01.03.2014, 18:01
~fixed~
forward Regeneration();
public Regeneration()
{
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
{
if(team[playerid] == TEAM_ZOMBIE)
{
new Float:PHealth;
GetPlayerHealth(playerid, PHealth);
if(PHealth < 100)
{
SetPlayerHealth(playerid, GetPlayerHealth(playerid, PHealth)+2);
}
}
}
return 1;
}