Help with Players teleporting to their vehicles when they despawn...
#1

Hello , Players are teleporing when they Despawn their vehicles , I spent 2 hours finding this error..but no luck ..

Can anyone help me to solve this problem , Help would be appriciated

Код:
	if(dialogid == VSTORAGE && response) {
		if(PlayerVehicleInfo[playerid][listitem][pvSpawned])
		{
			new
				Float: vehiclehealth;

			GetVehicleHealth(PlayerVehicleInfo[playerid][listitem][pvId], vehiclehealth);

			if(vehiclehealth < 750)
			{
				SendClientMessage(playerid, COLOR_WHITE, "This vehicle is too damaged to be stored.");
			}
			else {
				--PlayerCars;
				VehicleSpawned[playerid]--;
				PlayerVehicleInfo[playerid][listitem][pvSpawned] = 0;
				DestroyVehicle(PlayerVehicleInfo[playerid][listitem][pvId]);
				VehicleRadioStation[PlayerVehicleInfo[playerid][listitem][pvId]] = 0;
				PlayerVehicleInfo[playerid][listitem][pvId] = INVALID_PLAYER_VEHICLE_ID;

				new vstring[128];
				format(vstring, sizeof(vstring), "You have stored your %s. The vehicle has been despawned.", VehicleName[PlayerVehicleInfo[playerid][listitem][pvModelId] - 400]);
				SendClientMessage(playerid, COLOR_WHITE, vstring);
			}
		}
		else if(PlayerVehicleInfo[playerid][listitem][pvModelId] == 0) {
			SendClientMessage(playerid, COLOR_WHITE, "You can't spawn an non-existant vehicle.");
		}
		else if(PlayerVehicleInfo[playerid][listitem][pvImpounded]) {
			SendClientMessage(playerid, COLOR_WHITE, "You can't spawn an impounded vehicle. If you wish to reclaim it, do so at the DMV in Dillimore.");
		}
		else if(PlayerVehicleInfo[playerid][listitem][pvDisabled] == 1) {
			SendClientMessage(playerid, COLOR_WHITE, "You can't spawn a disabled vehicle. It is disabled due to your Donator level (vehicle restrictions).");
		}
		else if(PlayerVehicleInfo[playerid][listitem][pvSpawned] == 0) {
			if(PlayerInfo[playerid][pDonateRank] == 0 && VehicleSpawned[playerid] >= 5) {
				SendClientMessage(playerid, COLOR_GREY, "As a Player you can only have 5 vehicle spawned. You must store a vehicle in order to spawn another one.");
			}
			else if(PlayerInfo[playerid][pDonateRank] == 1 && VehicleSpawned[playerid] >= 6) {
				SendClientMessage(playerid, COLOR_GREY, "As Bronze VIP you can only have 6 vehicles spawned. You must store a vehicle in order to spawn another one.");
			}
			else if(PlayerInfo[playerid][pDonateRank] == 2 && VehicleSpawned[playerid] >= 7) {
				SendClientMessage(playerid, COLOR_GREY, "As Silver VIP you can only have 6 vehicles spawned. You must store a vehicle in order to spawn another one.");
			}
			else if(PlayerInfo[playerid][pDonateRank] == 3 && VehicleSpawned[playerid] >= 6) {
				SendClientMessage(playerid, COLOR_GREY, "As Gold VIP you can only have 6 vehicles spawned. You must store a vehicle in order to spawn another one.");
			}
			else if(PlayerInfo[playerid][pDonateRank] == 4 && VehicleSpawned[playerid] >= 9) {
				SendClientMessage(playerid, COLOR_GREY, "As Platanuim you can only have 9 vehicles spawned. You must store a vehicle in order to spawn another one.");
			}
			else if(PlayerInfo[playerid][pDonateRank] == 5 && VehicleSpawned[playerid] >= 9){
				SendClientMessage(playerid, COLOR_GREY, "As VIP Moderator you can only have 9 vehicles spawned. You must store a vehicle in order to spawn another one.");
			}
			else {
				++PlayerCars;
				VehicleSpawned[playerid]++;
				PlayerVehicleInfo[playerid][listitem][pvSpawned] = 1;
				PlayerVehicleInfo[playerid][listitem][pvId] = CreateVehicle(PlayerVehicleInfo[playerid][listitem][pvModelId], PlayerVehicleInfo[playerid][listitem][pvPosX], PlayerVehicleInfo[playerid][listitem][pvPosY], PlayerVehicleInfo[playerid][listitem][pvPosZ], PlayerVehicleInfo[playerid][listitem][pvPosAngle],PlayerVehicleInfo[playerid][listitem][pvColor1], PlayerVehicleInfo[playerid][listitem][pvColor2], -1);
				VehicleFuel[PlayerVehicleInfo[playerid][listitem][pvId]] = PlayerVehicleInfo[playerid][listitem][pvFuel];
				if(PlayerVehicleInfo[playerid][listitem][pvLocked] == 1) LockPlayerVehicle(playerid, PlayerVehicleInfo[playerid][listitem][pvId], PlayerVehicleInfo[playerid][listitem][pvLock]);

				//if(strlen(PlayerVehicleInfo[playerid][listitem][pvNumberPlate]) > 0)
				//	SetVehicleNumberPlate(PlayerVehicleInfo[playerid][listitem][pvId], PlayerVehicleInfo[playerid][listitem][pvNumberPlate]);

				LoadPlayerVehicleMods(playerid, listitem);

				new vstring[128];
				format(vstring, sizeof(vstring), "You have taken your %s out of storage. The vehicle has been spawned at the last parking location.", VehicleName[PlayerVehicleInfo[playerid][listitem][pvModelId] - 400]);
				SendClientMessage(playerid, COLOR_WHITE, vstring);
			}
		}
		else SendClientMessage(playerid, COLOR_WHITE, "You can't spawn a non-existent vehicle.");
	}
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#2

Before you destroy vehicle put this line:
pawn Код:
RemovePlayerFromVehicle(playerid);
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#3

Quote:
Originally Posted by B-Matt
Посмотреть сообщение
Before you destroy vehicle put this line:
pawn Код:
RemovePlayerFromVehicle(playerid);
It actually didn't work :/

Any other ideas?
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#4

Bump , on second page :/..

EDIT:And , I recently discovered the problem , It's interfering with ID 0 , when all his cars are Despawned , command works fine ..

When ID 0 's cars are spawned it starts TPing payer to their vehicle while despawning ..
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#5

Bump.
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