House System - Problem
#1

Hello, i have problem with my houses system, if i enter vehicle with other nick than in owner in file nothing happens. Below is code [gamemode] and data from file.
Код:
#include <a_samp>
#include <YSI\y_ini>
#include <YSI\y_commands>
#include <streamer>
#include <sscanf2>

#define MAXIMAL_PLAYERS 100
#define MAXIMAL_HOUSES 1000
#define FOLDER_HOUSES "Houses"
#define COLOR_BLUE "{009696}"
#define COLOR_ORANGE "{C86400}"
#define COLOR_RED "{9F0000}"

forward HouseLoad(Id,name[],value[]);

new PlayerName[MAXIMAL_PLAYERS][30];
new HouseId[MAXIMAL_HOUSES];
new HouseName[MAXIMAL_HOUSES][30];
new HouseExterior[MAXIMAL_HOUSES];
new HouseInterior[MAXIMAL_HOUSES];
new HousePrice[MAXIMAL_HOUSES];
new HouseLocked[MAXIMAL_HOUSES];
new HouseOwned[MAXIMAL_HOUSES];
new HouseOwner[MAXIMAL_HOUSES][30];
new Float:HouseEnterPickupPositionX[MAXIMAL_HOUSES];
new Float:HouseEnterPickupPositionY[MAXIMAL_HOUSES];
new Float:HouseEnterPickupPositionZ[MAXIMAL_HOUSES];
new Float:HouseEnterPickupPositionA[MAXIMAL_HOUSES];
new Float:HouseExitPickupPositionX[MAXIMAL_HOUSES];
new Float:HouseExitPickupPositionY[MAXIMAL_HOUSES];
new Float:HouseExitPickupPositionZ[MAXIMAL_HOUSES];
new Float:HouseExitPickupPositionA[MAXIMAL_HOUSES];
new HouseVehicleId[MAXIMAL_HOUSES];
new HouseVehicleModelId[MAXIMAL_HOUSES];
new Float:HouseVehiclePositionX[MAXIMAL_HOUSES];
new Float:HouseVehiclePositionY[MAXIMAL_HOUSES];
new Float:HouseVehiclePositionZ[MAXIMAL_HOUSES];
new Float:HouseVehiclePositionA[MAXIMAL_HOUSES];
new HouseVehicleColor1[MAXIMAL_HOUSES];
new HouseVehicleColor2[MAXIMAL_HOUSES];
new HouseVehiclePaintJob[MAXIMAL_HOUSES];
new HouseVehicleComponent1[MAXIMAL_HOUSES];
new HouseVehicleComponent2[MAXIMAL_HOUSES];
new HouseVehicleComponent3[MAXIMAL_HOUSES];
new HouseVehicleComponent4[MAXIMAL_HOUSES];
new HouseVehicleComponent5[MAXIMAL_HOUSES];
new HouseVehicleComponent6[MAXIMAL_HOUSES];
new HouseVehicleComponent7[MAXIMAL_HOUSES];
new HouseVehicleComponent8[MAXIMAL_HOUSES];
new HouseVehicleComponent9[MAXIMAL_HOUSES];
new HouseVehicleComponent10[MAXIMAL_HOUSES];
new HouseVehicleComponent11[MAXIMAL_HOUSES];
new HouseVehicleComponent12[MAXIMAL_HOUSES];
new HouseVehicleComponent13[MAXIMAL_HOUSES];
new HouseVehicleComponent14[MAXIMAL_HOUSES];
new HouseEnterPickup[MAXIMAL_HOUSES];
new HouseExitPickup[MAXIMAL_HOUSES];
new HouseMapIcon[MAXIMAL_HOUSES];
new Text3D:HouseText3D[MAXIMAL_HOUSES];
new Houses;

public OnGameModeInit()
{
	AddPlayerClass(0,0,0,5,0,0,0,0,0,0,0);
	new String[150];
	for(new H = 0; H < MAXIMAL_HOUSES; H++)
	{
	    format(String,150,"%s/%d.ini",FOLDER_HOUSES,H);
	    if(fexist(String))
	    {
	        HouseId[H] = H;
	        INI_ParseFile(String,"HouseLoad",false,true,H);
	        HouseVehicleId[H] = AddStaticVehicle(HouseVehicleModelId[H],HouseVehiclePositionX[H],HouseVehiclePositionY[H],HouseVehiclePositionZ[H],HouseVehiclePositionA[H],HouseVehicleColor1[H],HouseVehicleColor2[H]);
			ChangeVehiclePaintjob(HouseVehicleId[H],HouseVehiclePaintJob[H]);
			AddVehicleComponents(HouseVehicleId[H],HouseVehicleComponent1[H],HouseVehicleComponent2[H],HouseVehicleComponent3[H],HouseVehicleComponent4[H],HouseVehicleComponent5[H],HouseVehicleComponent6[H],HouseVehicleComponent7[H],HouseVehicleComponent8[H],HouseVehicleComponent9[H],HouseVehicleComponent10[H],HouseVehicleComponent11[H],HouseVehicleComponent12[H],HouseVehicleComponent13[H],HouseVehicleComponent14[H]);
			if(HouseOwned[H] == 1)
			{
				HouseEnterPickup[H] = CreateDynamicPickup(1272,0,HouseEnterPickupPositionX[H],HouseEnterPickupPositionY[H],HouseEnterPickupPositionZ[H],0,HouseExterior[H]);
				HouseExitPickup[H] = CreateDynamicPickup(1272,0,HouseExitPickupPositionX[H],HouseExitPickupPositionY[H],HouseExitPickupPositionZ[H],HouseId[H],HouseInterior[H]);
				HouseMapIcon[H] = CreateDynamicMapIcon(HouseEnterPickupPositionX[H],HouseEnterPickupPositionY[H],HouseEnterPickupPositionZ[H],32,1,0,HouseExterior[H]);
				if(HouseLocked[H] == 1) format(String,150,""COLOR_BLUE"Dom Zajęty - Id: "COLOR_ORANGE"%d\n"COLOR_BLUE"%s\n"COLOR_BLUE"Właściciel: "COLOR_ORANGE"%s\n"COLOR_BLUE"Zamknięty: "COLOR_ORANGE"Tak",HouseId[H],HouseName[H],HouseOwner[H]);
				if(HouseLocked[H] == 0) format(String,150,""COLOR_BLUE"Dom Zajęty - Id: "COLOR_ORANGE"%d\n"COLOR_BLUE"%s\n"COLOR_BLUE"Właściciel: "COLOR_ORANGE"%s\n"COLOR_BLUE"Zamknięty: "COLOR_ORANGE"Nie",HouseId[H],HouseName[H],HouseOwner[H]);
				HouseText3D[H] = CreateDynamic3DTextLabel(String,0xFFFFFFFF,HouseEnterPickupPositionX[H],HouseEnterPickupPositionY[H],HouseEnterPickupPositionZ[H],10);
			}
			if(HouseOwned[H] == 0)
			{
				HouseEnterPickup[H] = CreateDynamicPickup(1273,0,HouseEnterPickupPositionX[H],HouseEnterPickupPositionY[H],HouseEnterPickupPositionZ[H],0,HouseExterior[H]);
				HouseExitPickup[H] = CreateDynamicPickup(1273,0,HouseExitPickupPositionX[H],HouseExitPickupPositionY[H],HouseExitPickupPositionZ[H],HouseId[H],HouseInterior[H]);
				HouseMapIcon[H] = CreateDynamicMapIcon(HouseEnterPickupPositionX[H],HouseEnterPickupPositionY[H],HouseEnterPickupPositionZ[H],31,1,0,HouseExterior[H]);
				format(String,150,""COLOR_ORANGE"Dom Na Sprzedaż - Id: "COLOR_BLUE"%d\n"COLOR_ORANGE"%s\n"COLOR_ORANGE"Koszt: "COLOR_BLUE"%d$",HouseId[H],HouseName[H],HousePrice[H]);
				HouseText3D[H] = CreateDynamic3DTextLabel(String,0xFFFFFFFF,HouseEnterPickupPositionX[H],HouseEnterPickupPositionY[H],HouseEnterPickupPositionZ[H],10);
			}
			Houses++;
	    }
	    if(!fexist(String)) continue;
	}
	return 1;
}

public OnPlayerConnect(playerid)
{
	GetPlayerName(playerid,PlayerName[playerid],30);
	return 1;
}

public OnPlayerEnterVehicle(playerid,vehicleid)
{
	new String[150];
	for(new H = 0; H < MAXIMAL_HOUSES; H++)
	{
	    if(HouseVehicleId[H] == vehicleid)
	    {
	        if(strcmp(HouseOwner[H],PlayerName[playerid],false))
	        {
				new Float:X;
				new Float:Y;
				new Float:Z;
				GetPlayerPos(playerid,X,Y,Z);
				SetPlayerPos(playerid,X,Y,Z);
				format(String,150,""COLOR_RED"Nie możesz wsiąść do tego pojazdu, należy on do %s.",HouseOwner[H]);
				SendClientMessage(playerid,0xFFFFFFFF,String);
			}
			break;
	    }
	}
	return 1;
}

public HouseLoad(Id,name[],value[])
{
	INI_String("HouseName",HouseName[Id],30);
	INI_Int("HouseExterior",HouseExterior[Id]);
	INI_Int("HouseInterior",HouseInterior[Id]);
	INI_Int("HousePrice",HousePrice[Id]);
	INI_Int("HouseLocked",HouseLocked[Id]);
	INI_Int("HouseOwned",HouseOwned[Id]);
	INI_String("HouseOwner",HouseOwner[Id],30);
	INI_Float("HouseEnterPickupPositionX",HouseEnterPickupPositionX[Id]);
	INI_Float("HouseEnterPickupPositionY",HouseEnterPickupPositionY[Id]);
	INI_Float("HouseEnterPickupPositionZ",HouseEnterPickupPositionZ[Id]);
	INI_Float("HouseEnterPickupPositionA",HouseEnterPickupPositionA[Id]);
	INI_Float("HouseExitPickupPositionX",HouseExitPickupPositionX[Id]);
	INI_Float("HouseExitPickupPositionY",HouseExitPickupPositionY[Id]);
	INI_Float("HouseExitPickupPositionZ",HouseExitPickupPositionZ[Id]);
	INI_Float("HouseExitPickupPositionA",HouseExitPickupPositionA[Id]);
	INI_Int("HouseVehicleModelId",HouseVehicleModelId[Id]);
	INI_Float("HouseVehiclePositionX",HouseVehiclePositionX[Id]);
	INI_Float("HouseVehiclePositionY",HouseVehiclePositionY[Id]);
	INI_Float("HouseVehiclePositionZ",HouseVehiclePositionZ[Id]);
	INI_Float("HouseVehiclePositionA",HouseVehiclePositionA[Id]);
	INI_Int("HouseVehicleColor1",HouseVehicleColor1[Id]);
	INI_Int("HouseVehicleColor2",HouseVehicleColor2[Id]);
	INI_Int("HouseVehiclePaintJob",HouseVehiclePaintJob[Id]);
	INI_Int("HouseVehicleComponent1",HouseVehicleComponent1[Id]);
	INI_Int("HouseVehicleComponent2",HouseVehicleComponent2[Id]);
	INI_Int("HouseVehicleComponent3",HouseVehicleComponent3[Id]);
	INI_Int("HouseVehicleComponent4",HouseVehicleComponent4[Id]);
	INI_Int("HouseVehicleComponent5",HouseVehicleComponent5[Id]);
	INI_Int("HouseVehicleComponent6",HouseVehicleComponent6[Id]);
	INI_Int("HouseVehicleComponent7",HouseVehicleComponent7[Id]);
	INI_Int("HouseVehicleComponent8",HouseVehicleComponent8[Id]);
	INI_Int("HouseVehicleComponent9",HouseVehicleComponent9[Id]);
	INI_Int("HouseVehicleComponent10",HouseVehicleComponent10[Id]);
	INI_Int("HouseVehicleComponent11",HouseVehicleComponent11[Id]);
	INI_Int("HouseVehicleComponent12",HouseVehicleComponent12[Id]);
	INI_Int("HouseVehicleComponent13",HouseVehicleComponent13[Id]);
	INI_Int("HouseVehicleComponent14",HouseVehicleComponent14[Id]);
	return 1;
}

stock AddVehicleComponents(VehicleId,...)
{
	new Arguments;
	Arguments = numargs();
	for(new A = 1; A < Arguments; A++)
	{
		AddVehicleComponent(VehicleId,getarg(A,0));
	}
	return 1;
}
And file.
Код:
HouseName = The House
HouseExterior = 0
HouseInterior = 0
HousePrice = 1000021
HouseLocked = 0
HouseOwned = 1
HouseOwner = ImNewbie
HouseEnterPickupPositionX = 0.0
HouseEnterPickupPositionY = 0.0
HouseEnterPickupPositionZ = 5.0
HouseEnterPickupPositionA = 0.0
HouseExitPickupPositionX = 50.0
HouseExitPickupPositionY = 50.0
HouseExitPickupPositionZ = 100.0
HouseExitPickupPositionA = 200.0
HouseVehicleModelId = 429
HouseVehiclePositionX = 0.0
HouseVehiclePositionY = 0.0
HouseVehiclePositionZ = 0.0
HouseVehiclePositionA = 0.0
HouseVehicleColor1 = 1
HouseVehicleColor2 = 0
HouseVehiclePaintJob = 3
HouseVehicleComponent1 = 0
HouseVehicleComponent2 = 0
HouseVehicleComponent3 = 0
HouseVehicleComponent4 = 0
HouseVehicleComponent5 = 0
HouseVehicleComponent6 = 0
HouseVehicleComponent7 = 0
HouseVehicleComponent8 = 0
HouseVehicleComponent9 = 0
HouseVehicleComponent10 = 0
HouseVehicleComponent11 = 0
HouseVehicleComponent12 = 0
HouseVehicleComponent13 = 0
HouseVehicleComponent14 = 0
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#2

Any help?
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#3

Sorry for spam but i really need it...
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