Textdraws wont show up. -
Well i have a bit of a problem when a player enters a vehicle it should show up the textdraws but it doesnt.
Ive checked everything but i cant figure it out why this happens any help would be great.
Код:
public OnPlayerStateChange (playerid, newstate, oldstate)
{
if (oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_DRIVER)
{
new str[64], vehid = GetPlayerVehicleID (playerid);
if (VehicleType (GetVehicleModel (vehid)) == 0) return 1;
if (FirstTimeInVehicle [vehid])
{
GetVehiclePos (vehid, old_veh_pos [vehid][0], old_veh_pos [vehid][1], old_veh_pos [vehid][2]);
FirstTimeInVehicle [vehid] = 0;
rfs_VehicleFuel [vehid] = randnumb (1, rfs_VehFuelTankCapacity (vehid));
PlayerTextDrawShow (playerid, rfs_td_distance [GetPlayerVehicleID (playerid)]);
PlayerTextDrawShow (playerid, rfs_td_fuel_available [GetPlayerVehicleID (playerid)]);
PlayerTextDrawShow (playerid, rfs_td_fuel_consumption [GetPlayerVehicleID (playerid)]);
format (str, sizeof (str), "Distance~n~ %d km", floatround (rfs_VehicleFuel [vehid] / VehicleConsumption (vehid) * 100, floatround_tozero));
PlayerTextDrawSetString(playerid, rfs_td_distance [vehid], str);
format (str, sizeof (str), "Fuel available~n~%0.1f liters (%d%%)", rfs_VehicleFuel [vehid], floatround ((100 * rfs_VehicleFuel [vehid]) / rfs_VehFuelTankCapacity (vehid), floatround_tozero));
PlayerTextDrawSetString(playerid, rfs_td_fuel_available [vehid], str);
format (str, sizeof (str), "Fuel consumption~n~%0.1f liters/100 km", VehicleConsumption (vehid));
PlayerTextDrawSetString(playerid, rfs_td_fuel_consumption [vehid], str);
veh_display [vehid] = 1;
SetTimerEx ("UpdateTime", 60000, 1, "dd", playerid, vehid);
}
switch (veh_display [vehid])
{
case 1:
{
PlayerTextDrawShow (playerid, rfs_td_distance [vehid]);
}
case 2:
{
PlayerTextDrawShow (playerid, rfs_td_fuel_available [vehid]);
}
case 3:
{
PlayerTextDrawShow (playerid, rfs_td_fuel_consumption [vehid]);
}
case 4:
{
PlayerTextDrawShow (playerid, rfs_td_dist_total [vehid]);
}
case 5:
{
PlayerTextDrawShow (playerid, rfs_td_dist_start [vehid]);
}
case 6:
{
PlayerTextDrawShow (playerid, rfs_td_time_total [vehid]);
}
}
pl_vehid [playerid] = vehid;
}
if (newstate == PLAYER_STATE_ONFOOT && oldstate == PLAYER_STATE_DRIVER)
{
HideTextDraws (playerid);
}
return 0;
}