[Map] Base Para Org ETC
#1

Ola a Todos Hoje Vim Postar meu 2° MAP Para o Forum-Samp
1 Vim Dizer que e Uma Base do BALLAS que eu fiz
1 Nao tem leg dentro da Base se causa esta sendo atacada nao
Se Preucupe Pois nao tem LEG so se o seu Host for Bixado ou a net
for da Xuxa '-'

Contem:

Grades em Volta da base toda TEM NA PRINT
1 Porteira TEM NA PRINT
3 Carros Sultan e com 4 Vagas para novos carros
1 Coisa que nao sei o Nome tem na AREA 51 Nele Pode atirar para fora da base que tambem pode ajudar em ataque '-'
1 Escada para atirar pra Fora '---' Que tambem pode ajudar em ataque '-'
2 Protetor Solares :>

Prints
http://i.imgur.com/1ahMFC6.jpg
http://i.imgur.com/G9GJksm.jpg
http://i.imgur.com/AzKa8G5.jpg
http://i.imgur.com/0AYrkiI.jpg
http://i.imgur.com/iQqtdwr.jpg

Desculpa se Fico ate poco objetos

======= Cordenadas =========

..:: Cordenadas X 1056.3928222656 ::..
..:: Cordenadas Y 1825.2796630859 ::..
..:: Cordenadas Z 13.472984313965 ::..



CreatObject

pawn Code:
CreateVehicle(560,1081.8000500,1795.9000200,10.6000000,0.0000000,91,2,15); //Sultan
CreateVehicle(560,1089.5000000,1795.6999500,10.6000000,0.0000000,91,2,15); //Sultan
CreateVehicle(560,1097.0000000,1795.5999800,10.6000000,0.0000000,91,2,15); //Sultan
CreateVehicle(560,1103.5000000,1795.5999800,10.6000000,0.0000000,91,2,15); //Sultan
CreateObject(3749,1055.3000500,1800.0999800,15.7000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateObject(8210,1088.8994100,1723.2998000,12.9000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (1)
CreateObject(8210,1048.8994100,1723.2998000,12.9000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (2)
CreateObject(8210,1021.4000200,1750.8000500,12.9000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence12) (3)
CreateObject(8210,1021.3994100,1772.0996100,12.9000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence12) (4)
CreateObject(1337,1123.6464800,1744.2031300,12.0218600,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
CreateObject(8210,159.3999900,135.3999900,467.0000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (5)
CreateObject(8210,1116.9000200,1750.6999500,12.9000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence12) (6)
CreateObject(8210,1116.9000200,1772.1999500,12.9000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence12) (7)
CreateObject(8210,1089.5000000,1799.5000000,12.9000000,0.0000000,0.0000000,180.0000000); //object(vgsselecfence12) (8)
CreateObject(5299,1027.5999800,1729.3000500,9.8000000,0.0000000,0.0000000,0.0000000); //object(las2_brigtower) (1)
CreateObject(987,1045.5999800,1799.8000500,9.6000000,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (1)
CreateObject(987,1033.6999500,1799.8000500,9.6000000,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (2)
CreateObject(987,1033.0999800,1799.8000500,9.6000000,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (3)
CreateObject(8557,1096.5000000,1796.4000200,11.3000000,0.0000000,0.0000000,0.0000000); //object(vgshseing27) (1)
CreateObject(8557,1114.0000000,1776.5000000,11.3000000,0.0000000,0.0000000,270.0000000); //object(vgshseing27) (2)
CreateObject(12839,1069.8000500,1724.0000000,15.3000000,0.0000000,0.0000000,270.0000000); //object(cos_sbanksteps02) (1)
CreateObject(12950,1079.0000000,1724.0999800,8.8000000,0.0000000,0.0000000,90.0000000); //object(cos_sbanksteps03) (1)
CreateObject(3524,1062.4000200,1802.5999800,12.7000000,0.0000000,0.0000000,180.0000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,1047.0999800,1802.5999800,12.7000000,0.0000000,0.0000000,180.0000000); //object(skullpillar01_lvs) (2)
CreateObject(7073,1064.3000500,1800.8000500,34.3000000,0.0000000,0.0000000,0.0000000); //object(vegascowboy1) (1)
CreateObject(3279,1026.5999800,1794.5999800,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
CreateObject(1692,1110.5000000,1727.5999800,10.6000000,0.0000000,0.0000000,0.0000000); //object(roofstuff18) (1)
CreateObject(1692,1110.5999800,1733.1999500,10.6000000,0.0000000,0.0000000,0.0000000); //object(roofstuff18) (2)
CreateObject(1294,1115.3000500,1724.0000000,14.3000000,0.0000000,0.0000000,0.0000000); //object(mlamppost) (1)
CreateObject(3092,1037.0999800,1723.8000500,10.8000000,0.0000000,0.0000000,0.0000000); //object(dead_tied_cop) (1)
CreateObject(2890,1023.5000000,1777.4000200,9.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_skip) (1)
CreateObject(2780,1020.2999900,1722.4000200,9.8000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (1)
CreateObject(1250,1067.5000000,1818.0000000,10.9000000,0.0000000,0.0000000,0.0000000); //object(smashbarpost) (1)

/*
Objects converted: 29
Vehicles converted: 4
Vehicle models found: 1
----------------------
In the time this conversion took to finish 0.01 micro-fortnights have passed!
*/
CreatDynamic

pawn Code:
CreateVehicle(560,1081.8000500,1795.9000200,10.6000000,0.0000000,91,2,15); //Sultan
CreateVehicle(560,1089.5000000,1795.6999500,10.6000000,0.0000000,91,2,15); //Sultan
CreateVehicle(560,1097.0000000,1795.5999800,10.6000000,0.0000000,91,2,15); //Sultan
CreateVehicle(560,1103.5000000,1795.5999800,10.6000000,0.0000000,91,2,15); //Sultan
CreateDynamicObject(3749,1055.3000500,1800.0999800,15.7000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateDynamicObject(8210,1088.8994100,1723.2998000,12.9000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (1)
CreateDynamicObject(8210,1048.8994100,1723.2998000,12.9000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (2)
CreateDynamicObject(8210,1021.4000200,1750.8000500,12.9000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence12) (3)
CreateDynamicObject(8210,1021.3994100,1772.0996100,12.9000000,0.0000000,0.0000000,270.0000000); //object(vgsselecfence12) (4)
CreateDynamicObject(1337,1123.6464800,1744.2031300,12.0218600,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
CreateDynamicObject(8210,159.3999900,135.3999900,467.0000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence12) (5)
CreateDynamicObject(8210,1116.9000200,1750.6999500,12.9000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence12) (6)
CreateDynamicObject(8210,1116.9000200,1772.1999500,12.9000000,0.0000000,0.0000000,90.0000000); //object(vgsselecfence12) (7)
CreateDynamicObject(8210,1089.5000000,1799.5000000,12.9000000,0.0000000,0.0000000,180.0000000); //object(vgsselecfence12) (8)
CreateDynamicObject(5299,1027.5999800,1729.3000500,9.8000000,0.0000000,0.0000000,0.0000000); //object(las2_brigtower) (1)
CreateDynamicObject(987,1045.5999800,1799.8000500,9.6000000,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (1)
CreateDynamicObject(987,1033.6999500,1799.8000500,9.6000000,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (2)
CreateDynamicObject(987,1033.0999800,1799.8000500,9.6000000,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (3)
CreateDynamicObject(8557,1096.5000000,1796.4000200,11.3000000,0.0000000,0.0000000,0.0000000); //object(vgshseing27) (1)
CreateDynamicObject(8557,1114.0000000,1776.5000000,11.3000000,0.0000000,0.0000000,270.0000000); //object(vgshseing27) (2)
CreateDynamicObject(12839,1069.8000500,1724.0000000,15.3000000,0.0000000,0.0000000,270.0000000); //object(cos_sbanksteps02) (1)
CreateDynamicObject(12950,1079.0000000,1724.0999800,8.8000000,0.0000000,0.0000000,90.0000000); //object(cos_sbanksteps03) (1)
CreateDynamicObject(3524,1062.4000200,1802.5999800,12.7000000,0.0000000,0.0000000,180.0000000); //object(skullpillar01_lvs) (1)
CreateDynamicObject(3524,1047.0999800,1802.5999800,12.7000000,0.0000000,0.0000000,180.0000000); //object(skullpillar01_lvs) (2)
CreateDynamicObject(7073,1064.3000500,1800.8000500,34.3000000,0.0000000,0.0000000,0.0000000); //object(vegascowboy1) (1)
CreateDynamicObject(3279,1026.5999800,1794.5999800,9.8000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
CreateDynamicObject(1692,1110.5000000,1727.5999800,10.6000000,0.0000000,0.0000000,0.0000000); //object(roofstuff18) (1)
CreateDynamicObject(1692,1110.5999800,1733.1999500,10.6000000,0.0000000,0.0000000,0.0000000); //object(roofstuff18) (2)
CreateDynamicObject(1294,1115.3000500,1724.0000000,14.3000000,0.0000000,0.0000000,0.0000000); //object(mlamppost) (1)
CreateDynamicObject(3092,1037.0999800,1723.8000500,10.8000000,0.0000000,0.0000000,0.0000000); //object(dead_tied_cop) (1)
CreateDynamicObject(2890,1023.5000000,1777.4000200,9.8000000,0.0000000,0.0000000,0.0000000); //object(kmb_skip) (1)
CreateDynamicObject(2780,1020.2999900,1722.4000200,9.8000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (1)
CreateDynamicObject(1250,1067.5000000,1818.0000000,10.9000000,0.0000000,0.0000000,0.0000000); //object(smashbarpost) (1)

/*
Objects converted: 29
Vehicles converted: 4
Vehicle models found: 1
----------------------
In the time this conversion took to finish 0.01 micro-fortnights have passed!
*/
se Der algo errado quando for acrescentalo em Filter Script Passe ele para esse site http://tabulador.medianewsonline.com/
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#2

ficou bom, sу a caзamba com uma rampa que nгo ficou muito legal, mas ta legal a base.
Reply
#3

To Estudando ainda MAP espero Melhorar Para Ajudar voces se Alguem tiver alguns tuto so passar
Reply
#4

Fazendinha ficou 'melior' Esse ficou gigante para uma HQ de alguma org.
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#5

Quote:
Originally Posted by Mteck
View Post
Fazendinha ficou 'melior' Esse ficou gigante para uma HQ de alguma org.
LoL essa base e ate pequena por causa das Print parece ser Grande mais e pequena '-' da pra por so uns heli e Hunter Hydra ETC

nao e tao grande n
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#6

Eu fiz um condomнnio nessa rua para zuar com os amigos.
Falto casas velhas, lixo, coisas espalhadas...

Bom mapa estб bom 6/10.
Reply
#7

meio grande para uma HQ, mas ficou legal.
Reply
#8

Bбsico porem tende a evoluir rep++;
Reply
#9

Bom mapa 7/10.
Reply
#10

Vlws a todos esse ainda e meu 2 map tou aprendendo ingles para achar os objetos mais Facil no MTA obrigado a Todos
Reply
#11

Fico bom pra 2 map Parabens fico Legal sim REP se pude pq ja ti di ontem '-'
Reply
#12

Quote:
Originally Posted by AlucardSnow
View Post
Eu fiz um condomнnio nessa rua para zuar com os amigos.
Falto casas velhas, lixo, coisas espalhadas...

Bom mapa estб bom 6/10.
Se voce quiser que eu faca ADD Skype: Prefacio.Facio e seja feliz '-'
Reply
#13

Fico Legal Parabens 8/10
Reply
#14

Parabens... 8/10 add skype la pm
Reply
#15

Lol vlw a Todos Espero que eu Melhore mais
Reply
#16

aceita o Skype la tenho 1 Pedido
Reply
#17

ac eu tambem
Reply
#18

Quote:
Originally Posted by MonFiTy
View Post
aceita o Skype la tenho 1 Pedido
Quote:

AC EU TAMBEM

Manolos quando postar isso manda Skype fica melhor '-' e ja acc os dois
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