When cop arrest a player , time do not decrease.He remains.
Код:
if(strcmp(cmd, "/arrest", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
if(OnDuty[playerid] != 1 && PlayerData[playerid][pMember] == 1)
{
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Nu esti la serviciu!");
return 1;
}
if((!PlayerToPoint(6.0, playerid, 267.1086,82.2701,1001.0391)) && (!PlayerToPoint(8.0, playerid, 1527.8813,-1677.1659,5.8906)))
{// Jail spot
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Nu esti langa celule sau in garaj, nu poti aresta!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_LIGHTGREEN, "Foloseste: /arrest [playerid]");
return 1;
}
new suspect;
suspect = ReturnUser(tmp);
if(suspect == INVALID_PLAYER_ID) { format(string, sizeof(string), "%d nu este conectat.", suspect); SendClientMessage(playerid, COLOR_GREY, string); return 1; }
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 10)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedLevel[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, "Jucatorul trebuie sa aiba cel putin o stea!");
return 1;
}
new time;
new bail;
new bailprice;
if(WantedLevel[suspect] == 1)
{
time=3;
bail=1;
bailprice=30000;
moneys=200;
}
else if(WantedLevel[suspect] == 2)
{
time=6;
bail=1;
bailprice=40000;
moneys=400;
}
else if(WantedLevel[suspect] == 3)
{
time=9;
bail=1;
bailprice=50000;
moneys=1000;
}
else if(WantedLevel[suspect] == 4)
{
time=12;
bail=0;
bailprice=0;
moneys=2000;
}
else if(WantedLevel[suspect] == 5)
{
time=15;
bail=0;
bailprice=0;
moneys=3500;
}
else if(WantedLevel[suspect] >= 6)
{
time=18;
bail=0;
bailprice=0;
moneys=6000;
}
PlayerCuffed[suspect] = 0;
format(string, sizeof(string), "L-ai arestat pe %s pentru %d secunde !", giveplayer, time*60);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
GivePlayerCash(suspect, -moneys);
GivePlayerCash(playerid, moneys);
format(string, sizeof(string), "Arestat de %s ~n~ pentru $%d ", sendername, time*60);
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeapons(suspect);
if(PlayerData[playerid][pMember]==1||PlayerData[playerid][pLeader]==1)
{
format(string, sizeof(string), "<< Officer %s arrested suspect %s for %d seconds ($ %d).>>", sendername, giveplayer, time*60);
OOCNews(COLOR_RED, string);
JailedBy[giveplayerid] = 1;
}
else if(PlayerData[playerid][pMember]==2||PlayerData[playerid][pLeader]==2)
{
format(string, sizeof(string), "<< FBI Agent %s arrested suspect %s for %d seconds ($ %d).>>", sendername, giveplayer, time*60);
OOCNews(COLOR_RED, string);
JailedBy[giveplayerid] = 2;
}
else if(PlayerData[playerid][pMember]==3||PlayerData[playerid][pLeader]==3)
{
format(string, sizeof(string), "<< Soldatul %s a arestat suspectul %s pentru %d secunde>>", sendername, giveplayer, time*60);
OOCNews(COLOR_RED, string);
JailedBy[giveplayerid] = 3;
}
SetPlayerInterior(suspect, 6);
PlayerData[suspect][pJailTime] = time * 60;
format(string, sizeof(string), "UPDATE players SET JailTime='%d' WHERE id=%d", PlayerData[suspect][pJailTime], PlayerData[suspect][pSQLID]);
mysql_query(string);
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "You are jailed for %d seconds. Bail: $%d", PlayerData[suspect] [pJailTime], moneys, JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "You are jailed for %d seconds. Bail: Unable", PlayerData[suspect] [pJailTime], moneys);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
}
new celula = random(3);
if(celula == 1)
{
PlayerData[suspect][pJailed] = 2;
SetPlayerPos(suspect,264.1727,81.9640,1001.0391);
}
else if(celula == 2)
{
PlayerData[suspect][pJailed] = 3;
SetPlayerPos(suspect,264.3555,86.6250,1001.0391);
}
else
{
PlayerData[suspect][pJailed] = 1;
SetPlayerPos(suspect,264.6288,77.5742,1001.0391);
}
PlayerData[suspect][pArrested] += 1;
SetPlayerFree(suspect,playerid, "Asteapta sa-ti treaca pedeapsa de arest!");
WantedPoints[suspect] = 0;
WantedLevel[suspect] = 0;
WantLawyer[suspect] = 1;
PlayerData[suspect][pWantedPoints] = WantedPoints[suspect];
format(string, sizeof(string), "UPDATE players SET WantedPoints='%d' WHERE id=%d", PlayerData[suspect][pWantedPoints], PlayerData[suspect][pSQLID]);
mysql_query(string);
format(string, sizeof(string), "UPDATE players SET Arrested='%d' WHERE id=%d", PlayerData[suspect][pArrested], PlayerData[suspect][pSQLID]);
mysql_query(string);
format(string, sizeof(string), "UPDATE players SET WantedLevel='%d' WHERE id=%d", WantedLevel[suspect], PlayerData[suspect][pSQLID]);
mysql_query(string);
format(string, sizeof(string), "UPDATE players SET Jailed='%d' WHERE id=%d", PlayerData[suspect][pJailed], PlayerData[suspect][pSQLID]);
mysql_query(string);
TextDrawShowForPlayer(playerid, Textdraw1[playerid]);
}//distance
}//not connected
else
{
SendClientMessage(playerid, COLOR_GREY, "Nu e nici un suspect langa tine.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not a Cop / FBI!");
return 1;
}
}//not connected
return 1;
}