreviewModel(playerid, Textdraw3[playerid], 355);
Textdraw4[playerid] = CreatePlayerTextDraw(playerid, 357.937377, 211.066085, "Fists");
PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.000000, 7.914814);
PlayerTextDrawTextSize(playerid, Textdraw4[playerid], 283.002166, 0.000000);
PlayerTextDrawColor(playerid, Textdraw4[playerid], 0);
PlayerTextDrawUseBox(playerid, Textdraw4[playerid], 1);
PlayerTextDrawBoxColor(playerid, Textdraw4[playerid], -2139062017);
PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw4[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
PlayerTextDrawSetSelectable(playerid, Textdraw4[playerid], 1);
PlayerTextDrawSetPreviewModel(playerid, Textdraw4[playerid], 331);
CMD:weapon(playerid, params[])
{
SelectTextDraw(playerid, -2139062017);
PlayerTextDrawSetSelectable(playerid, Textdraw2[playerid], 1);
PlayerTextDrawShow(playerid, Textdraw0[playerid]);
PlayerTextDrawShow(playerid, Textdraw1[playerid]);
PlayerTextDrawShow(playerid, Textdraw2[playerid]);
PlayerTextDrawShow(playerid, Textdraw3[playerid]);
PlayerTextDrawShow(playerid, Textdraw4[playerid]);
PlayerTextDrawShow(playerid, Textdraw5[playerid]);
PlayerTextDrawShow(playerid, Textdraw6[playerid]);
return 1;
}
Re: Textdraw not showing. -