[Ajuda] Adicionar objeto em um determinado veiculo
#1

Eai galera, hoje venho aqui pedir ajuda de vcs, eu queria colocar essa comando ai para apenas uma veiculo poder adicionar o objeto. eu queria que so o veiculo sultan podesse adicionar esse objeto aqui, me ajudem ai galera vlw

pawn Code:
if(strcmp(cmd, "/sirene1", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(IsPlayerInAnyVehicle(playerid))
            {
                if(!IsACop(playerid))return SendClientMessage(playerid, -1, "Vocк nгo й COP!");
                if(GetPVarInt(playerid, "SireneStatus1") == 0)
                {
                    SetPVarInt(playerid, "SireneStatus1", 1);
                    SetPVarInt(playerid, "undercover2", CreateObject(19419, 0, 0, 0, 0, 0, 0));
                    SetPVarInt(playerid, "undercover12", CreateObject(19419, 0, 0, 0, 0, 0, 0));
                    AttachObjectToVehicle(GetPVarInt(playerid, "undercover2"), GetPlayerVehicleID(playerid), 0.009999, -0.019999, 0.944999, 0.000000, 0.000000, 0.000000);
                    AttachObjectToVehicle(GetPVarInt(playerid, "undercover12"), GetPlayerVehicleID(playerid), 0.009999, -0.019999, 0.944999, 0.000000, 0.000000, 0.000000);
                    return 1;
                }
                else if(GetPVarInt(playerid, "SireneStatus1") == 1)
                {
                    SetPVarInt(playerid, "SireneStatus1", 0);
                    DestroyObject(GetPVarInt(playerid, "undercover2"));
                    DestroyObject(GetPVarInt(playerid, "undercover12"));
                    return 1;
Reply
#2

pawn Code:
if(strcmp(cmd, "/sirene1", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(IsPlayerInAnyVehicle(playerid))
            {
                if(!IsACop(playerid))return SendClientMessage(playerid, -1, "Vocк nгo й COP!");
                if(GetVehicleModel(GetPlayerVehicleID(playerid)) != 560) return SendClientMessage(playerid, -1, "Este comando sу pode ser usado em um sultan!");
                if(GetPVarInt(playerid, "SireneStatus1") == 0)
                {
                    SetPVarInt(playerid, "SireneStatus1", 1);
                    SetPVarInt(playerid, "undercover2", CreateObject(19419, 0, 0, 0, 0, 0, 0));
                    SetPVarInt(playerid, "undercover12", CreateObject(19419, 0, 0, 0, 0, 0, 0));
                    AttachObjectToVehicle(GetPVarInt(playerid, "undercover2"), GetPlayerVehicleID(playerid), 0.009999, -0.019999, 0.944999, 0.000000, 0.000000, 0.000000);
                    AttachObjectToVehicle(GetPVarInt(playerid, "undercover12"), GetPlayerVehicleID(playerid), 0.009999, -0.019999, 0.944999, 0.000000, 0.000000, 0.000000);
                    return 1;
                }
                else if(GetPVarInt(playerid, "SireneStatus1") == 1)
                {
                    SetPVarInt(playerid, "SireneStatus1", 0);
                    DestroyObject(GetPVarInt(playerid, "undercover2"));
                    DestroyObject(GetPVarInt(playerid, "undercover12"));
                    return 1;
Reply
#3

Muito obrigado NurbWill, num sei nem como agradecer, vlw mesmo
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)