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[Map] My second mapping [City Hall][Exterior] - Printable Version

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+---- Thread: [Map] My second mapping [City Hall][Exterior] (/showthread.php?tid=434231)



My second mapping [City Hall][Exterior] - Yourdeath - 01.05.2013

Hello Guys,
I am just learning mapping and was trying to map a good City Hall (its not good though but good for the second time).I just wanted to share it with you so there we go.
+Rep if you like it,be kind to me :P

Screenshots :




Код:
CreateObject(1337,1396.6796900,-1754.4746100,5.3135400,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (11)
CreateObject(5154,3371.6001000,-4488.3999000,-3.0000000,0.0000000,0.0000000,0.0000000); //object(dk_cargoshp03d) (1)
CreateObject(1461,3365.3999000,-4479.1001000,1.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_life_p) (1)
CreateObject(1461,3377.8999000,-4478.7998000,1.0000000,0.0000000,0.0000000,0.0000000); //object(dyn_life_p) (2)
CreateObject(1461,3365.3999000,-4497.7998000,1.0000000,0.0000000,0.0000000,184.0000000); //object(dyn_life_p) (3)
CreateObject(1461,3377.6001000,-4497.7002000,1.0000000,0.0000000,0.0000000,174.0000000); //object(dyn_life_p) (4)
CreateObject(1598,3366.0000000,-4497.7002000,0.5000000,0.0000000,0.0000000,0.0000000); //object(beachball) (1)
CreateObject(1641,3366.3000500,-4495.7998000,0.2000000,0.0000000,0.0000000,0.0000000); //object(beachtowel03) (1)
CreateObject(1640,3368.8999000,-4495.7002000,0.2000000,0.0000000,0.0000000,0.0000000); //object(beachtowel04) (1)
CreateObject(1642,3371.3000500,-4495.6001000,0.2000000,0.0000000,0.0000000,0.0000000); //object(beachtowel02) (1)
CreateObject(1643,3373.5000000,-4495.6001000,0.2000000,0.0000000,0.0000000,0.0000000); //object(beachtowel01) (1)
CreateObject(2406,3367.0000000,-4478.5000000,1.4000000,0.0000000,0.0000000,0.0000000); //object(cj_surf_board3) (1)
CreateObject(2410,3369.0000000,-4478.7002000,0.3000000,0.0000000,0.0000000,0.0000000); //object(cj_surf_board4) (1)
CreateObject(2405,3370.8000500,-4478.6001000,1.4000000,0.0000000,0.0000000,0.0000000); //object(cj_surf_board2) (1)
CreateObject(2404,3371.8994100,-4478.5000000,1.4000000,0.0000000,0.0000000,0.0000000); //object(cj_surf_board) (1)
CreateObject(2410,3374.0000000,-4478.8999000,0.3000000,0.0000000,0.0000000,2.0000000); //object(cj_surf_board4) (2)
CreateObject(1606,3375.6999500,-4491.2998000,-3.6000000,0.0000000,0.0000000,0.0000000); //object(fish2s) (1)
CreateObject(1606,3367.5068400,-4491.5576200,-6.5899100,0.0000000,0.0000000,0.0000000); //object(fish2s) (2)
CreateObject(1606,3367.5000000,-4480.7998000,-7.1000000,0.0000000,0.0000000,0.0000000); //object(fish2s) (3)
CreateObject(1605,3375.6999500,-4486.7998000,-6.1000000,0.0000000,0.0000000,0.0000000); //object(fish1s) (1)
CreateObject(1603,3356.1001000,-4487.6001000,0.0000000,0.0000000,0.0000000,0.0000000); //object(jellyfish01) (1)
CreateObject(1608,3360.3000500,-4488.7998000,0.0000000,0.0000000,0.0000000,0.0000000); //object(shark) (1)
CreateObject(1608,3392.3574200,-4455.8867200,-67.3777500,0.0000000,0.0000000,0.0000000); //object(shark) (2)
CreateObject(1608,3370.8000500,-4474.3999000,0.0000000,0.0000000,0.0000000,266.0000000); //object(shark) (3)
CreateObject(1608,3384.3999000,-4489.2998000,0.0000000,0.0000000,0.0000000,0.0000000); //object(shark) (4)
CreateObject(1337,3370.3212900,-4497.0869100,-0.3707400,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (2)
CreateObject(1609,3368.8999000,-4501.7002000,0.0000000,0.0000000,0.0000000,88.0000000); //object(turtle) (1)
CreateObject(9237,3371.3999000,-4488.8999000,8.2000000,0.0000000,0.0000000,0.0000000); //object(lighhouse_sfn) (1)
CreateObject(1255,3366.6001000,-4483.8999000,0.7000000,0.0000000,0.0000000,0.0000000); //object(lounger) (1)
CreateObject(1255,3366.6001000,-4482.2998000,0.7000000,0.0000000,0.0000000,0.0000000); //object(lounger) (2)
CreateObject(1255,3366.6001000,-4480.7002000,0.7000000,0.0000000,0.0000000,0.0000000); //object(lounger) (3)
CreateObject(1255,3376.6001000,-4480.1001000,0.7000000,0.0000000,0.0000000,180.0000000); //object(lounger) (4)
CreateObject(1255,3376.6001000,-4481.6001000,0.7000000,0.0000000,0.0000000,178.0000000); //object(lounger) (5)
CreateObject(1255,3376.6001000,-4483.2998000,0.7000000,0.0000000,0.0000000,182.0000000); //object(lounger) (6)
CreateObject(1646,3373.3999000,-4483.7002000,0.5000000,0.0000000,0.0000000,180.0000000); //object(lounge_towel_up) (1)
CreateObject(1646,3369.5000000,-4483.5000000,0.5000000,0.0000000,0.0000000,176.0000000); //object(lounge_towel_up) (2)
CreateObject(1645,3371.6001000,-4483.5000000,0.5000000,0.0000000,0.0000000,178.0000000); //object(lounge_wood_up) (1)
CreateObject(3858,1718.0999800,-1873.3000500,18.7000000,0.0000000,0.0000000,0.0000000); //object(ottosmash1) (1)
CreateObject(9949,1470.6999500,-1779.4000200,24.6000000,0.0000000,0.0000000,270.0000000); //object(pier1_sfe) (1)
CreateObject(2745,1470.9000200,-1796.0999800,13.8000000,0.0000000,0.0000000,0.0000000); //object(cj_stat_3) (1)
CreateObject(2745,1488.1999500,-1796.1999500,13.8000000,0.0000000,0.0000000,0.0000000); //object(cj_stat_3) (2)
CreateObject(14819,1479.0999800,-1795.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(og_door) (1)
CreateObject(14819,1480.5999800,-1795.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(og_door) (2)
CreateObject(11489,1500.1999500,-1764.5000000,12.5000000,0.0000000,0.0000000,180.0000000); //object(dam_statues) (1)
CreateObject(11489,1458.5000000,-1763.6999500,12.5000000,0.0000000,0.0000000,182.0000000); //object(dam_statues) (2)
CreateObject(1949,1487.3000500,-1835.0000000,12.5000000,0.0000000,0.0000000,0.0000000); //object(barrier_4andy) (1)
CreateObject(1949,1472.6999500,-1834.8000500,12.5000000,0.0000000,0.0000000,0.0000000); //object(barrier_4andy) (2)
CreateObject(3578,1433.0000000,-1835.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (1)
CreateObject(3578,1400.8000500,-1804.3000500,13.3000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (2)
CreateObject(3578,1400.6999500,-1791.0000000,13.3000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (3)
CreateObject(3578,1400.9000200,-1775.5999800,13.3000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (4)
CreateObject(3578,1559.0000000,-1804.0000000,13.3000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (5)
CreateObject(3578,1559.0000000,-1790.1999500,13.3000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (6)
CreateObject(3578,1559.0000000,-1776.0999800,13.3000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (7)
CreateObject(3578,1528.5999800,-1835.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (8)
CreateObject(6965,1536.9000200,-1763.3000500,16.2000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (1)
CreateObject(6965,1538.0000000,-1816.9000200,16.2000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (2)
CreateObject(6965,1422.4000200,-1816.4000200,16.2000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (3)
CreateObject(6965,1420.4000200,-1763.5000000,16.2000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (4)
CreateObject(9833,1484.9000200,-1761.0999800,15.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
CreateObject(9833,1469.4000200,-1760.9000200,15.7000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
I hope you will like it.
Regards.


Re: My second mapping [City Hall][Exterior] - BlazingKnife - 02.05.2013

Nice One Considering it as Your Second


Re: My second mapping [City Hall][Exterior] - Yourdeath - 02.05.2013

Thank you.


Re: My second mapping [City Hall][Exterior] - xxRichixx - 04.05.2013

Good work.Which map mod you use.The map mod in the HUD?


Re: My second mapping [City Hall][Exterior] - Yourdeath - 04.05.2013

I use MTA.


Re: My second mapping [City Hall][Exterior] - GreenSt4lker - 04.05.2013

Wait so you are using MTA how did you remove building?


Re: My second mapping [City Hall][Exterior] - Yourdeath - 05.05.2013

We can remove it with MTA,Double click the building,it will select the building and then press delete and the building will be removed.


Re: My second mapping [City Hall][Exterior] - Mark_Samp - 05.05.2013

Good work


Re: My second mapping [City Hall][Exterior] - xxRichixx - 05.05.2013

Quote:

Wait so you are using MTA how did you remove building?

Easy.Download the latest MTA.When mapping,you'll see an icon which would be the same as "World Object" but it would be having a red cross on it.Select that icon and click on any building.

Quote:

We can remove it with MTA,Double click the building,it will select the building and then press delete and the building will be removed.

This is another good and easy way.

______________
+rep me if I helped you.


Re: My second mapping [City Hall][Exterior] - Rube - 05.05.2013

Quote:
Originally Posted by Yourdeath
Посмотреть сообщение
We can remove it with MTA,Double click the building,it will select the building and then press delete and the building will be removed.
This doesn't working for me Can you help me please.