[Map] House Exterior Vinewood (Nice for RP?)
#1

Hello SA-MP!
-------------------------------
This is my first post and first release on SA-MP,
So please bare in mind that i am kind of new to mapping!
But i wanted to give it a try and this is the result.


The pictures of the mapping:
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Additional Info:
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It's kind of hard to see in the pictures,
But i tried to make a ''secret'' area just behind the house.
It's hidden behind bushes and boxes that are piled up.
(In my opinion it worked out well, cause it can be hard to find.)
The garage door in the picture is not included, the garage has 2 small objects in it.
You can store almost every car in it since it's big inside.


Extra:
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If anyone decides to use this map, feel free to credit me.
If not, have fun with it anyway!


The code:
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pawn Код:
CreateDynamicObject(13681,1319.3000000,-884.9000000,43.3000000,0.0000000,0.0000000,0.5000000);
CreateDynamicObject(17037,1330.0000000,-896.5000000,41.1000000,0.0000000,0.0000000,270.0000000);
CreateDynamicObject(8947,1322.0000000,-869.2000000,41.6000000,0.0000000,0.0000000,89.2500000);
CreateDynamicObject(2886,1334.2000000,-873.4000000,40.5000000,0.0000000,0.0000000,90.0000000);
CreateDynamicObject(3626,1306.4000000,-871.9000000,40.1000000,0.0000000,0.0000000,90.0000000);
CreateDynamicObject(11472,1302.0000000,-866.7000000,38.7000000,0.0000000,0.0000000,270.0000000);
CreateDynamicObject(2991,1306.2000000,-865.0000000,39.2000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(2991,1306.2000000,-865.0000000,40.4000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(2991,1306.2000000,-865.0000000,41.6000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(2991,1307.8000000,-865.0000000,41.6000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(647,1308.4000000,-863.6000000,39.4000000,0.0000000,0.0000000,264.0000000);
CreateDynamicObject(647,1308.4000000,-863.5996000,39.4000000,0.0000000,0.0000000,263.9960000);
CreateDynamicObject(647,1308.4000000,-863.6000000,40.2000000,0.0000000,0.0000000,263.9960000);
CreateDynamicObject(647,1308.8000000,-863.9000000,40.2000000,0.0000000,0.0000000,263.9960000);
CreateDynamicObject(2567,1311.4000000,-864.7000000,40.5000000,0.0000000,0.0000000,268.0000000);
CreateDynamicObject(2567,1311.2000000,-873.3000000,40.5000000,0.0000000,0.0000000,267.9950000);
CreateDynamicObject(1215,1334.4000000,-873.2000000,39.1000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1334.5000000,-865.6000000,39.1000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1334.2000000,-915.1000000,35.8000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1342.7000000,-918.6000000,35.1000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1311.3000000,-911.0000000,38.1000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1320.1000000,-911.7000000,37.2000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1311.0000000,-901.4000000,39.1000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1320.5000000,-901.4000000,39.1000000,0.0000000,0.0000000,0.0000000);
// Drugs Packages are ID 1575 Remove those if you don't want them! :)
CreateDynamicObject(1575,1307.6000000,-871.1000000,39.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1575,1304.7000000,-867.8000000,38.9000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1575,1304.7000000,-867.8000000,39.1000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1575,1304.7000000,-867.8000000,39.3000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1575,1304.7000000,-867.8000000,39.5000000,0.0000000,0.0000000,0.0000000);
// -------------------
CreateDynamicObject(1310,1304.7000000,-867.8000000,39.8000000,0.0000000,0.0000000,0.0000000);
// The money bags are ID 1550
CreateDynamicObject(1550,1307.6000000,-876.0000000,39.3000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1550,1305.2000000,-867.8000000,39.3000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1550,1305.7000000,-867.8000000,39.3000000,0.0000000,0.0000000,0.0000000);
// -------------------
CreateDynamicObject(2509,1306.9000000,-867.6000000,40.1000000,0.0000000,0.0000000,0.0000000);
// The weapon are IDs are 353, 355, 348, 349 and 339
CreateDynamicObject(353,1306.4000000,-867.7000000,40.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(353,1307.0000000,-867.7000000,40.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(355,1306.6000000,-867.7000000,40.4000000,0.0000000,0.0000000,3.2500000);
CreateDynamicObject(349,1306.6000000,-867.7000000,40.0000000,0.0000000,0.0000000,4.7500000);
CreateDynamicObject(348,1306.3000000,-867.7000000,39.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(348,1306.7000000,-867.7000000,39.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(348,1307.1000000,-867.7000000,39.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(339,1306.6000000,-867.7000000,39.5000000,0.0000000,90.0000000,2.0000000);
CreateDynamicObject(2173,1307.4000000,-870.8000000,38.9000000,0.0000000,0.0000000,180.2500000);
CreateDynamicObject(1714,1306.9000000,-869.6000000,38.9000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1210,1304.6000000,-868.1000000,39.0000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(2044,1306.2000000,-867.9000000,38.9000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1703,1306.8000000,-875.6000000,38.9000000,0.0000000,0.0000000,180.7500000);
CreateDynamicObject(1492,1308.0000000,-875.0000000,38.9000000,0.0000000,0.0000000,89.7500000);

RemoveBuildingForPlayer(playerid, 5762, 1315.366943, -887.468688, 41.703128, 23.706340);
RemoveBuildingForPlayer(playerid, 1522, 1315.652954, -897.182495, 40.156520, 3.456696);
Thanks for reading in advance.
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#2

Nice Work +rep
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#3

Quote:
Originally Posted by Stefan10
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Nice Work +rep
Thank you for your feedback and the +rep.
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#4

It looks cool exept the garage there that is useless. Good job
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#5

Quote:
Originally Posted by LeGGGeNNdA
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It looks cool exept the garage there that is useless. Good job
It's not useless in my opinion cause the garage is enterable,
You see a garage door in the pictures, but it's not mapped.
I added the garage door in-game only so it is not given in the codes above. (Dynamic gates on the server.)
If i forgot to mention it in the posts above i'm sorry.
Thank you for the feedback!
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#6

Remove the drugs and weapons in the little office and it is a proper roleplay map
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#7

Quote:
Originally Posted by Spydah
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Remove the drugs and weapons in the little office and it is a proper roleplay map
That's why i made it a small secret spot.
But you're right, if it has to be a proper ''RP'' House it can be removed.

I just love secret spots you can go to in maps, i wasn't sure what i wanted to do there.
I was thinking about the Drug Lord idea.


I can // "Drugs'' the code so people know which one they have to remove if they want to use it without the drugs.
But for now since it's not requested yet i will leave it this way.

Thank all of you for the feedback i can use in my future mappings!

Cheers, Classified.
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#8

Praise the lord haha.

+REP!
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#9

Quote:
Originally Posted by Spydah
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Praise the lord haha.

+REP!
Thank you for the feedback and the +rep!
I will improve my skills and release new maps ,
I hope i get the same feedback there. The useful and polite feedback.

Thanks for all the responses, feedbacks & rep guys!
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#10

Looking good, but the interior could be a little more decorated.
Keep it up
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