04.04.2014, 15:10
Hi
Someone could help me out that I could manage to keep the trailer were not respawn?
script
Someone could help me out that I could manage to keep the trailer were not respawn?
script
Код:
#include <a_samp> #include <zcmd> #include <sscanf2> /* Szнn definiciу */ #define COLOR_ORANGE 0xFFA500FF /* Beбllнtбsok */ #define K_TIME 2 #define Z_TIME 3 /* Timerek */ new vehicletimer, vehtimer; /* Forward */ forward VehicleRespawn(); forward CheckTimer(); /* */ public OnFilterScriptInit() { print("**************************"); print("Jбrmű respawnolу betцltve!"); print("Kйszнtő: Sheet"); SetTimer("CheckTimer", 3600000, true); return 1; } public OnPlayerConnect(playerid) { SendClientMessage(playerid, COLOR_ORANGE, "A szerver 'Sheet' Jбrmű respawnolу scriptjйt hasznбlja!"); return 1; } public CheckTimer() { new time[4]; gettime(time[0], time[1], time[2]); if(time[0] >= K_TIME && time[0] <= Z_TIME) { vehicletimer = 60; vehtimer = SetTimer("VehicleRespawn", 1000, true); SendClientMessageToAll(COLOR_ORANGE, "Minden hasznбlaton kнvьli jбrmű repsawnolva lesz 60 mбsodperc mulva a rendszer бltal."); } } COMMAND:respawnallcars(playerid, params[]) { return cmd_rac(playerid, params); } COMMAND:rac(playerid, params[]) { new vehicletime; if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_ORANGE, "Nem vagy RCON admin!"); if(sscanf(params, "d", vehicletime)) return SendClientMessage(playerid, COLOR_ORANGE, "Hasznбlat: /r(espawn)a(ll)c(ars) [Idő]"); vehicletimer = vehicletime; vehtimer = SetTimer("VehicleRespawn", 1000, true); new string[128], sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* Minden hasznбlaton kнvьli jбrmű repsawnolva lesz %d mбsodperc mulva %s бltal.", vehicletime, sendername); SendClientMessageToAll(COLOR_ORANGE, string); return 1; } public VehicleRespawn() { --vehicletimer; if( !vehicletimer ) { new vehid; while(vehid < MAX_VEHICLES) { if(!IsVehicleOccupied(vehid)) { SetVehicleToRespawn(vehid); } vehid++; } KillTimer(vehtimer); return; } static string[ 3 ]; format( string, 3, "%d", vehicletimer ); GameTextForAll(string, 1000, 6 ); } stock IsVehicleOccupied ( vehicleid ) { new i; while(i < MAX_PLAYERS) { if ( IsPlayerInVehicle ( i, vehicleid ) ) return 1; i++; } return 0; }