Код:
public OnPlayerSpawn(playerid)
{
if (PLAYERLIST_authed[playerid])
{
StopAudioStreamForPlayer(playerid);
Killing_Spree_Count[playerid] = 0;
if(!gPlayerAnimLibsPreloaded[playerid])
{
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"PED");
gPlayerAnimLibsPreloaded[playerid] = 1;
}
StopPlayerHoldingObjectEx(playerid);
SetPVarInt(playerid, "Tazer", 0);
SetPVarInt(playerid, "BriefCaseTill", 0);
if(GetPVarInt(playerid, "SkinSelect") == 1)
{
SetTimerEx("SetPlayerBack", 350, false, "dd", playerid,1);
new tmpid=IsPlayerInBiz(playerid);
if(tmpid!=-1)
{
new filename[50],tmpbank;
format(filename,sizeof(filename),"/Businesses/%s.txt",biz[tmpid][bizname]);
tmpbank=dini_Int(filename,"bizcash");
dini_IntSet(filename,"bizcash",tmpbank+1000);
GivePlayerMoneyEx(playerid,-1000);
PlayerTemp[playerid][spawnrdy]=0;
}
return 1;
}
TextDrawHideForPlayer(playerid, plrwarning[playerid]);
TextDrawHideForPlayer(playerid, jailtd[playerid]);
TextDrawHideForPlayer(playerid, InjuredTD);
PlayerTemp[playerid][HasRedScreen] = 0;
SetPVarInt(playerid, "GarageID", -1);
SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1);
TextDrawHideForPlayer(playerid, PlayerTemp[playerid][InfoBox]);
TextDrawHideForPlayer(playerid, LocationTD[playerid]);
TextDrawHideForPlayer(playerid, Harvest[playerid]);
TextDrawHideForPlayer(playerid, Cargo[playerid]);
PlayerTemp[playerid][isevent] = 0;
if(PlayerTemp[playerid][adminduty])
{
SendClientMessage(playerid, COLOR_LIGHTGREY, " Info: You are still on adminduty! You cannot roleplay!");
SetTimerEx("AdminDutyFunction", 1200, false, "d", playerid);
}
SetPlayerArmour(playerid, 0.0);
TextDrawShowForPlayer(playerid, PlayerTemp[playerid][Status]);
TextDrawShowForPlayer(playerid, LocationTD[playerid]);
TextDrawShowForPlayer(playerid, TextDraw__News);
TextDrawShowForPlayer(playerid, IMtxt);
TextDrawHideForPlayer(playerid, TellTD);
new Float:px,Float:py,Float:pz;
if(MoneyCheckEx(playerid)) return 1;
GetPlayerPos(playerid,px,py,pz);
PlayerPlaySound(playerid,SOUND_GOGO_TRACK_STOP,px,py,pz);
SetPlayerHealth(playerid,100);
for(new q; q < sizeof(Gangzones); q++)
{
GangZoneShowForPlayer(playerid, Gangzones[q][gID], GetFactionTurfColour(Gangzones[q][gFACTION]));
TextDrawHideForPlayer(playerid, Gangzones[q][gDRAW]);
if(Gangzones[q][gBLINK] == 1) GangZoneFlashForPlayer(playerid, Gangzones[q][gID], COLOR_WHITE);
}
if(PlayerInfo[playerid][jailtime]>1 || PlayerInfo[playerid][jail])
{
PlayerTemp[playerid][imprisoned] = 1;
Jail(playerid,PlayerInfo[playerid][jailtime],PlayerInfo[playerid][bail],PlayerInfo[playerid][jailreason]);
return 1;
}
else
{
if(IsPlayerInPaintball(playerid))
{
SetPlayerPaintBall(playerid, PlayerTemp[playerid][onpaint], PlayerTemp[playerid][pbteam]);
return 1;
}
SetTimerEx("CheckCrash", 750, false, "d", playerid);
if(PlayerInfo[playerid][housenum]==-1) DefaultSpawn(playerid);
else HouseSpawn(playerid, PlayerInfo[playerid][housenum]);
if(PlayerInfo[playerid][housenum]==-1)
{
switch(PlayerInfo[playerid][playerteam])
{
case CIV, 0:
{
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid,0);
CheckCrash(playerid);
}
}
}
else
{
PlayerTemp[playerid][tmphouse]=PlayerInfo[playerid][housenum];
new filename[MAX_STRING],hinterior;
format(filename,sizeof(filename),"/Houses/Casa%d.txt",PlayerInfo[playerid][housenum]);
hinterior=dini_Int(filename,"interiorpack");
SetPlayerInterior(playerid,interiorpack[hinterior][_interior]);
SetPlayerVirtualWorld(playerid,House[PlayerInfo[playerid][housenum]][_Hvirtual]);
SetPlayerPos(playerid,interiorpack[hinterior][_intx],interiorpack[hinterior] [_inty],interiorpack[hinterior][_intz]);
CheckCrash(playerid);
return 1;
}
}
}
else
{
switch(random(2))
{
case 0:
{
SetPlayerCameraPos(playerid,967.4384,2559.5483,10.7003);
SetPlayerCameraLookAt(playerid,982.4874,2561.6409,22.5239);
SetPlayerPos(playerid,967.4384,2559.5483,5.7003);
}
case 1:
{
SetPlayerCameraPos(playerid,2058.8811,971.7955,54.5982);
SetPlayerCameraLookAt(playerid,2057.1230,1189.4883,39.5329);
SetPlayerPos(playerid,2058.8811,971.7955,47.5982);
}
case 2:
{
SetPlayerCameraPos(playerid,2372.1680,2141.8135,31.8135);
SetPlayerCameraLookAt(playerid,2299.5005,2142.6213,28.8228);
SetPlayerPos(playerid,2372.1680,2141.8135,27.8135);
}
}
SetPlayerInterior(playerid,0);
SetPlayerColor(playerid, COLOR_RED);
TogglePlayerControllable(playerid,false);
return 1;
}
return 0;
}