[Pedido] Animes para Server RP
#1

Bom galera queria uma FS que tenha poucos animes,nao que tenha 400 animes(oloko) mais tipo,queria so os basicos como na SS abaixo(tenho uma aqui mais ta so em amx),Pois estou editando um GM RP(baixado claro)



So com esses tipos de Animes e que para ver os Animes tem que digitar /animes,Nao й que sou preguiзoso mais eu nao acho em lugar nenhum uma FS que eu aceite,quero poucos animes.
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#2

Porque nгo os faz?
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#3

Quote:
Originally Posted by Etton
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Porque nгo os faz?
Pois eu nao sou scripter ,so uma miniatura de scripter,faзo menos coisas que as basicas...
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#4

E sendo uma "miniatura de script" vocк pretende codar um RP ?
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#5

Quote:
Originally Posted by Etton
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E sendo uma "miniatura de script" vocк pretende codar um RP ?
Cara eu so edito,nao estou fazendo,TU nao ta me ajudando!Vai ajudar ou nao?
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#6

Funзгo de animaзгo:
https://sampwiki.blast.hk/wiki/ApplyAnimation


Animaзхes:
https://sampwiki.blast.hk/wiki/Animations

Com isso vocк consegue fazer.
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#7

Vocк pode utilizar este: https://sampforum.blast.hk/showthread.php?tid=313122

Caso alguns deles nгo agrade-o faзa uma pequena modificaзгo
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#8

eu tenho 400 anims '--' tenso nй? kkk e so pesquisar no ****** FS 400 anims samp ke tu axa facil '--' tu edita e escolhe os anim ke kiser
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#9

Quote:
Originally Posted by Dwayne-Pheonix
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Vocк pode utilizar este: https://sampforum.blast.hk/showthread.php?tid=313122

Caso alguns deles nгo agrade-o faзa uma pequena modificaзгo
Vlw cara,me ajudo pra caramba,to Modificando,estou desativando alguns animes e editando o cmd de outros,vlw
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#10

Entaum cara,tava editando e Modificando Ele,Olha oque aconteceu

pawn Код:
C:\Users\Junior.Rodrigo-PC\AppData\Documents\My DAP Downloads\Sistema_de_Animes.pwn(41) : warning 217: loose indentation
C:\Users\Junior.Rodrigo-PC\AppData\Documents\My DAP Downloads\Sistema_de_Animes.pwn(138) : error 054: unmatched closing brace ("}")
C:\Users\Junior.Rodrigo-PC\AppData\Documents\My DAP Downloads\Sistema_de_Animes.pwn(163) : error 054: unmatched closing brace ("}")
C:\Users\Junior.Rodrigo-PC\AppData\Documents\My DAP Downloads\Sistema_de_Animes.pwn(659) : warning 203: symbol is never used: "strdialog"
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


2 Errors.
FS como esta depois que eu modifiquei
pawn Код:
/*

    FilterScript Sistema de Animes
        Direito autoriais: WeenSoares
        Contato: weensoares@live.com

*/

//=============== INCLUDES ================//
#include <a_samp>
#include <zcmd>
#include <sscanf2>
//=============== NEW ================//
new anims[5];
new strdialog[750];//Total de Cйlulas 737, arrendondei :)
//=============== DEFINE ================//
#define SPECIAL_ACTION_PISSING 68
#define COLOR_RED 0xAA3333AA
#define ANIMES 911
//=============== ON‌FILTERSCRIPTINIT ================//
public OnFilterScriptInit()
{

    print("******************************************************");
    print("*        [FilterScript] Sistema de Animes            *\n");
    print("*                   Carregando...                    *\n\n");
    print("*                  Carregado 100%.                   *");
    print("******************************************************");
    return 1;
}
//=============== ANIMAЗХES ================//
    CMD:animes(playerid)
    {
    SendClientMessage(playerid, COLOR_RED, "|=======================[Animes]=======================|");
    SendClientMessage(playerid, COLOR_RED, "| Traduzido e Modificado Por: Junior                   |");
    SendClientMessage(playerid, COLOR_RED, "|=======================[Animes]=======================|");
    SendClientMessage(playerid, COLOR_RED, "| /Handsup /cellin /cellout /bebado /crossarms /deitar |");
    SendClientMessage(playerid, COLOR_RED, "| /vomitar /overdose /gro /falar /sentar /dance /mijar |");
    SendClientMessage(playerid, COLOR_RED, "| /fumar                                               |");
    SendClientMessage(playerid, COLOR_RED, "|=======================[Animes]=======================|");
   
return 1;
    }
    /*CMD:carjacked1(playerid)
    {
        ApplyAnimation(playerid,"PED","CAR_jackedLHS",4.0,0,1,1,1,0);
        return 1;
    }
    CMD:carjacked2(playerid)
    {
        ApplyAnimation(playerid,"PED","CAR_jackedRHS",4.0,0,1,1,1,0);
        return 1;
    }*/

    CMD:handsup(playerid)
    {
        ApplyAnimation(playerid, "ROB_BANK","SHP_HandsUp_Scr", 4.0, 0, 1, 1, 1, 0);
        return 1;
    }
    CMD:cellin(playerid)
    {
        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
        return 1;
    }
    CMD:cellout(playerid)
    {
        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
        return 1;
    }
    CMD:bebado(playerid)
    {
        ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
        return 1;
    }
    /*CMD:bomb(playerid)
    {
        ClearAnimations(playerid);
        ApplyAnimation(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
        return 1;
    }
    CMD:getarrested(playerid)
    {
        ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);
        return 1;
    }
    CMD:laugh(playerid)
    {
        ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0);
        return 1;
    }
    CMD:lookout(playerid)
    {
        ApplyAnimation(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0);
        return 1;
    }
    CMD:robman(playerid)
    {
        ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0);
        return 1;
    }*/

    CMD:crossarms(playerid)
    {
        ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1);
        return 1;
    }
    CMD:deitar(playerid)
    {
        ApplyAnimation(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0);
        return 1;
    }
    /*CMD:hide(playerid)
    {
        ApplyAnimation(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0);
        return 1;
    }*/

    CMD:vomitar(playerid)
    {
        ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0);
        return 1;
    }
    /*CMD:eat(playerid)
    {
        ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0);
        return 1;
    }
    CMD:wave(playerid)
    {
        ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0);
        return 1;
    }
    CMD:slapass(playerid)
    {
        ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0);
        return 1;
    }
    CMD:deal(playerid)
    {
        ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0);
        return 1;
    */
}
    CMD:overdose(playerid)
    {
        ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
        return 1;
    }
    CMD:gro(playerid)
    {
        ApplyAnimation(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
        return 1;
    }
    CMD:falar(playerid)
    {
        ApplyAnimation(playerid,"PED","IDLE_CHAT",4.0,1,0,0,1,1);
        return 1;
    }
    /*CMD:fucku(playerid)
    {
        ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:taichi(playerid)
    {
        ApplyAnimation(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
        return 1;
    */
}
    CMD:sentar(playerid)
    {
        ApplyAnimation(playerid,"PED","SEAT_down",4.1,0,1,1,1,0);
        return 1;
    }
    /*CMD:fall(playerid)
    {
        ApplyAnimation(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
        return 1;
    }
    CMD:fallback(playerid)
    {
        ApplyAnimation(playerid, "PED","FLOOR_hit_f", 4.0, 1, 0, 0, 0, 0);
        return 1;
    }
    CMD:kiss(playerid)
    {
        ApplyAnimation(playerid, "KISSING", "Playa_Kiss_02", 3.0, 1, 1, 1, 1, 0);
        return 1;
    }
    CMD:injured(playerid)
    {
        ApplyAnimation(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
        return 1;
    }
    CMD:push(playerid)
    {
        ApplyAnimation(playerid,"GANGS","shake_cara",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:akick(playerid)
    {
        ApplyAnimation(playerid,"POLICE","Door_Kick",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:lowbodypush(playerid)
    {
        ApplyAnimation(playerid,"GANGS","shake_carSH",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:spray(playerid)
    {
        ApplyAnimation(playerid,"SPRAYCAN","spraycan_full",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:headbutt(playerid)
    {
        ApplyAnimation(playerid,"WAYFARER","WF_Fwd",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:hoodfrisked(playerid)
    {
         ApplyAnimation(playerid,"POLICE","crm_drgbst_01",4.0,0,1,1,1,0);
         return 1;
    }
    CMD:lightcig(playerid)
    {
         ApplyAnimation(playerid,"SMOKING","M_smk_in",3.0,0,0,0,0,0);
         return 1;
    }
    CMD:tapcig(playerid)
    {
         ApplyAnimation(playerid,"SMOKING","M_smk_tap",3.0,0,0,0,0,0);
         return 1;
    }
    CMD:bat(playerid)
    {
         ApplyAnimation(playerid,"BASEBALL","Bat_IDLE",4.0,1,1,1,1,0);
         return 1;
    }
    CMD:box(playerid)
    {
         ApplyAnimation(playerid,"GYMNASIUM","GYMshadowbox",4.0,1,1,1,1,0);
         return 1;
    }
    CMD:lay2(playerid)
    {
         ApplyAnimation(playerid,"SUNBATHE","Lay_Bac_in",3.0,0,1,1,1,0);
         return 1;
    }
    CMD:chant(playerid)
    {
         ApplyAnimation(playerid,"RIOT","RIOT_CHANT",4.0,1,1,1,1,0);
         return 1;
    }
    CMD:finger(playerid)
    {
         ApplyAnimation(playerid,"RIOT","RIOT_FUKU",2.0,0,0,0,0,0);
         return 1;
    }
    CMD:shouting(playerid)
    {
         ApplyAnimation(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
         return 1;
    }
    CMD:cop(playerid)
    {
         ApplyAnimation(playerid,"SWORD","sword_block",50.0,0,1,1,1,1);
         return 1;
    }
    CMD:elbow(playerid)
    {
         ApplyAnimation(playerid,"FIGHT_D","FightD_3",4.0,0,1,1,0,0);
         return 1;
    }
    CMD:kneekick(playerid)
    {
         ApplyAnimation(playerid,"FIGHT_D","FightD_2",4.0,0,1,1,0,0);
         return 1;
    }
    CMD:fstance(playerid)
    {
         ApplyAnimation(playerid,"FIGHT_D","FightD_IDLE",4.0,1,1,1,1,0);
         return 1;
    }
    CMD:gpunch(playerid)
    {
         ApplyAnimation(playerid,"FIGHT_B","FightB_G",4.0,0,0,0,0,0);
         return 1;
    }
    CMD:airkick(playerid)
    {
         ApplyAnimation(playerid,"FIGHT_C","FightC_M",4.0,0,1,1,0,0);
         return 1;
    }
    CMD:gkick(playerid)
    {
         ApplyAnimation(playerid,"FIGHT_D","FightD_G",4.0,0,0,0,0,0);
         return 1;
    }
    CMD:lowthrow(playerid)
    {
         ApplyAnimation(playerid,"GRENADE","WEAPON_throwu",3.0,0,0,0,0,0);
         return 1;
    }
    CMD:highthrow(playerid)
    {
         ApplyAnimation(playerid,"GRENADE","WEAPON_throw",4.0,0,0,0,0,0);
         return 1;
    }
    CMD:dealstance(playerid)
    {
         ApplyAnimation(playerid,"DEALER","DEALER_IDLE",4.0,1,0,0,0,0);
         return 1;
    }*/

    CMD:mijar(playerid)
    {
         SetPlayerSpecialAction(playerid, SPECIAL_ACTION_PISSING);
         return 1;
    }
    /*CMD:medic(playerid)
    {
        ApplyAnimation(playerid,"MEDIC","CPR",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:koface(playerid)
    {
        ApplyAnimation(playerid,"PED","KO_shot_face",4.0,0,1,1,1,0);
        return 1;
    }
    CMD:kostomach(playerid)
    {
        ApplyAnimation(playerid,"PED","KO_shot_stom",4.0,0,1,1,1,0);
        return 1;
    }
    CMD:lifejump(playerid)
    {
        ApplyAnimation(playerid,"PED","EV_dive",4.0,0,1,1,1,0);
        return 1;
    }
    CMD:exhaust(playerid)
    {
        ApplyAnimation(playerid,"PED","IDLE_tired",3.0,1,0,0,0,0);
        return 1;
    }
    CMD:leftslap(playerid)
    {
        ApplyAnimation(playerid,"PED","BIKE_elbowL",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:rollfall(playerid)
    {
        ApplyAnimation(playerid,"PED","BIKE_fallR",4.0,0,1,1,1,0);
        return 1;
    }
    CMD:carlock(playerid)
    {
        ApplyAnimation(playerid,"PED","CAR_doorlocked_LHS",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:rcarjack1(playerid)
    {
        ApplyAnimation(playerid,"PED","CAR_pulloutL_LHS",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:lcarjack1(playerid)
    {
        ApplyAnimation(playerid,"PED","CAR_pulloutL_RHS",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:rcarjack2(playerid)
    {
        ApplyAnimation(playerid,"PED","CAR_pullout_LHS",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:lcarjack2(playerid)
    {
        ApplyAnimation(playerid,"PED","CAR_pullout_RHS",4.0,0,0,0,0,0);
        return 1;
    }*/

    CMD:fumar(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /fumar [1-4]");
        }
        else
        {
            if(strcmp(anims, "0", true) == 0)
            {
                SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /fumar [1-4]");
            }
            if(strcmp(anims, "1", true) == 0)
            {
                ApplyAnimation(playerid,"SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0);
            }
            if(strcmp(anims, "2", true) == 0)
            {
                ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
            }
            if(strcmp(anims, "3", true) == 0)
            {
                ApplyAnimation(playerid,"SMOKING","M_smkstnd_loop", 4.0, 1, 0, 0, 0, 0);
            }
            if(strcmp(anims, "4", true) == 0)
            {
                ApplyAnimation(playerid,"SMOKING","M_smk_out", 4.0, 1, 0, 0, 0, 0);
            }
        }
        return 1;
    }
/*  CMD:sup(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /sup [1-3]");
        }
        else
        {
            if(strcmp(anims, "1", true) == 0)
            {
                ApplyAnimation(playerid,"GANGS","hndshkba",4.0,0,0,0,0,0);
            }
            if(strcmp(anims, "2", true) == 0)
            {
                ApplyAnimation(playerid,"GANGS","hndshkda",4.0,0,0,0,0,0);
            }
            if(strcmp(anims, "3", true) == 0)
            {
                ApplyAnimation(playerid,"GANGS","hndshkfa_swt",4.0,0,0,0,0,0);
            }
        }
        return 1;
    }
    CMD:rap(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /rap [1-4]");
        }
        else
        {
            if(strcmp(anims, "1", true) == 0)
            {
                ApplyAnimation(playerid,"RAPPING","RAP_A_Loop",4.0,1,0,0,0,0);
            }
            if(strcmp(anims, "2", true) == 0)
            {
                ApplyAnimation(playerid,"RAPPING","RAP_C_Loop",4.0,1,0,0,0,0);
            }
            if(strcmp(anims, "3", true) == 0)
            {
                ApplyAnimation(playerid,"GANGS","prtial_gngtlkD",4.0,1,0,0,0,0);
            }
            if(strcmp(anims, "4", true) == 0)
            {
                ApplyAnimation(playerid,"GANGS","prtial_gngtlkH",4.0,1,0,0,1,1);
            }
        }
        return 1;
    }
    CMD:knife(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /knife [1-4]");
        }
        else
        {
            if(strcmp(anims, "1", true) == 0)
            {
                ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.0,0,1,1,1,0);
            }
            if(strcmp(anims, "2", true) == 0)
            {
                ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Die",4.0,0,1,1,1,0);
            }
            if(strcmp(anims, "3", true) == 0)
            {
                ApplyAnimation(playerid,"KNIFE","KILL_Knife_Player",4.0,0,0,0,0,0);
            }
            if(strcmp(anims, "4", true) == 0)
            {
                ApplyAnimation(playerid,"KNIFE","KILL_Partial",4.0,0,1,1,1,1);
            }
        }
        return 1;
    }
    CMD:basket(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /knife [1-6]");
        }
        else
        {
            if(strcmp(anims, "1", true) == 0)
            {
                ApplyAnimation(playerid,"BSKTBALL","BBALL_idleloop",4.0,1,0,0,0,0);
            }
            if(strcmp(anims, "2", true) == 0)
            {
                ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
            }
            if(strcmp(anims, "3", true) == 0)
            {
                ApplyAnimation(playerid,"BSKTBALL","BBALL_pickup",4.0,0,0,0,0,0);
            }
            if(strcmp(anims, "4", true) == 0)
            {
                ApplyAnimation(playerid,"BSKTBALL","BBALL_run",4.1,1,1,1,1,1);
            }
            if(strcmp(anims, "5", true) == 0)
            {
                ApplyAnimation(playerid,"BSKTBALL","BBALL_def_loop",4.0,1,0,0,0,0);
            }
            if(strcmp(anims, "6", true) == 0)
            {
                ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk",4.0,1,0,0,0,0);
            }
        }
        return 1;
    }
    CMD:reload(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /reload [deagle/smg/ak/m4]");
        }
        else
        {
            if(strcmp(anims, "deagle", true) == 0)
            {
                ApplyAnimation(playerid,"COLT45","colt45_reload",4.0,0,0,0,0,1);
            }
            if(strcmp(anims, "smg", true) == 0 || strcmp(anims, "ak", true) == 0 || strcmp(anims, "m4", true) == 0)
            {
                ApplyAnimation(playerid,"UZI","UZI_reload",4.0,0,0,0,0,0);
            }
        }
        return 1;
    }
    CMD:gwalk(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /gwalk [1-2]");
        }
        else
        {
            if(strcmp(anims, "1", true) == 0)
            {
                ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
            }
            if(strcmp(anims, "2", true) == 0)
            {
                ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
            }
        }
        return 1;
    }
    CMD:aim(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /aim [1-3]");
        }
        else
        {
            if(strcmp(anims, "1", true) == 0)
            {
                ApplyAnimation(playerid,"PED","gang_gunstand",4.0,1,1,1,1,1);
            }
            if(strcmp(anims, "2", true) == 0)
            {
                ApplyAnimation(playerid,"PED","Driveby_L",4.0,0,1,1,1,1);
            }
            if(strcmp(anims, "3", true) == 0)
            {
                ApplyAnimation(playerid,"PED","Driveby_R",4.0,0,1,1,1,1);
            }
        }
        return 1;
    }
    CMD:lean(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /lean [1-2]");
        }
        else
        {
            if(strcmp(anims, "1", true) == 0)
            {
                ApplyAnimation(playerid,"GANGS","leanIDLE",4.0,0,1,1,1,0);
            }
            if(strcmp(anims, "2", true) == 0)
            {
                ApplyAnimation(playerid,"MISC","Plyrlean_loop",4.0,0,1,1,1,0);
            }
        }
        return 1;
    }
    CMD:strip(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /strip [a-g]");
        }
        else
        {
            if(strcmp(anims, "a", true) == 0)
            {
                ApplyAnimation(playerid,"STRIP", "strip_A", 4.1, 1, 1, 1, 1, 1 );
            }
            if(strcmp(anims, "b", true) == 0)
            {
                ApplyAnimation(playerid,"STRIP", "strip_B", 4.1, 1, 1, 1, 1, 1 );
            }
            if(strcmp(anims, "c", true) == 0)
            {
                ApplyAnimation(playerid,"STRIP", "strip_C", 4.1, 1, 1, 1, 1, 1 );
            }
            if(strcmp(anims, "d", true) == 0)
            {
                ApplyAnimation(playerid,"STRIP", "strip_D", 4.1, 1, 1, 1, 1, 1 );
            }
            if(strcmp(anims, "e", true) == 0)
            {
                ApplyAnimation(playerid,"STRIP", "strip_E", 4.1, 1, 1, 1, 1, 1 );
            }
            if(strcmp(anims, "f", true) == 0)
            {
                ApplyAnimation(playerid,"STRIP", "strip_F", 4.1, 1, 1, 1, 1, 1 );
            }
            if(strcmp(anims, "g", true) == 0)
            {
                ApplyAnimation(playerid,"STRIP", "strip_G", 4.1, 1, 1, 1, 1, 1 );
            }
        }
        return 1;
    }*/

    CMD:dance(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /dance [1-3]");
        }
        else
        {
            if(strcmp(anims, "1", true) == 0)
            {
                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
            }
            if(strcmp(anims, "2", true) == 0)
            {
                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
            }
            if(strcmp(anims, "3", true) == 0)
            {
                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
            }
        }
        return 1;
    }
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