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[Pedido] Animes para Server RP - Printable Version

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+---- Thread: [Pedido] Animes para Server RP (/showthread.php?tid=414410)



Animes para Server RP - JuniorRock - 09.02.2013

Bom galera queria uma FS que tenha poucos animes,nao que tenha 400 animes(oloko) mais tipo,queria so os basicos como na SS abaixo(tenho uma aqui mais ta so em amx),Pois estou editando um GM RP(baixado claro)



So com esses tipos de Animes e que para ver os Animes tem que digitar /animes,Nao й que sou preguiзoso mais eu nao acho em lugar nenhum uma FS que eu aceite,quero poucos animes.


Re: Animes para Server RP - Etton - 09.02.2013

Porque nгo os faz?


Re: Animes para Server RP - JuniorRock - 09.02.2013

Quote:
Originally Posted by Etton
Посмотреть сообщение
Porque nгo os faz?
Pois eu nao sou scripter ,so uma miniatura de scripter,faзo menos coisas que as basicas...


Re: Animes para Server RP - Etton - 09.02.2013

E sendo uma "miniatura de script" vocк pretende codar um RP ?


Re: Animes para Server RP - JuniorRock - 09.02.2013

Quote:
Originally Posted by Etton
Посмотреть сообщение
E sendo uma "miniatura de script" vocк pretende codar um RP ?
Cara eu so edito,nao estou fazendo,TU nao ta me ajudando!Vai ajudar ou nao?


Re: Animes para Server RP - Etton - 09.02.2013

Funзгo de animaзгo:
https://sampwiki.blast.hk/wiki/ApplyAnimation


Animaзхes:
https://sampwiki.blast.hk/wiki/Animations

Com isso vocк consegue fazer.


Re: Animes para Server RP - Dwayne-Pheonix - 09.02.2013

Vocк pode utilizar este: https://sampforum.blast.hk/showthread.php?tid=313122

Caso alguns deles nгo agrade-o faзa uma pequena modificaзгo


Re: Animes para Server RP - brayon1997 - 09.02.2013

eu tenho 400 anims '--' tenso nй? kkk e so pesquisar no ****** FS 400 anims samp ke tu axa facil '--' tu edita e escolhe os anim ke kiser


Re: Animes para Server RP - JuniorRock - 09.02.2013

Quote:
Originally Posted by Dwayne-Pheonix
Посмотреть сообщение
Vocк pode utilizar este: https://sampforum.blast.hk/showthread.php?tid=313122

Caso alguns deles nгo agrade-o faзa uma pequena modificaзгo
Vlw cara,me ajudo pra caramba,to Modificando,estou desativando alguns animes e editando o cmd de outros,vlw


Re: Animes para Server RP - JuniorRock - 09.02.2013

Entaum cara,tava editando e Modificando Ele,Olha oque aconteceu

pawn Код:
C:\Users\Junior.Rodrigo-PC\AppData\Documents\My DAP Downloads\Sistema_de_Animes.pwn(41) : warning 217: loose indentation
C:\Users\Junior.Rodrigo-PC\AppData\Documents\My DAP Downloads\Sistema_de_Animes.pwn(138) : error 054: unmatched closing brace ("}")
C:\Users\Junior.Rodrigo-PC\AppData\Documents\My DAP Downloads\Sistema_de_Animes.pwn(163) : error 054: unmatched closing brace ("}")
C:\Users\Junior.Rodrigo-PC\AppData\Documents\My DAP Downloads\Sistema_de_Animes.pwn(659) : warning 203: symbol is never used: "strdialog"
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


2 Errors.
FS como esta depois que eu modifiquei
pawn Код:
/*

    FilterScript Sistema de Animes
        Direito autoriais: WeenSoares
        Contato: weensoares@live.com

*/

//=============== INCLUDES ================//
#include <a_samp>
#include <zcmd>
#include <sscanf2>
//=============== NEW ================//
new anims[5];
new strdialog[750];//Total de Cйlulas 737, arrendondei :)
//=============== DEFINE ================//
#define SPECIAL_ACTION_PISSING 68
#define COLOR_RED 0xAA3333AA
#define ANIMES 911
//=============== ON‌FILTERSCRIPTINIT ================//
public OnFilterScriptInit()
{

    print("******************************************************");
    print("*        [FilterScript] Sistema de Animes            *\n");
    print("*                   Carregando...                    *\n\n");
    print("*                  Carregado 100%.                   *");
    print("******************************************************");
    return 1;
}
//=============== ANIMAЗХES ================//
    CMD:animes(playerid)
    {
    SendClientMessage(playerid, COLOR_RED, "|=======================[Animes]=======================|");
    SendClientMessage(playerid, COLOR_RED, "| Traduzido e Modificado Por: Junior                   |");
    SendClientMessage(playerid, COLOR_RED, "|=======================[Animes]=======================|");
    SendClientMessage(playerid, COLOR_RED, "| /Handsup /cellin /cellout /bebado /crossarms /deitar |");
    SendClientMessage(playerid, COLOR_RED, "| /vomitar /overdose /gro /falar /sentar /dance /mijar |");
    SendClientMessage(playerid, COLOR_RED, "| /fumar                                               |");
    SendClientMessage(playerid, COLOR_RED, "|=======================[Animes]=======================|");
   
return 1;
    }
    /*CMD:carjacked1(playerid)
    {
        ApplyAnimation(playerid,"PED","CAR_jackedLHS",4.0,0,1,1,1,0);
        return 1;
    }
    CMD:carjacked2(playerid)
    {
        ApplyAnimation(playerid,"PED","CAR_jackedRHS",4.0,0,1,1,1,0);
        return 1;
    }*/

    CMD:handsup(playerid)
    {
        ApplyAnimation(playerid, "ROB_BANK","SHP_HandsUp_Scr", 4.0, 0, 1, 1, 1, 0);
        return 1;
    }
    CMD:cellin(playerid)
    {
        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
        return 1;
    }
    CMD:cellout(playerid)
    {
        SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
        return 1;
    }
    CMD:bebado(playerid)
    {
        ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
        return 1;
    }
    /*CMD:bomb(playerid)
    {
        ClearAnimations(playerid);
        ApplyAnimation(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0);
        return 1;
    }
    CMD:getarrested(playerid)
    {
        ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);
        return 1;
    }
    CMD:laugh(playerid)
    {
        ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0);
        return 1;
    }
    CMD:lookout(playerid)
    {
        ApplyAnimation(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0);
        return 1;
    }
    CMD:robman(playerid)
    {
        ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0);
        return 1;
    }*/

    CMD:crossarms(playerid)
    {
        ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1);
        return 1;
    }
    CMD:deitar(playerid)
    {
        ApplyAnimation(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0);
        return 1;
    }
    /*CMD:hide(playerid)
    {
        ApplyAnimation(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0);
        return 1;
    }*/

    CMD:vomitar(playerid)
    {
        ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0);
        return 1;
    }
    /*CMD:eat(playerid)
    {
        ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0);
        return 1;
    }
    CMD:wave(playerid)
    {
        ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0);
        return 1;
    }
    CMD:slapass(playerid)
    {
        ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0);
        return 1;
    }
    CMD:deal(playerid)
    {
        ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0);
        return 1;
    */
}
    CMD:overdose(playerid)
    {
        ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
        return 1;
    }
    CMD:gro(playerid)
    {
        ApplyAnimation(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
        return 1;
    }
    CMD:falar(playerid)
    {
        ApplyAnimation(playerid,"PED","IDLE_CHAT",4.0,1,0,0,1,1);
        return 1;
    }
    /*CMD:fucku(playerid)
    {
        ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:taichi(playerid)
    {
        ApplyAnimation(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
        return 1;
    */
}
    CMD:sentar(playerid)
    {
        ApplyAnimation(playerid,"PED","SEAT_down",4.1,0,1,1,1,0);
        return 1;
    }
    /*CMD:fall(playerid)
    {
        ApplyAnimation(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
        return 1;
    }
    CMD:fallback(playerid)
    {
        ApplyAnimation(playerid, "PED","FLOOR_hit_f", 4.0, 1, 0, 0, 0, 0);
        return 1;
    }
    CMD:kiss(playerid)
    {
        ApplyAnimation(playerid, "KISSING", "Playa_Kiss_02", 3.0, 1, 1, 1, 1, 0);
        return 1;
    }
    CMD:injured(playerid)
    {
        ApplyAnimation(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
        return 1;
    }
    CMD:push(playerid)
    {
        ApplyAnimation(playerid,"GANGS","shake_cara",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:akick(playerid)
    {
        ApplyAnimation(playerid,"POLICE","Door_Kick",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:lowbodypush(playerid)
    {
        ApplyAnimation(playerid,"GANGS","shake_carSH",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:spray(playerid)
    {
        ApplyAnimation(playerid,"SPRAYCAN","spraycan_full",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:headbutt(playerid)
    {
        ApplyAnimation(playerid,"WAYFARER","WF_Fwd",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:hoodfrisked(playerid)
    {
         ApplyAnimation(playerid,"POLICE","crm_drgbst_01",4.0,0,1,1,1,0);
         return 1;
    }
    CMD:lightcig(playerid)
    {
         ApplyAnimation(playerid,"SMOKING","M_smk_in",3.0,0,0,0,0,0);
         return 1;
    }
    CMD:tapcig(playerid)
    {
         ApplyAnimation(playerid,"SMOKING","M_smk_tap",3.0,0,0,0,0,0);
         return 1;
    }
    CMD:bat(playerid)
    {
         ApplyAnimation(playerid,"BASEBALL","Bat_IDLE",4.0,1,1,1,1,0);
         return 1;
    }
    CMD:box(playerid)
    {
         ApplyAnimation(playerid,"GYMNASIUM","GYMshadowbox",4.0,1,1,1,1,0);
         return 1;
    }
    CMD:lay2(playerid)
    {
         ApplyAnimation(playerid,"SUNBATHE","Lay_Bac_in",3.0,0,1,1,1,0);
         return 1;
    }
    CMD:chant(playerid)
    {
         ApplyAnimation(playerid,"RIOT","RIOT_CHANT",4.0,1,1,1,1,0);
         return 1;
    }
    CMD:finger(playerid)
    {
         ApplyAnimation(playerid,"RIOT","RIOT_FUKU",2.0,0,0,0,0,0);
         return 1;
    }
    CMD:shouting(playerid)
    {
         ApplyAnimation(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
         return 1;
    }
    CMD:cop(playerid)
    {
         ApplyAnimation(playerid,"SWORD","sword_block",50.0,0,1,1,1,1);
         return 1;
    }
    CMD:elbow(playerid)
    {
         ApplyAnimation(playerid,"FIGHT_D","FightD_3",4.0,0,1,1,0,0);
         return 1;
    }
    CMD:kneekick(playerid)
    {
         ApplyAnimation(playerid,"FIGHT_D","FightD_2",4.0,0,1,1,0,0);
         return 1;
    }
    CMD:fstance(playerid)
    {
         ApplyAnimation(playerid,"FIGHT_D","FightD_IDLE",4.0,1,1,1,1,0);
         return 1;
    }
    CMD:gpunch(playerid)
    {
         ApplyAnimation(playerid,"FIGHT_B","FightB_G",4.0,0,0,0,0,0);
         return 1;
    }
    CMD:airkick(playerid)
    {
         ApplyAnimation(playerid,"FIGHT_C","FightC_M",4.0,0,1,1,0,0);
         return 1;
    }
    CMD:gkick(playerid)
    {
         ApplyAnimation(playerid,"FIGHT_D","FightD_G",4.0,0,0,0,0,0);
         return 1;
    }
    CMD:lowthrow(playerid)
    {
         ApplyAnimation(playerid,"GRENADE","WEAPON_throwu",3.0,0,0,0,0,0);
         return 1;
    }
    CMD:highthrow(playerid)
    {
         ApplyAnimation(playerid,"GRENADE","WEAPON_throw",4.0,0,0,0,0,0);
         return 1;
    }
    CMD:dealstance(playerid)
    {
         ApplyAnimation(playerid,"DEALER","DEALER_IDLE",4.0,1,0,0,0,0);
         return 1;
    }*/

    CMD:mijar(playerid)
    {
         SetPlayerSpecialAction(playerid, SPECIAL_ACTION_PISSING);
         return 1;
    }
    /*CMD:medic(playerid)
    {
        ApplyAnimation(playerid,"MEDIC","CPR",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:koface(playerid)
    {
        ApplyAnimation(playerid,"PED","KO_shot_face",4.0,0,1,1,1,0);
        return 1;
    }
    CMD:kostomach(playerid)
    {
        ApplyAnimation(playerid,"PED","KO_shot_stom",4.0,0,1,1,1,0);
        return 1;
    }
    CMD:lifejump(playerid)
    {
        ApplyAnimation(playerid,"PED","EV_dive",4.0,0,1,1,1,0);
        return 1;
    }
    CMD:exhaust(playerid)
    {
        ApplyAnimation(playerid,"PED","IDLE_tired",3.0,1,0,0,0,0);
        return 1;
    }
    CMD:leftslap(playerid)
    {
        ApplyAnimation(playerid,"PED","BIKE_elbowL",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:rollfall(playerid)
    {
        ApplyAnimation(playerid,"PED","BIKE_fallR",4.0,0,1,1,1,0);
        return 1;
    }
    CMD:carlock(playerid)
    {
        ApplyAnimation(playerid,"PED","CAR_doorlocked_LHS",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:rcarjack1(playerid)
    {
        ApplyAnimation(playerid,"PED","CAR_pulloutL_LHS",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:lcarjack1(playerid)
    {
        ApplyAnimation(playerid,"PED","CAR_pulloutL_RHS",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:rcarjack2(playerid)
    {
        ApplyAnimation(playerid,"PED","CAR_pullout_LHS",4.0,0,0,0,0,0);
        return 1;
    }
    CMD:lcarjack2(playerid)
    {
        ApplyAnimation(playerid,"PED","CAR_pullout_RHS",4.0,0,0,0,0,0);
        return 1;
    }*/

    CMD:fumar(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /fumar [1-4]");
        }
        else
        {
            if(strcmp(anims, "0", true) == 0)
            {
                SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /fumar [1-4]");
            }
            if(strcmp(anims, "1", true) == 0)
            {
                ApplyAnimation(playerid,"SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0);
            }
            if(strcmp(anims, "2", true) == 0)
            {
                ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
            }
            if(strcmp(anims, "3", true) == 0)
            {
                ApplyAnimation(playerid,"SMOKING","M_smkstnd_loop", 4.0, 1, 0, 0, 0, 0);
            }
            if(strcmp(anims, "4", true) == 0)
            {
                ApplyAnimation(playerid,"SMOKING","M_smk_out", 4.0, 1, 0, 0, 0, 0);
            }
        }
        return 1;
    }
/*  CMD:sup(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /sup [1-3]");
        }
        else
        {
            if(strcmp(anims, "1", true) == 0)
            {
                ApplyAnimation(playerid,"GANGS","hndshkba",4.0,0,0,0,0,0);
            }
            if(strcmp(anims, "2", true) == 0)
            {
                ApplyAnimation(playerid,"GANGS","hndshkda",4.0,0,0,0,0,0);
            }
            if(strcmp(anims, "3", true) == 0)
            {
                ApplyAnimation(playerid,"GANGS","hndshkfa_swt",4.0,0,0,0,0,0);
            }
        }
        return 1;
    }
    CMD:rap(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /rap [1-4]");
        }
        else
        {
            if(strcmp(anims, "1", true) == 0)
            {
                ApplyAnimation(playerid,"RAPPING","RAP_A_Loop",4.0,1,0,0,0,0);
            }
            if(strcmp(anims, "2", true) == 0)
            {
                ApplyAnimation(playerid,"RAPPING","RAP_C_Loop",4.0,1,0,0,0,0);
            }
            if(strcmp(anims, "3", true) == 0)
            {
                ApplyAnimation(playerid,"GANGS","prtial_gngtlkD",4.0,1,0,0,0,0);
            }
            if(strcmp(anims, "4", true) == 0)
            {
                ApplyAnimation(playerid,"GANGS","prtial_gngtlkH",4.0,1,0,0,1,1);
            }
        }
        return 1;
    }
    CMD:knife(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /knife [1-4]");
        }
        else
        {
            if(strcmp(anims, "1", true) == 0)
            {
                ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.0,0,1,1,1,0);
            }
            if(strcmp(anims, "2", true) == 0)
            {
                ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Die",4.0,0,1,1,1,0);
            }
            if(strcmp(anims, "3", true) == 0)
            {
                ApplyAnimation(playerid,"KNIFE","KILL_Knife_Player",4.0,0,0,0,0,0);
            }
            if(strcmp(anims, "4", true) == 0)
            {
                ApplyAnimation(playerid,"KNIFE","KILL_Partial",4.0,0,1,1,1,1);
            }
        }
        return 1;
    }
    CMD:basket(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /knife [1-6]");
        }
        else
        {
            if(strcmp(anims, "1", true) == 0)
            {
                ApplyAnimation(playerid,"BSKTBALL","BBALL_idleloop",4.0,1,0,0,0,0);
            }
            if(strcmp(anims, "2", true) == 0)
            {
                ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
            }
            if(strcmp(anims, "3", true) == 0)
            {
                ApplyAnimation(playerid,"BSKTBALL","BBALL_pickup",4.0,0,0,0,0,0);
            }
            if(strcmp(anims, "4", true) == 0)
            {
                ApplyAnimation(playerid,"BSKTBALL","BBALL_run",4.1,1,1,1,1,1);
            }
            if(strcmp(anims, "5", true) == 0)
            {
                ApplyAnimation(playerid,"BSKTBALL","BBALL_def_loop",4.0,1,0,0,0,0);
            }
            if(strcmp(anims, "6", true) == 0)
            {
                ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk",4.0,1,0,0,0,0);
            }
        }
        return 1;
    }
    CMD:reload(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /reload [deagle/smg/ak/m4]");
        }
        else
        {
            if(strcmp(anims, "deagle", true) == 0)
            {
                ApplyAnimation(playerid,"COLT45","colt45_reload",4.0,0,0,0,0,1);
            }
            if(strcmp(anims, "smg", true) == 0 || strcmp(anims, "ak", true) == 0 || strcmp(anims, "m4", true) == 0)
            {
                ApplyAnimation(playerid,"UZI","UZI_reload",4.0,0,0,0,0,0);
            }
        }
        return 1;
    }
    CMD:gwalk(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /gwalk [1-2]");
        }
        else
        {
            if(strcmp(anims, "1", true) == 0)
            {
                ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
            }
            if(strcmp(anims, "2", true) == 0)
            {
                ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
            }
        }
        return 1;
    }
    CMD:aim(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /aim [1-3]");
        }
        else
        {
            if(strcmp(anims, "1", true) == 0)
            {
                ApplyAnimation(playerid,"PED","gang_gunstand",4.0,1,1,1,1,1);
            }
            if(strcmp(anims, "2", true) == 0)
            {
                ApplyAnimation(playerid,"PED","Driveby_L",4.0,0,1,1,1,1);
            }
            if(strcmp(anims, "3", true) == 0)
            {
                ApplyAnimation(playerid,"PED","Driveby_R",4.0,0,1,1,1,1);
            }
        }
        return 1;
    }
    CMD:lean(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /lean [1-2]");
        }
        else
        {
            if(strcmp(anims, "1", true) == 0)
            {
                ApplyAnimation(playerid,"GANGS","leanIDLE",4.0,0,1,1,1,0);
            }
            if(strcmp(anims, "2", true) == 0)
            {
                ApplyAnimation(playerid,"MISC","Plyrlean_loop",4.0,0,1,1,1,0);
            }
        }
        return 1;
    }
    CMD:strip(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /strip [a-g]");
        }
        else
        {
            if(strcmp(anims, "a", true) == 0)
            {
                ApplyAnimation(playerid,"STRIP", "strip_A", 4.1, 1, 1, 1, 1, 1 );
            }
            if(strcmp(anims, "b", true) == 0)
            {
                ApplyAnimation(playerid,"STRIP", "strip_B", 4.1, 1, 1, 1, 1, 1 );
            }
            if(strcmp(anims, "c", true) == 0)
            {
                ApplyAnimation(playerid,"STRIP", "strip_C", 4.1, 1, 1, 1, 1, 1 );
            }
            if(strcmp(anims, "d", true) == 0)
            {
                ApplyAnimation(playerid,"STRIP", "strip_D", 4.1, 1, 1, 1, 1, 1 );
            }
            if(strcmp(anims, "e", true) == 0)
            {
                ApplyAnimation(playerid,"STRIP", "strip_E", 4.1, 1, 1, 1, 1, 1 );
            }
            if(strcmp(anims, "f", true) == 0)
            {
                ApplyAnimation(playerid,"STRIP", "strip_F", 4.1, 1, 1, 1, 1, 1 );
            }
            if(strcmp(anims, "g", true) == 0)
            {
                ApplyAnimation(playerid,"STRIP", "strip_G", 4.1, 1, 1, 1, 1, 1 );
            }
        }
        return 1;
    }*/

    CMD:dance(playerid, params[])
    {
        if(sscanf(params, "s", anims))
        {
            SendClientMessage(playerid, 0x33AA33AA, "Uso correto: /dance [1-3]");
        }
        else
        {
            if(strcmp(anims, "1", true) == 0)
            {
                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
            }
            if(strcmp(anims, "2", true) == 0)
            {
                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
            }
            if(strcmp(anims, "3", true) == 0)
            {
                SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
            }
        }
        return 1;
    }