What the hell is wrong with the code ?! |
public OnPlayerSpawn(playerid) { if (PLAYERLIST_authed[playerid]) { StopAudioStreamForPlayer(playerid); Killing_Spree_Count[playerid] = 0; if(!gPlayerAnimLibsPreloaded[playerid]) { PreloadAnimLib(playerid,"BOMBER"); PreloadAnimLib(playerid,"RAPPING"); PreloadAnimLib(playerid,"SHOP"); PreloadAnimLib(playerid,"BEACH"); PreloadAnimLib(playerid,"SMOKING"); PreloadAnimLib(playerid,"FOOD"); PreloadAnimLib(playerid,"ON_LOOKERS"); PreloadAnimLib(playerid,"DEALER"); PreloadAnimLib(playerid,"CRACK"); PreloadAnimLib(playerid,"CARRY"); PreloadAnimLib(playerid,"COP_AMBIENT"); PreloadAnimLib(playerid,"PARK"); PreloadAnimLib(playerid,"INT_HOUSE"); PreloadAnimLib(playerid,"FOOD"); PreloadAnimLib(playerid,"PED"); gPlayerAnimLibsPreloaded[playerid] = 1; } StopPlayerHoldingObjectEx(playerid); SetPVarInt(playerid, "Tazer", 0); SetPVarInt(playerid, "BriefCaseTill", 0); if(GetPVarInt(playerid, "SkinSelect") == 1) { SetTimerEx("SetPlayerBack", 350, false, "dd", playerid,1); new tmpid=IsPlayerInBiz(playerid); if(tmpid!=-1) { new filename[50],tmpbank; format(filename,sizeof(filename),"/Businesses/%s.txt",biz[tmpid][bizname]); tmpbank=dini_Int(filename,"bizcash"); dini_IntSet(filename,"bizcash",tmpbank+1000); GivePlayerMoneyEx(playerid,-1000); PlayerTemp[playerid][spawnrdy]=0; } return 1; } TextDrawHideForPlayer(playerid, plrwarning[playerid]); TextDrawHideForPlayer(playerid, jailtd[playerid]); TextDrawHideForPlayer(playerid, InjuredTD); PlayerTemp[playerid][HasRedScreen] = 0; SetPVarInt(playerid, "GarageID", -1); SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1); TextDrawHideForPlayer(playerid, PlayerTemp[playerid][InfoBox]); TextDrawHideForPlayer(playerid, LocationTD[playerid]); TextDrawHideForPlayer(playerid, Harvest[playerid]); TextDrawHideForPlayer(playerid, Cargo[playerid]); PlayerTemp[playerid][isevent] = 0; if(PlayerTemp[playerid][adminduty]) { SendClientMessage(playerid, COLOR_LIGHTGREY, " Info: You are still on adminduty! You cannot roleplay!"); SetTimerEx("AdminDutyFunction", 1200, false, "d", playerid); } SetPlayerArmour(playerid, 0.0); TextDrawShowForPlayer(playerid, PlayerTemp[playerid][Status]); TextDrawShowForPlayer(playerid, LocationTD[playerid]); TextDrawShowForPlayer(playerid, TextDraw__News); TextDrawShowForPlayer(playerid, IMtxt); TextDrawHideForPlayer(playerid, TellTD); new Float:px,Float:py,Float:pz; if(MoneyCheckEx(playerid)) return 1; GetPlayerPos(playerid,px,py,pz); PlayerPlaySound(playerid,SOUND_GOGO_TRACK_STOP,px,py,pz); SetPlayerHealth(playerid,100); for(new q; q < sizeof(Gangzones); q++) { GangZoneShowForPlayer(playerid, Gangzones[q][gID], GetFactionTurfColour(Gangzones[q][gFACTION])); TextDrawHideForPlayer(playerid, Gangzones[q][gDRAW]); if(Gangzones[q][gBLINK] == 1) GangZoneFlashForPlayer(playerid, Gangzones[q][gID], COLOR_WHITE); } if(PlayerInfo[playerid][jailtime]>1 || PlayerInfo[playerid][jail]) { PlayerTemp[playerid][imprisoned] = 1; Jail(playerid,PlayerInfo[playerid][jailtime],PlayerInfo[playerid][bail],PlayerInfo[playerid][jailreason]); return 1; } else { if(IsPlayerInPaintball(playerid)) { SetPlayerPaintBall(playerid, PlayerTemp[playerid][onpaint], PlayerTemp[playerid][pbteam]); return 1; } SetTimerEx("CheckCrash", 750, false, "d", playerid); if(PlayerInfo[playerid][housenum]==-1) DefaultSpawn(playerid); else HouseSpawn(playerid, PlayerInfo[playerid][housenum]); if(PlayerInfo[playerid][housenum]==-1) { switch(PlayerInfo[playerid][playerteam]) { case CIV, 0: { SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid,0); CheckCrash(playerid); } } } else { PlayerTemp[playerid][tmphouse]=PlayerInfo[playerid][housenum]; new filename[MAX_STRING],hinterior; format(filename,sizeof(filename),"/Houses/Casa%d.txt",PlayerInfo[playerid][housenum]); hinterior=dini_Int(filename,"interiorpack"); SetPlayerInterior(playerid,interiorpack[hinterior][_interior]); SetPlayerVirtualWorld(playerid,House[PlayerInfo[playerid][housenum]][_Hvirtual]); SetPlayerPos(playerid,interiorpack[hinterior][_intx],interiorpack[hinterior] [_inty],interiorpack[hinterior][_intz]); CheckCrash(playerid); return 1; } } } else { switch(random(2)) { case 0: { SetPlayerCameraPos(playerid,967.4384,2559.5483,10.7003); SetPlayerCameraLookAt(playerid,982.4874,2561.6409,22.5239); SetPlayerPos(playerid,967.4384,2559.5483,5.7003); } case 1: { SetPlayerCameraPos(playerid,2058.8811,971.7955,54.5982); SetPlayerCameraLookAt(playerid,2057.1230,1189.4883,39.5329); SetPlayerPos(playerid,2058.8811,971.7955,47.5982); } case 2: { SetPlayerCameraPos(playerid,2372.1680,2141.8135,31.8135); SetPlayerCameraLookAt(playerid,2299.5005,2142.6213,28.8228); SetPlayerPos(playerid,2372.1680,2141.8135,27.8135); } } SetPlayerInterior(playerid,0); SetPlayerColor(playerid, COLOR_RED); TogglePlayerControllable(playerid,false); return 1; } return 0; }
COMMAND:spawn(playerid, params[]) { if(!PlayerInfo[playerid][power]) return SendClientError(playerid, CANT_USE_CMD); new iPlayer; if( sscanf ( params, "u", iPlayer)) return SCP(playerid, "[PlayerID/PartOfName]"); if(!IsPlayerConnected(iPlayer)) return SendClientError(playerid, PLAYER_NOT_FOUND); format(iStr,sizeof(iStr),"{FFFFFF}[ {FF0000}ADMIN{FFFFFF} ] {FF6347}* %s has been respawned by Admin %s *",RPName(iPlayer),AnonAdmin(playerid)); SendClientMessageToAll(COLOR_RED,iStr); format(iStr,sizeof(iStr),"5[ Admin ] %s has been respawned by %s.", PlayerName(iPlayer), PlayerName(playerid)); iEcho(iStr); SpawnPlayer(iPlayer); TogglePlayerControllable(iPlayer,true); return 1; }