01.05.2013, 15:52
Hello Guys,
I am just learning mapping and was trying to map a good City Hall (its not good though but good for the second time).I just wanted to share it with you so there we go.
+Rep if you like it,be kind to me :P
Screenshots :
I hope you will like it.
Regards.
I am just learning mapping and was trying to map a good City Hall (its not good though but good for the second time).I just wanted to share it with you so there we go.
+Rep if you like it,be kind to me :P
Screenshots :
Код:
CreateObject(1337,1396.6796900,-1754.4746100,5.3135400,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (11) CreateObject(5154,3371.6001000,-4488.3999000,-3.0000000,0.0000000,0.0000000,0.0000000); //object(dk_cargoshp03d) (1) CreateObject(1461,3365.3999000,-4479.1001000,1.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_life_p) (1) CreateObject(1461,3377.8999000,-4478.7998000,1.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_life_p) (2) CreateObject(1461,3365.3999000,-4497.7998000,1.0000000,0.0000000,0.0000000,184.0000000); //object(dyn_life_p) (3) CreateObject(1461,3377.6001000,-4497.7002000,1.0000000,0.0000000,0.0000000,174.0000000); //object(dyn_life_p) (4) CreateObject(1598,3366.0000000,-4497.7002000,0.5000000,0.0000000,0.0000000,0.0000000); //object(beachball) (1) CreateObject(1641,3366.3000500,-4495.7998000,0.2000000,0.0000000,0.0000000,0.0000000); //object(beachtowel03) (1) CreateObject(1640,3368.8999000,-4495.7002000,0.2000000,0.0000000,0.0000000,0.0000000); //object(beachtowel04) (1) CreateObject(1642,3371.3000500,-4495.6001000,0.2000000,0.0000000,0.0000000,0.0000000); //object(beachtowel02) (1) CreateObject(1643,3373.5000000,-4495.6001000,0.2000000,0.0000000,0.0000000,0.0000000); //object(beachtowel01) (1) CreateObject(2406,3367.0000000,-4478.5000000,1.4000000,0.0000000,0.0000000,0.0000000); //object(cj_surf_board3) (1) CreateObject(2410,3369.0000000,-4478.7002000,0.3000000,0.0000000,0.0000000,0.0000000); //object(cj_surf_board4) (1) CreateObject(2405,3370.8000500,-4478.6001000,1.4000000,0.0000000,0.0000000,0.0000000); //object(cj_surf_board2) (1) CreateObject(2404,3371.8994100,-4478.5000000,1.4000000,0.0000000,0.0000000,0.0000000); //object(cj_surf_board) (1) CreateObject(2410,3374.0000000,-4478.8999000,0.3000000,0.0000000,0.0000000,2.0000000); //object(cj_surf_board4) (2) CreateObject(1606,3375.6999500,-4491.2998000,-3.6000000,0.0000000,0.0000000,0.0000000); //object(fish2s) (1) CreateObject(1606,3367.5068400,-4491.5576200,-6.5899100,0.0000000,0.0000000,0.0000000); //object(fish2s) (2) CreateObject(1606,3367.5000000,-4480.7998000,-7.1000000,0.0000000,0.0000000,0.0000000); //object(fish2s) (3) CreateObject(1605,3375.6999500,-4486.7998000,-6.1000000,0.0000000,0.0000000,0.0000000); //object(fish1s) (1) CreateObject(1603,3356.1001000,-4487.6001000,0.0000000,0.0000000,0.0000000,0.0000000); //object(jellyfish01) (1) CreateObject(1608,3360.3000500,-4488.7998000,0.0000000,0.0000000,0.0000000,0.0000000); //object(shark) (1) CreateObject(1608,3392.3574200,-4455.8867200,-67.3777500,0.0000000,0.0000000,0.0000000); //object(shark) (2) CreateObject(1608,3370.8000500,-4474.3999000,0.0000000,0.0000000,0.0000000,266.0000000); //object(shark) (3) CreateObject(1608,3384.3999000,-4489.2998000,0.0000000,0.0000000,0.0000000,0.0000000); //object(shark) (4) CreateObject(1337,3370.3212900,-4497.0869100,-0.3707400,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (2) CreateObject(1609,3368.8999000,-4501.7002000,0.0000000,0.0000000,0.0000000,88.0000000); //object(turtle) (1) CreateObject(9237,3371.3999000,-4488.8999000,8.2000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (1) CreateObject(1255,3366.6001000,-4483.8999000,0.7000000,0.0000000,0.0000000,0.0000000); //object(lounger) (1) CreateObject(1255,3366.6001000,-4482.2998000,0.7000000,0.0000000,0.0000000,0.0000000); //object(lounger) (2) CreateObject(1255,3366.6001000,-4480.7002000,0.7000000,0.0000000,0.0000000,0.0000000); //object(lounger) (3) CreateObject(1255,3376.6001000,-4480.1001000,0.7000000,0.0000000,0.0000000,180.0000000); //object(lounger) (4) CreateObject(1255,3376.6001000,-4481.6001000,0.7000000,0.0000000,0.0000000,178.0000000); //object(lounger) (5) CreateObject(1255,3376.6001000,-4483.2998000,0.7000000,0.0000000,0.0000000,182.0000000); //object(lounger) (6) CreateObject(1646,3373.3999000,-4483.7002000,0.5000000,0.0000000,0.0000000,180.0000000); //object(lounge_towel_up) (1) CreateObject(1646,3369.5000000,-4483.5000000,0.5000000,0.0000000,0.0000000,176.0000000); //object(lounge_towel_up) (2) CreateObject(1645,3371.6001000,-4483.5000000,0.5000000,0.0000000,0.0000000,178.0000000); //object(lounge_wood_up) (1) CreateObject(3858,1718.0999800,-1873.3000500,18.7000000,0.0000000,0.0000000,0.0000000); //object(ottosmash1) (1) CreateObject(9949,1470.6999500,-1779.4000200,24.6000000,0.0000000,0.0000000,270.0000000); //object(pier1_sfe) (1) CreateObject(2745,1470.9000200,-1796.0999800,13.8000000,0.0000000,0.0000000,0.0000000); //object(cj_stat_3) (1) CreateObject(2745,1488.1999500,-1796.1999500,13.8000000,0.0000000,0.0000000,0.0000000); //object(cj_stat_3) (2) CreateObject(14819,1479.0999800,-1795.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(og_door) (1) CreateObject(14819,1480.5999800,-1795.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(og_door) (2) CreateObject(11489,1500.1999500,-1764.5000000,12.5000000,0.0000000,0.0000000,180.0000000); //object(dam_statues) (1) CreateObject(11489,1458.5000000,-1763.6999500,12.5000000,0.0000000,0.0000000,182.0000000); //object(dam_statues) (2) CreateObject(1949,1487.3000500,-1835.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(barrier_4andy) (1) CreateObject(1949,1472.6999500,-1834.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(barrier_4andy) (2) CreateObject(3578,1433.0000000,-1835.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (1) CreateObject(3578,1400.8000500,-1804.3000500,13.3000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (2) CreateObject(3578,1400.6999500,-1791.0000000,13.3000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (3) CreateObject(3578,1400.9000200,-1775.5999800,13.3000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (4) CreateObject(3578,1559.0000000,-1804.0000000,13.3000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (5) CreateObject(3578,1559.0000000,-1790.1999500,13.3000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (6) CreateObject(3578,1559.0000000,-1776.0999800,13.3000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (7) CreateObject(3578,1528.5999800,-1835.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (8) CreateObject(6965,1536.9000200,-1763.3000500,16.2000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (1) CreateObject(6965,1538.0000000,-1816.9000200,16.2000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (2) CreateObject(6965,1422.4000200,-1816.4000200,16.2000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (3) CreateObject(6965,1420.4000200,-1763.5000000,16.2000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (4) CreateObject(9833,1484.9000200,-1761.0999800,15.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1) CreateObject(9833,1469.4000200,-1760.9000200,15.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
Regards.