Time Issue - Printable Version
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Time Issue -
CrystalMethod - 03.07.2013
Alright, so under
public OnGameModeInit() I've got
SetWorldTime(12);
I've got the player clock enabled with
TogglePlayerClock(playerid, 1);
My issue, is that when the player dies, their time is reset to 00:00 while other players are still running from the 12.
I'm sure it's an easy fix, but I'm still new at Pawn.
Re: Time Issue -
Basssiiie - 03.07.2013
Why would you want to use TogglePlayerClock specifically? If you look onto the
wiki, you'll see that it states these things:
Quote:
Note: Time is not synced with other players!
|
Quote:
Note: Time will automatically advance 6 hours when the player dies.
|
TogglePlayerClock basically enables the Singleplayer clock and it'll work exactly like that.