olha aki eu tenho o FS maos nao sei colocar o local q ta ali na imagem alguem pode me ajuda...
pawn Код:
#include <a_samp>
new updatetimer[MAX_PLAYERS];
//Player Textdraws:
new PlayerText:Textdraw0[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};
new PlayerText:Textdraw1[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};
forward update(playerid);
public OnPlayerConnect(playerid)
{
Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 498.398, 100.799, "Score - -=-");
PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw0[playerid], -1);
PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw0[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw0[playerid], 2);
PlayerTextDrawSetProportional(playerid, Textdraw0[playerid], 1);
PlayerTextDrawShow(playerid, Textdraw0[playerid]);
Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 497.600, 120.212, "Ping - -=- ms");
PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw1[playerid], -1);
PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw1[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw1[playerid], 2);
PlayerTextDrawSetProportional(playerid, Textdraw1[playerid], 1);
PlayerTextDrawShow(playerid, Textdraw1[playerid]);
updatetimer[playerid] = SetTimerEx("update", 1000, true, "d", playerid);
return 1;
}
public update(playerid)
{
new score[16], ping[16];
format(score, sizeof(score), "Score - %d", GetPlayerScore(playerid));
format(ping, sizeof(ping), "Ping - %d ms", GetPlayerPing(playerid));
PlayerTextDrawSetString(playerid, Textdraw0[playerid], score);
PlayerTextDrawSetString(playerid, Textdraw1[playerid], ping);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
PlayerTextDrawDestroy(playerid, Textdraw0[playerid]);
Textdraw0[playerid] = PlayerText:INVALID_TEXT_DRAW;
PlayerTextDrawDestroy(playerid, Textdraw1[playerid]);
Textdraw1[playerid] = PlayerText:INVALID_TEXT_DRAW;
KillTimer(updatetimer[playerid]);
return 1;
}