Hello, i have problem with my houses system, if i enter vehicle with other nick than in owner in file nothing happens. Below is code [gamemode] and data from file.
Код:
#include <a_samp>
#include <YSI\y_ini>
#include <YSI\y_commands>
#include <streamer>
#include <sscanf2>
#define MAXIMAL_PLAYERS 100
#define MAXIMAL_HOUSES 1000
#define FOLDER_HOUSES "Houses"
#define COLOR_BLUE "{009696}"
#define COLOR_ORANGE "{C86400}"
#define COLOR_RED "{9F0000}"
forward HouseLoad(Id,name[],value[]);
new PlayerName[MAXIMAL_PLAYERS][30];
new HouseId[MAXIMAL_HOUSES];
new HouseName[MAXIMAL_HOUSES][30];
new HouseExterior[MAXIMAL_HOUSES];
new HouseInterior[MAXIMAL_HOUSES];
new HousePrice[MAXIMAL_HOUSES];
new HouseLocked[MAXIMAL_HOUSES];
new HouseOwned[MAXIMAL_HOUSES];
new HouseOwner[MAXIMAL_HOUSES][30];
new Float:HouseEnterPickupPositionX[MAXIMAL_HOUSES];
new Float:HouseEnterPickupPositionY[MAXIMAL_HOUSES];
new Float:HouseEnterPickupPositionZ[MAXIMAL_HOUSES];
new Float:HouseEnterPickupPositionA[MAXIMAL_HOUSES];
new Float:HouseExitPickupPositionX[MAXIMAL_HOUSES];
new Float:HouseExitPickupPositionY[MAXIMAL_HOUSES];
new Float:HouseExitPickupPositionZ[MAXIMAL_HOUSES];
new Float:HouseExitPickupPositionA[MAXIMAL_HOUSES];
new HouseVehicleId[MAXIMAL_HOUSES];
new HouseVehicleModelId[MAXIMAL_HOUSES];
new Float:HouseVehiclePositionX[MAXIMAL_HOUSES];
new Float:HouseVehiclePositionY[MAXIMAL_HOUSES];
new Float:HouseVehiclePositionZ[MAXIMAL_HOUSES];
new Float:HouseVehiclePositionA[MAXIMAL_HOUSES];
new HouseVehicleColor1[MAXIMAL_HOUSES];
new HouseVehicleColor2[MAXIMAL_HOUSES];
new HouseVehiclePaintJob[MAXIMAL_HOUSES];
new HouseVehicleComponent1[MAXIMAL_HOUSES];
new HouseVehicleComponent2[MAXIMAL_HOUSES];
new HouseVehicleComponent3[MAXIMAL_HOUSES];
new HouseVehicleComponent4[MAXIMAL_HOUSES];
new HouseVehicleComponent5[MAXIMAL_HOUSES];
new HouseVehicleComponent6[MAXIMAL_HOUSES];
new HouseVehicleComponent7[MAXIMAL_HOUSES];
new HouseVehicleComponent8[MAXIMAL_HOUSES];
new HouseVehicleComponent9[MAXIMAL_HOUSES];
new HouseVehicleComponent10[MAXIMAL_HOUSES];
new HouseVehicleComponent11[MAXIMAL_HOUSES];
new HouseVehicleComponent12[MAXIMAL_HOUSES];
new HouseVehicleComponent13[MAXIMAL_HOUSES];
new HouseVehicleComponent14[MAXIMAL_HOUSES];
new HouseEnterPickup[MAXIMAL_HOUSES];
new HouseExitPickup[MAXIMAL_HOUSES];
new HouseMapIcon[MAXIMAL_HOUSES];
new Text3D:HouseText3D[MAXIMAL_HOUSES];
new Houses;
public OnGameModeInit()
{
AddPlayerClass(0,0,0,5,0,0,0,0,0,0,0);
new String[150];
for(new H = 0; H < MAXIMAL_HOUSES; H++)
{
format(String,150,"%s/%d.ini",FOLDER_HOUSES,H);
if(fexist(String))
{
HouseId[H] = H;
INI_ParseFile(String,"HouseLoad",false,true,H);
HouseVehicleId[H] = AddStaticVehicle(HouseVehicleModelId[H],HouseVehiclePositionX[H],HouseVehiclePositionY[H],HouseVehiclePositionZ[H],HouseVehiclePositionA[H],HouseVehicleColor1[H],HouseVehicleColor2[H]);
ChangeVehiclePaintjob(HouseVehicleId[H],HouseVehiclePaintJob[H]);
AddVehicleComponents(HouseVehicleId[H],HouseVehicleComponent1[H],HouseVehicleComponent2[H],HouseVehicleComponent3[H],HouseVehicleComponent4[H],HouseVehicleComponent5[H],HouseVehicleComponent6[H],HouseVehicleComponent7[H],HouseVehicleComponent8[H],HouseVehicleComponent9[H],HouseVehicleComponent10[H],HouseVehicleComponent11[H],HouseVehicleComponent12[H],HouseVehicleComponent13[H],HouseVehicleComponent14[H]);
if(HouseOwned[H] == 1)
{
HouseEnterPickup[H] = CreateDynamicPickup(1272,0,HouseEnterPickupPositionX[H],HouseEnterPickupPositionY[H],HouseEnterPickupPositionZ[H],0,HouseExterior[H]);
HouseExitPickup[H] = CreateDynamicPickup(1272,0,HouseExitPickupPositionX[H],HouseExitPickupPositionY[H],HouseExitPickupPositionZ[H],HouseId[H],HouseInterior[H]);
HouseMapIcon[H] = CreateDynamicMapIcon(HouseEnterPickupPositionX[H],HouseEnterPickupPositionY[H],HouseEnterPickupPositionZ[H],32,1,0,HouseExterior[H]);
if(HouseLocked[H] == 1) format(String,150,""COLOR_BLUE"Dom Zajęty - Id: "COLOR_ORANGE"%d\n"COLOR_BLUE"%s\n"COLOR_BLUE"Właściciel: "COLOR_ORANGE"%s\n"COLOR_BLUE"Zamknięty: "COLOR_ORANGE"Tak",HouseId[H],HouseName[H],HouseOwner[H]);
if(HouseLocked[H] == 0) format(String,150,""COLOR_BLUE"Dom Zajęty - Id: "COLOR_ORANGE"%d\n"COLOR_BLUE"%s\n"COLOR_BLUE"Właściciel: "COLOR_ORANGE"%s\n"COLOR_BLUE"Zamknięty: "COLOR_ORANGE"Nie",HouseId[H],HouseName[H],HouseOwner[H]);
HouseText3D[H] = CreateDynamic3DTextLabel(String,0xFFFFFFFF,HouseEnterPickupPositionX[H],HouseEnterPickupPositionY[H],HouseEnterPickupPositionZ[H],10);
}
if(HouseOwned[H] == 0)
{
HouseEnterPickup[H] = CreateDynamicPickup(1273,0,HouseEnterPickupPositionX[H],HouseEnterPickupPositionY[H],HouseEnterPickupPositionZ[H],0,HouseExterior[H]);
HouseExitPickup[H] = CreateDynamicPickup(1273,0,HouseExitPickupPositionX[H],HouseExitPickupPositionY[H],HouseExitPickupPositionZ[H],HouseId[H],HouseInterior[H]);
HouseMapIcon[H] = CreateDynamicMapIcon(HouseEnterPickupPositionX[H],HouseEnterPickupPositionY[H],HouseEnterPickupPositionZ[H],31,1,0,HouseExterior[H]);
format(String,150,""COLOR_ORANGE"Dom Na Sprzedaż - Id: "COLOR_BLUE"%d\n"COLOR_ORANGE"%s\n"COLOR_ORANGE"Koszt: "COLOR_BLUE"%d$",HouseId[H],HouseName[H],HousePrice[H]);
HouseText3D[H] = CreateDynamic3DTextLabel(String,0xFFFFFFFF,HouseEnterPickupPositionX[H],HouseEnterPickupPositionY[H],HouseEnterPickupPositionZ[H],10);
}
Houses++;
}
if(!fexist(String)) continue;
}
return 1;
}
public OnPlayerConnect(playerid)
{
GetPlayerName(playerid,PlayerName[playerid],30);
return 1;
}
public OnPlayerEnterVehicle(playerid,vehicleid)
{
new String[150];
for(new H = 0; H < MAXIMAL_HOUSES; H++)
{
if(HouseVehicleId[H] == vehicleid)
{
if(strcmp(HouseOwner[H],PlayerName[playerid],false))
{
new Float:X;
new Float:Y;
new Float:Z;
GetPlayerPos(playerid,X,Y,Z);
SetPlayerPos(playerid,X,Y,Z);
format(String,150,""COLOR_RED"Nie możesz wsiąść do tego pojazdu, należy on do %s.",HouseOwner[H]);
SendClientMessage(playerid,0xFFFFFFFF,String);
}
break;
}
}
return 1;
}
public HouseLoad(Id,name[],value[])
{
INI_String("HouseName",HouseName[Id],30);
INI_Int("HouseExterior",HouseExterior[Id]);
INI_Int("HouseInterior",HouseInterior[Id]);
INI_Int("HousePrice",HousePrice[Id]);
INI_Int("HouseLocked",HouseLocked[Id]);
INI_Int("HouseOwned",HouseOwned[Id]);
INI_String("HouseOwner",HouseOwner[Id],30);
INI_Float("HouseEnterPickupPositionX",HouseEnterPickupPositionX[Id]);
INI_Float("HouseEnterPickupPositionY",HouseEnterPickupPositionY[Id]);
INI_Float("HouseEnterPickupPositionZ",HouseEnterPickupPositionZ[Id]);
INI_Float("HouseEnterPickupPositionA",HouseEnterPickupPositionA[Id]);
INI_Float("HouseExitPickupPositionX",HouseExitPickupPositionX[Id]);
INI_Float("HouseExitPickupPositionY",HouseExitPickupPositionY[Id]);
INI_Float("HouseExitPickupPositionZ",HouseExitPickupPositionZ[Id]);
INI_Float("HouseExitPickupPositionA",HouseExitPickupPositionA[Id]);
INI_Int("HouseVehicleModelId",HouseVehicleModelId[Id]);
INI_Float("HouseVehiclePositionX",HouseVehiclePositionX[Id]);
INI_Float("HouseVehiclePositionY",HouseVehiclePositionY[Id]);
INI_Float("HouseVehiclePositionZ",HouseVehiclePositionZ[Id]);
INI_Float("HouseVehiclePositionA",HouseVehiclePositionA[Id]);
INI_Int("HouseVehicleColor1",HouseVehicleColor1[Id]);
INI_Int("HouseVehicleColor2",HouseVehicleColor2[Id]);
INI_Int("HouseVehiclePaintJob",HouseVehiclePaintJob[Id]);
INI_Int("HouseVehicleComponent1",HouseVehicleComponent1[Id]);
INI_Int("HouseVehicleComponent2",HouseVehicleComponent2[Id]);
INI_Int("HouseVehicleComponent3",HouseVehicleComponent3[Id]);
INI_Int("HouseVehicleComponent4",HouseVehicleComponent4[Id]);
INI_Int("HouseVehicleComponent5",HouseVehicleComponent5[Id]);
INI_Int("HouseVehicleComponent6",HouseVehicleComponent6[Id]);
INI_Int("HouseVehicleComponent7",HouseVehicleComponent7[Id]);
INI_Int("HouseVehicleComponent8",HouseVehicleComponent8[Id]);
INI_Int("HouseVehicleComponent9",HouseVehicleComponent9[Id]);
INI_Int("HouseVehicleComponent10",HouseVehicleComponent10[Id]);
INI_Int("HouseVehicleComponent11",HouseVehicleComponent11[Id]);
INI_Int("HouseVehicleComponent12",HouseVehicleComponent12[Id]);
INI_Int("HouseVehicleComponent13",HouseVehicleComponent13[Id]);
INI_Int("HouseVehicleComponent14",HouseVehicleComponent14[Id]);
return 1;
}
stock AddVehicleComponents(VehicleId,...)
{
new Arguments;
Arguments = numargs();
for(new A = 1; A < Arguments; A++)
{
AddVehicleComponent(VehicleId,getarg(A,0));
}
return 1;
}
And file.