Textdraws wont show up.
#1

Well i have a bit of a problem when a player enters a vehicle it should show up the textdraws but it doesnt.
Ive checked everything but i cant figure it out why this happens any help would be great.

Код:
public OnPlayerStateChange (playerid, newstate, oldstate)
{
	if (oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
	{
	    new str[64], vehid = GetPlayerVehicleID (playerid);
     	if (VehicleType (GetVehicleModel (vehid)) == 0) return 1;

		if (FirstTimeInVehicle [vehid])
		{
		    GetVehiclePos (vehid, old_veh_pos [vehid][0], old_veh_pos [vehid][1], old_veh_pos [vehid][2]);
		    FirstTimeInVehicle [vehid] = 0;
			rfs_VehicleFuel [vehid] = randnumb (1, rfs_VehFuelTankCapacity (vehid));
            PlayerTextDrawShow (playerid, rfs_td_distance [GetPlayerVehicleID (playerid)]);
            PlayerTextDrawShow (playerid, rfs_td_fuel_available [GetPlayerVehicleID (playerid)]);
            PlayerTextDrawShow (playerid, rfs_td_fuel_consumption [GetPlayerVehicleID (playerid)]);
			format (str, sizeof (str), "Distance~n~     %d km", floatround (rfs_VehicleFuel [vehid] / VehicleConsumption (vehid) * 100, floatround_tozero));
			PlayerTextDrawSetString(playerid, rfs_td_distance [vehid], str);
			format (str, sizeof (str), "Fuel available~n~%0.1f liters (%d%%)", rfs_VehicleFuel [vehid], floatround ((100 * rfs_VehicleFuel [vehid]) / rfs_VehFuelTankCapacity (vehid), floatround_tozero));
			PlayerTextDrawSetString(playerid, rfs_td_fuel_available [vehid], str);
			format (str, sizeof (str), "Fuel consumption~n~%0.1f liters/100 km", VehicleConsumption (vehid));
			PlayerTextDrawSetString(playerid, rfs_td_fuel_consumption [vehid], str);
	    	veh_display [vehid] = 1;
			SetTimerEx ("UpdateTime", 60000, 1, "dd", playerid, vehid);
		}

 		switch (veh_display [vehid])
	    {
	        case 1:
	        {
	            PlayerTextDrawShow (playerid, rfs_td_distance [vehid]);
	        }
	        case 2:
	        {
	            PlayerTextDrawShow (playerid, rfs_td_fuel_available [vehid]);
	        }
	        case 3:
	        {
	        	PlayerTextDrawShow (playerid, rfs_td_fuel_consumption [vehid]);
	        }
	        case 4:
	        {
	            PlayerTextDrawShow (playerid, rfs_td_dist_total [vehid]);
	        }
	        case 5:
	        {
	            PlayerTextDrawShow (playerid, rfs_td_dist_start [vehid]);
	        }
	        case 6:
	        {
                PlayerTextDrawShow (playerid, rfs_td_time_total [vehid]);
	        }
	    }

	    pl_vehid [playerid] = vehid;
	}

	if (newstate == PLAYER_STATE_ONFOOT && oldstate == PLAYER_STATE_DRIVER)
	{
		HideTextDraws (playerid);
	}
	return 0;
}
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