Time on jail do not decrease
#1

When cop arrest a player , time do not decrease.He remains.
Код:
if(strcmp(cmd, "/arrest", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	   	{
			if(gTeam[playerid] == 2  || IsACop(playerid))
			{
				if(OnDuty[playerid] != 1 && PlayerData[playerid][pMember] == 1)
				{
				    SendClientMessage(playerid, COLOR_LIGHTGREEN, "Nu esti la serviciu!");
				    return 1;
				}
		        if((!PlayerToPoint(6.0, playerid, 267.1086,82.2701,1001.0391)) && (!PlayerToPoint(8.0, playerid, 1527.8813,-1677.1659,5.8906)))
				{// Jail spot
				    SendClientMessage(playerid, COLOR_LIGHTGREEN, "Nu esti langa celule sau in garaj, nu poti aresta!");
				    return 1;
				}
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_LIGHTGREEN, "Foloseste: /arrest [playerid]");
					return 1;
				}
				new suspect;
				suspect = ReturnUser(tmp);
				if(suspect == INVALID_PLAYER_ID) { format(string, sizeof(string), "%d nu este conectat.", suspect); SendClientMessage(playerid, COLOR_GREY, string); return 1; }
				if(IsPlayerConnected(suspect))
				{
					if(GetDistanceBetweenPlayers(playerid,suspect) < 10)
					{
						GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						if(WantedLevel[suspect] < 1)
						{
						    SendClientMessage(playerid, COLOR_GREY, "Jucatorul trebuie sa aiba cel putin o stea!");
						    return 1;
						}
						new time;
						new bail;
						new bailprice;

						if(WantedLevel[suspect] == 1)
						{
						time=3;
						bail=1;
						bailprice=30000;
						moneys=200;
						}
						else if(WantedLevel[suspect] == 2)
						{
						time=6;
						bail=1;
						bailprice=40000;
						moneys=400;
						}
					 else if(WantedLevel[suspect] == 3)
						{
						time=9;
						bail=1;
						bailprice=50000;
						moneys=1000;
						}
					 else if(WantedLevel[suspect] == 4)
						{
						time=12;
						bail=0;
						bailprice=0;
						moneys=2000;
						}
						 else if(WantedLevel[suspect] == 5)
						{
						time=15;
						bail=0;
						bailprice=0;
						moneys=3500;
						}
							else if(WantedLevel[suspect] >= 6)
						{
						time=18;
						bail=0;
						bailprice=0;
						moneys=6000;
						}
						
					
				PlayerCuffed[suspect] = 0;
						format(string, sizeof(string), "L-ai arestat pe %s pentru  %d secunde !", giveplayer, time*60);
						SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
						GivePlayerCash(suspect, -moneys);
						GivePlayerCash(playerid, moneys);
						format(string, sizeof(string), "Arestat de %s ~n~ pentru $%d ", sendername, time*60);
						GameTextForPlayer(suspect, string, 5000, 5);
						ResetPlayerWeapons(suspect);
	  					
						if(PlayerData[playerid][pMember]==1||PlayerData[playerid][pLeader]==1)
						{
							format(string, sizeof(string), "<< Officer %s arrested suspect %s for %d seconds ($ %d).>>", sendername, giveplayer, time*60);
							OOCNews(COLOR_RED, string);
							JailedBy[giveplayerid] = 1;
						}
						else if(PlayerData[playerid][pMember]==2||PlayerData[playerid][pLeader]==2)
						{
							format(string, sizeof(string), "<< FBI Agent %s arrested suspect %s for %d seconds ($ %d).>>", sendername, giveplayer, time*60);
							OOCNews(COLOR_RED, string);
							JailedBy[giveplayerid] = 2;
						}
						else if(PlayerData[playerid][pMember]==3||PlayerData[playerid][pLeader]==3)
						{
							format(string, sizeof(string), "<< Soldatul %s a arestat suspectul %s pentru %d secunde>>", sendername, giveplayer, time*60);
							OOCNews(COLOR_RED, string);
							JailedBy[giveplayerid] = 3;
						}
						SetPlayerInterior(suspect, 6);
						PlayerData[suspect][pJailTime] = time * 60;
						format(string, sizeof(string), "UPDATE players SET JailTime='%d' WHERE id=%d", PlayerData[suspect][pJailTime], PlayerData[suspect][pSQLID]);
						mysql_query(string);
						if(bail == 1)
						{
							JailPrice[suspect] = bailprice;
							format(string, sizeof(string), "You are jailed for %d seconds.   Bail: $%d", PlayerData[suspect] [pJailTime], moneys, JailPrice[suspect]);
							SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
						}
						else
						{
						    JailPrice[suspect] = 0;
							format(string, sizeof(string), "You are jailed for %d seconds.   Bail: Unable", PlayerData[suspect] [pJailTime], moneys);
							SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
						}
						new celula = random(3);
						if(celula == 1)
						{
							PlayerData[suspect][pJailed] = 2;
							SetPlayerPos(suspect,264.1727,81.9640,1001.0391);
						}
						else if(celula == 2)
						{
						    PlayerData[suspect][pJailed] = 3;
						    SetPlayerPos(suspect,264.3555,86.6250,1001.0391);
						}
						else
						{
						    PlayerData[suspect][pJailed] = 1;
						    SetPlayerPos(suspect,264.6288,77.5742,1001.0391);
						}
				        PlayerData[suspect][pArrested] += 1;
						SetPlayerFree(suspect,playerid, "Asteapta sa-ti treaca pedeapsa de arest!");
						WantedPoints[suspect] = 0;
						WantedLevel[suspect] = 0;
						WantLawyer[suspect] = 1;
						PlayerData[suspect][pWantedPoints] = WantedPoints[suspect];
						format(string, sizeof(string), "UPDATE players SET WantedPoints='%d' WHERE id=%d", PlayerData[suspect][pWantedPoints], PlayerData[suspect][pSQLID]);
						mysql_query(string);
						format(string, sizeof(string), "UPDATE players SET Arrested='%d' WHERE id=%d", PlayerData[suspect][pArrested], PlayerData[suspect][pSQLID]);
						mysql_query(string);
						format(string, sizeof(string), "UPDATE players SET WantedLevel='%d' WHERE id=%d", WantedLevel[suspect], PlayerData[suspect][pSQLID]);
						mysql_query(string);
						format(string, sizeof(string), "UPDATE players SET Jailed='%d' WHERE id=%d", PlayerData[suspect][pJailed], PlayerData[suspect][pSQLID]);
						mysql_query(string);
						TextDrawShowForPlayer(playerid, Textdraw1[playerid]);
					}//distance
				}//not connected
				else
				{
				    SendClientMessage(playerid, COLOR_GREY, "Nu e nici un suspect langa tine.");
				    return 1;
				}
			}
			else
			{
			    SendClientMessage(playerid, COLOR_GREY, "You are not a Cop / FBI!");
			    return 1;
			}
		}//not connected
		return 1;
	}
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