TextDraw PPC_Trucking -
comanfiss - 17.04.2014
algum pode me ajudar a colocar isso em cima do meu Mapa editei no (PhotoScape) kkkkkk
o GM й de Trucking...
agradeзo quem poder me ajuda ....
Re: TextDraw PPC_Trucking -
Stroon - 17.04.2014
Use um editor de TextDraw »
https://sampforum.blast.hk/showthread.php?tid=290640
Vбrios tut pelo fуrum!
Re: TextDraw PPC_Trucking -
comanfiss - 17.04.2014
Ok vo tentar fazer aki obg...
Re: TextDraw PPC_Trucking -
comanfiss - 20.04.2014
olha aki eu tenho o FS maos nao sei colocar o local q ta ali na imagem alguem pode me ajuda...
pawn Код:
#include <a_samp>
new updatetimer[MAX_PLAYERS];
//Player Textdraws:
new PlayerText:Textdraw0[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};
new PlayerText:Textdraw1[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};
forward update(playerid);
public OnPlayerConnect(playerid)
{
Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 498.398, 100.799, "Score - -=-");
PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw0[playerid], -1);
PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw0[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw0[playerid], 2);
PlayerTextDrawSetProportional(playerid, Textdraw0[playerid], 1);
PlayerTextDrawShow(playerid, Textdraw0[playerid]);
Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 497.600, 120.212, "Ping - -=- ms");
PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw1[playerid], -1);
PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw1[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw1[playerid], 2);
PlayerTextDrawSetProportional(playerid, Textdraw1[playerid], 1);
PlayerTextDrawShow(playerid, Textdraw1[playerid]);
updatetimer[playerid] = SetTimerEx("update", 1000, true, "d", playerid);
return 1;
}
public update(playerid)
{
new score[16], ping[16];
format(score, sizeof(score), "Score - %d", GetPlayerScore(playerid));
format(ping, sizeof(ping), "Ping - %d ms", GetPlayerPing(playerid));
PlayerTextDrawSetString(playerid, Textdraw0[playerid], score);
PlayerTextDrawSetString(playerid, Textdraw1[playerid], ping);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
PlayerTextDrawDestroy(playerid, Textdraw0[playerid]);
Textdraw0[playerid] = PlayerText:INVALID_TEXT_DRAW;
PlayerTextDrawDestroy(playerid, Textdraw1[playerid]);
Textdraw1[playerid] = PlayerText:INVALID_TEXT_DRAW;
KillTimer(updatetimer[playerid]);
return 1;
}
Re: TextDraw PPC_Trucking -
N3XTMapper - 20.04.2014
Para conseguir pegar o local do textdraw use o sistema que o @Stroon lhe passou e conseguirб -.-
Re: TextDraw PPC_Trucking -
comanfiss - 20.04.2014
mais ja tentei e nao deu certo...
Re: TextDraw PPC_Trucking -
N3XTMapper - 20.04.2014
Claro que dб , й sу iniciar um novo projeto e ir editando ->
Nгo queria dar pronto mas pelo visto й impossнvel -.-
pawn Код:
// TextDraw developed using Zamaroht's Textdraw Editor 1.0
// On top of script:
new Text:Textdraw0;
new Text:Textdraw1;
// In OnGameModeInit prefferably, we procced to create our textdraws:
Textdraw0 = TextDrawCreate(54.000000, 295.000000, "~g~~h~Ping: ~r~~h~190");
TextDrawBackgroundColor(Textdraw0, 799);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.460000, 1.200000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetSelectable(Textdraw0, 0);
Textdraw1 = TextDrawCreate(52.000000, 311.000000, "~g~~h~Score: ~r~~h~51");
TextDrawBackgroundColor(Textdraw1, 799);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.460000, 1.200000);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetSelectable(Textdraw1, 0);
// You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
// TextDrawDestroy functions to show, hide, and destroy the textdraw.
Adapte ao teu FS ou Gm agora ...
#EDIT
Preview do textdraw :v
Re: TextDraw PPC_Trucking -
Wellington1999 - 20.04.2014
Dica
TextDrawCreate
TextDrawShowForPlayer
TextDrawSetString
Re: TextDraw PPC_Trucking -
Deli - 20.04.2014
Cara esse Fs eu tenho e consegui coloca-lo no mesmo lugar onde vc qer usando um editor de textdraw
Re: TextDraw PPC_Trucking -
comanfiss - 20.04.2014
olha ai como fico
pawn Код:
#include <a_samp>
new updatetimer[MAX_PLAYERS];
//Player Textdraws:
new PlayerText:Textdraw0[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};
new PlayerText:Textdraw1[MAX_PLAYERS] = {PlayerText:INVALID_TEXT_DRAW, ...};
forward update(playerid);
public OnPlayerConnect(playerid)
{
Textdraw0 = TextDrawCreate(54.000000, 295.000000, "Ping - -=- ms");
TextDrawBackgroundColor(Textdraw0, 799);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.460000, 1.200000);
TextDrawColor(Textdraw0, -1);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetSelectable(Textdraw0, 0);
Textdraw1 = TextDrawCreate(52.000000, 311.000000, "Score - -=-");
TextDrawBackgroundColor(Textdraw1, 799);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.460000, 1.200000);
TextDrawColor(Textdraw1, -1);
TextDrawSetOutline(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetSelectable(Textdraw1, 0);
updatetimer[playerid] = SetTimerEx("update", 1000, true, "d", playerid);
return 1;
}
public update(playerid)
{
new score[16], ping[16];
format(score, sizeof(score), "Score - %d", GetPlayerScore(playerid));
format(ping, sizeof(ping), "Ping - %d ms", GetPlayerPing(playerid));
PlayerTextDrawSetString(playerid, Textdraw0[playerid], score);
PlayerTextDrawSetString(playerid, Textdraw1[playerid], ping);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
PlayerTextDrawDestroy(playerid, Textdraw0[playerid]);
Textdraw0[playerid] = PlayerText:INVALID_TEXT_DRAW;
PlayerTextDrawDestroy(playerid, Textdraw1[playerid]);
Textdraw1[playerid] = PlayerText:INVALID_TEXT_DRAW;
KillTimer(updatetimer[playerid]);
return 1;
}
olha o ERRO...
pawn Код:
C:\Users\Pedro Henrque\Desktop\pingS.pwn(14) : error 033: array must be indexed (variable "Textdraw0")
C:\Users\Pedro Henrque\Desktop\pingS.pwn(15) : error 035: argument type mismatch (argument 1)
C:\Users\Pedro Henrque\Desktop\pingS.pwn(16) : error 035: argument type mismatch (argument 1)
C:\Users\Pedro Henrque\Desktop\pingS.pwn(17) : error 035: argument type mismatch (argument 1)
C:\Users\Pedro Henrque\Desktop\pingS.pwn(18) : error 035: argument type mismatch (argument 1)
C:\Users\Pedro Henrque\Desktop\pingS.pwn(19) : error 035: argument type mismatch (argument 1)
C:\Users\Pedro Henrque\Desktop\pingS.pwn(20) : error 035: argument type mismatch (argument 1)
C:\Users\Pedro Henrque\Desktop\pingS.pwn(21) : error 035: argument type mismatch (argument 1)
C:\Users\Pedro Henrque\Desktop\pingS.pwn(23) : error 033: array must be indexed (variable "Textdraw1")
C:\Users\Pedro Henrque\Desktop\pingS.pwn(24) : error 035: argument type mismatch (argument 1)
C:\Users\Pedro Henrque\Desktop\pingS.pwn(25) : error 035: argument type mismatch (argument 1)
C:\Users\Pedro Henrque\Desktop\pingS.pwn(26) : error 035: argument type mismatch (argument 1)
C:\Users\Pedro Henrque\Desktop\pingS.pwn(27) : error 035: argument type mismatch (argument 1)
C:\Users\Pedro Henrque\Desktop\pingS.pwn(28) : error 035: argument type mismatch (argument 1)
C:\Users\Pedro Henrque\Desktop\pingS.pwn(29) : error 035: argument type mismatch (argument 1)
C:\Users\Pedro Henrque\Desktop\pingS.pwn(30) : error 035: argument type mismatch (argument 1)
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
me ajuda...
Re: TextDraw PPC_Trucking -
N3XTMapper - 20.04.2014
PQP LEK, tu nгo leu a parte " adapte ao teu gm " AFF.
#EDIT, estude isto
https://sampwiki.blast.hk/wiki/CreatePlayerTextDraw
Tudo onde estiver TextDraw alguma coisa, mude por playertextdraw, como no link a cima