03.07.2013, 18:20
Alright, so under public OnGameModeInit() I've got SetWorldTime(12);
I've got the player clock enabled with TogglePlayerClock(playerid, 1);
My issue, is that when the player dies, their time is reset to 00:00 while other players are still running from the 12.
I'm sure it's an easy fix, but I'm still new at Pawn.
I've got the player clock enabled with TogglePlayerClock(playerid, 1);
My issue, is that when the player dies, their time is reset to 00:00 while other players are still running from the 12.
I'm sure it's an easy fix, but I'm still new at Pawn.