CreateDynamicObject(13681,1319.3000000,-884.9000000,43.3000000,0.0000000,0.0000000,0.5000000);
CreateDynamicObject(17037,1330.0000000,-896.5000000,41.1000000,0.0000000,0.0000000,270.0000000);
CreateDynamicObject(8947,1322.0000000,-869.2000000,41.6000000,0.0000000,0.0000000,89.2500000);
CreateDynamicObject(2886,1334.2000000,-873.4000000,40.5000000,0.0000000,0.0000000,90.0000000);
CreateDynamicObject(3626,1306.4000000,-871.9000000,40.1000000,0.0000000,0.0000000,90.0000000);
CreateDynamicObject(11472,1302.0000000,-866.7000000,38.7000000,0.0000000,0.0000000,270.0000000);
CreateDynamicObject(2991,1306.2000000,-865.0000000,39.2000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(2991,1306.2000000,-865.0000000,40.4000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(2991,1306.2000000,-865.0000000,41.6000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(2991,1307.8000000,-865.0000000,41.6000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(647,1308.4000000,-863.6000000,39.4000000,0.0000000,0.0000000,264.0000000);
CreateDynamicObject(647,1308.4000000,-863.5996000,39.4000000,0.0000000,0.0000000,263.9960000);
CreateDynamicObject(647,1308.4000000,-863.6000000,40.2000000,0.0000000,0.0000000,263.9960000);
CreateDynamicObject(647,1308.8000000,-863.9000000,40.2000000,0.0000000,0.0000000,263.9960000);
CreateDynamicObject(2567,1311.4000000,-864.7000000,40.5000000,0.0000000,0.0000000,268.0000000);
CreateDynamicObject(2567,1311.2000000,-873.3000000,40.5000000,0.0000000,0.0000000,267.9950000);
CreateDynamicObject(1215,1334.4000000,-873.2000000,39.1000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1334.5000000,-865.6000000,39.1000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1334.2000000,-915.1000000,35.8000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1342.7000000,-918.6000000,35.1000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1311.3000000,-911.0000000,38.1000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1320.1000000,-911.7000000,37.2000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1311.0000000,-901.4000000,39.1000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1215,1320.5000000,-901.4000000,39.1000000,0.0000000,0.0000000,0.0000000);
// Drugs Packages are ID 1575 Remove those if you don't want them! :)
CreateDynamicObject(1575,1307.6000000,-871.1000000,39.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1575,1304.7000000,-867.8000000,38.9000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1575,1304.7000000,-867.8000000,39.1000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1575,1304.7000000,-867.8000000,39.3000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1575,1304.7000000,-867.8000000,39.5000000,0.0000000,0.0000000,0.0000000);
// -------------------
CreateDynamicObject(1310,1304.7000000,-867.8000000,39.8000000,0.0000000,0.0000000,0.0000000);
// The money bags are ID 1550
CreateDynamicObject(1550,1307.6000000,-876.0000000,39.3000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1550,1305.2000000,-867.8000000,39.3000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1550,1305.7000000,-867.8000000,39.3000000,0.0000000,0.0000000,0.0000000);
// -------------------
CreateDynamicObject(2509,1306.9000000,-867.6000000,40.1000000,0.0000000,0.0000000,0.0000000);
// The weapon are IDs are 353, 355, 348, 349 and 339
CreateDynamicObject(353,1306.4000000,-867.7000000,40.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(353,1307.0000000,-867.7000000,40.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(355,1306.6000000,-867.7000000,40.4000000,0.0000000,0.0000000,3.2500000);
CreateDynamicObject(349,1306.6000000,-867.7000000,40.0000000,0.0000000,0.0000000,4.7500000);
CreateDynamicObject(348,1306.3000000,-867.7000000,39.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(348,1306.7000000,-867.7000000,39.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(348,1307.1000000,-867.7000000,39.7000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(339,1306.6000000,-867.7000000,39.5000000,0.0000000,90.0000000,2.0000000);
CreateDynamicObject(2173,1307.4000000,-870.8000000,38.9000000,0.0000000,0.0000000,180.2500000);
CreateDynamicObject(1714,1306.9000000,-869.6000000,38.9000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1210,1304.6000000,-868.1000000,39.0000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(2044,1306.2000000,-867.9000000,38.9000000,0.0000000,0.0000000,0.0000000);
CreateDynamicObject(1703,1306.8000000,-875.6000000,38.9000000,0.0000000,0.0000000,180.7500000);
CreateDynamicObject(1492,1308.0000000,-875.0000000,38.9000000,0.0000000,0.0000000,89.7500000);
RemoveBuildingForPlayer(playerid, 5762, 1315.366943, -887.468688, 41.703128, 23.706340);
RemoveBuildingForPlayer(playerid, 1522, 1315.652954, -897.182495, 40.156520, 3.456696);
It looks cool exept the garage there that is useless. Good job
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Remove the drugs and weapons in the little office and it is a proper roleplay map
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