18.11.2013, 18:05
(
Последний раз редактировалось focaximubh; 18.11.2013 в 18:43.
Причина: @RESGATANDO
)
@RESGATANDO MEU TУPICO
Voltei aqui no meu tуpico kkkk
Pois bem, estou tentando criar uma funзгo para detectar tiro ao player mesmo ele estando de ESC e o mesmo morra apуs ter recebido os disparos ou soco ou seja lб oq derem nele '-', eu tentei da seguinte forma.... (Nгo testei vou testar jaja kk)
Isso daria certo?
Voltei aqui no meu tуpico kkkk
Pois bem, estou tentando criar uma funзгo para detectar tiro ao player mesmo ele estando de ESC e o mesmo morra apуs ter recebido os disparos ou soco ou seja lб oq derem nele '-', eu tentei da seguinte forma.... (Nгo testei vou testar jaja kk)
pawn Код:
public OnPlayerShootPlayer(shooter,target,Float:damage)
{
new Float:Hp;
GetPlayerHealth(target, Hp);
new Float:Pos[3], Float:X, Float:Y, Float:Z;
if(Pos[0] == X && Pos[1] == Y && Pos[2] == Z)
{
if(GetPlayerWeapon(shooter) == 0
|| GetPlayerWeapon(shooter) == 2
|| GetPlayerWeapon(shooter) == 3
|| GetPlayerWeapon(shooter) == 4
|| GetPlayerWeapon(shooter) == 5
|| GetPlayerWeapon(shooter) == 6
|| GetPlayerWeapon(shooter) == 7
|| GetPlayerWeapon(shooter) == 8
|| GetPlayerWeapon(shooter) == 9
|| GetPlayerWeapon(shooter) == 10
|| GetPlayerWeapon(shooter) == 11
|| GetPlayerWeapon(shooter) == 12
|| GetPlayerWeapon(shooter) == 13
|| GetPlayerWeapon(shooter) == 14
|| GetPlayerWeapon(shooter) == 15
|| GetPlayerWeapon(shooter) == 16
|| GetPlayerWeapon(shooter) == 17
|| GetPlayerWeapon(shooter) == 18
|| GetPlayerWeapon(shooter) == 19
|| GetPlayerWeapon(shooter) == 20
|| GetPlayerWeapon(shooter) == 21
|| GetPlayerWeapon(shooter) == 22
|| GetPlayerWeapon(shooter) == 23
|| GetPlayerWeapon(shooter) == 24
|| GetPlayerWeapon(shooter) == 25
|| GetPlayerWeapon(shooter) == 26
|| GetPlayerWeapon(shooter) == 27
|| GetPlayerWeapon(shooter) == 28
|| GetPlayerWeapon(shooter) == 29
|| GetPlayerWeapon(shooter) == 30
|| GetPlayerWeapon(shooter) == 31
|| GetPlayerWeapon(shooter) == 32
|| GetPlayerWeapon(shooter) == 33
|| GetPlayerWeapon(shooter) == 34
|| GetPlayerWeapon(shooter) == 35
|| GetPlayerWeapon(shooter) == 36
|| GetPlayerWeapon(shooter) == 37
|| GetPlayerWeapon(shooter) == 38
|| GetPlayerWeapon(shooter) == 39
|| GetPlayerWeapon(shooter) == 40
|| GetPlayerWeapon(shooter) == 41
|| GetPlayerWeapon(shooter) == 42)
{
SetPlayerHealth(target, Hp-40);
}
}
return 1;
}