21.03.2013, 18:52
(
Последний раз редактировалось Mishima; 21.03.2013 в 19:28.
)
Hi everyone, im doing a teleport that has checkpoints.
The command goes from /cp 1 to /cp 5
When I change from a command to another, this happens with the checkpoint.
I'm not using any custom objects on any of the commands and this is happening always..
Also on teleporting im creating a vehicle and putting the player in it, though don't think it has anything to do with it.
In case you guys ask, yes Im using DisablePlayerCheckpoint(playerid); before everytime I use the command.
Will be happy with some feeback on this.
And then after using /cp 5 to /cp 2 once again this happens
EDIT: When the teleport changes the checkpoint from one to the other, the next checkpoint will get the "z" coordinate of the last checkpoint.
The command goes from /cp 1 to /cp 5
When I change from a command to another, this happens with the checkpoint.
I'm not using any custom objects on any of the commands and this is happening always..
Also on teleporting im creating a vehicle and putting the player in it, though don't think it has anything to do with it.
In case you guys ask, yes Im using DisablePlayerCheckpoint(playerid); before everytime I use the command.
Will be happy with some feeback on this.
And then after using /cp 5 to /cp 2 once again this happens
EDIT: When the teleport changes the checkpoint from one to the other, the next checkpoint will get the "z" coordinate of the last checkpoint.