Someone could help me out that I could manage to keep the trailer were not respawn?
Код:
#include <a_samp>
#include <zcmd>
#include <sscanf2>
/* Szнn definiciу */
#define COLOR_ORANGE 0xFFA500FF
/* Beбllнtбsok */
#define K_TIME 2
#define Z_TIME 3
/* Timerek */
new vehicletimer, vehtimer;
/* Forward */
forward VehicleRespawn();
forward CheckTimer();
/* */
public OnFilterScriptInit()
{
print("**************************");
print("Jбrmű respawnolу betцltve!");
print("Kйszнtő: Sheet");
SetTimer("CheckTimer", 3600000, true);
return 1;
}
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid, COLOR_ORANGE, "A szerver 'Sheet' Jбrmű respawnolу scriptjйt hasznбlja!");
return 1;
}
public CheckTimer()
{
new time[4];
gettime(time[0], time[1], time[2]);
if(time[0] >= K_TIME && time[0] <= Z_TIME)
{
vehicletimer = 60;
vehtimer = SetTimer("VehicleRespawn", 1000, true);
SendClientMessageToAll(COLOR_ORANGE, "Minden hasznбlaton kнvьli jбrmű repsawnolva lesz 60 mбsodperc mulva a rendszer бltal.");
}
}
COMMAND:respawnallcars(playerid, params[])
{
return cmd_rac(playerid, params);
}
COMMAND:rac(playerid, params[])
{
new vehicletime;
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_ORANGE, "Nem vagy RCON admin!");
if(sscanf(params, "d", vehicletime)) return SendClientMessage(playerid, COLOR_ORANGE, "Hasznбlat: /r(espawn)a(ll)c(ars) [Idő]");
vehicletimer = vehicletime;
vehtimer = SetTimer("VehicleRespawn", 1000, true);
new string[128], sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* Minden hasznбlaton kнvьli jбrmű repsawnolva lesz %d mбsodperc mulva %s бltal.", vehicletime, sendername);
SendClientMessageToAll(COLOR_ORANGE, string);
return 1;
}
public VehicleRespawn()
{
--vehicletimer;
if( !vehicletimer ) {
new vehid;
while(vehid < MAX_VEHICLES)
{
if(!IsVehicleOccupied(vehid))
{
SetVehicleToRespawn(vehid);
}
vehid++;
}
KillTimer(vehtimer);
return;
}
static string[ 3 ];
format( string, 3, "%d", vehicletimer );
GameTextForAll(string, 1000, 6 );
}
stock IsVehicleOccupied ( vehicleid )
{
new i;
while(i < MAX_PLAYERS)
{
if ( IsPlayerInVehicle ( i, vehicleid ) ) return 1;
i++;
}
return 0;
}