if(dialogid == VSTORAGE && response) {
if(PlayerVehicleInfo[playerid][listitem][pvSpawned])
{
new
Float: vehiclehealth;
GetVehicleHealth(PlayerVehicleInfo[playerid][listitem][pvId], vehiclehealth);
if(vehiclehealth < 750)
{
SendClientMessage(playerid, COLOR_WHITE, "This vehicle is too damaged to be stored.");
}
else {
--PlayerCars;
VehicleSpawned[playerid]--;
PlayerVehicleInfo[playerid][listitem][pvSpawned] = 0;
DestroyVehicle(PlayerVehicleInfo[playerid][listitem][pvId]);
VehicleRadioStation[PlayerVehicleInfo[playerid][listitem][pvId]] = 0;
PlayerVehicleInfo[playerid][listitem][pvId] = INVALID_PLAYER_VEHICLE_ID;
new vstring[128];
format(vstring, sizeof(vstring), "You have stored your %s. The vehicle has been despawned.", VehicleName[PlayerVehicleInfo[playerid][listitem][pvModelId] - 400]);
SendClientMessage(playerid, COLOR_WHITE, vstring);
}
}
else if(PlayerVehicleInfo[playerid][listitem][pvModelId] == 0) {
SendClientMessage(playerid, COLOR_WHITE, "You can't spawn an non-existant vehicle.");
}
else if(PlayerVehicleInfo[playerid][listitem][pvImpounded]) {
SendClientMessage(playerid, COLOR_WHITE, "You can't spawn an impounded vehicle. If you wish to reclaim it, do so at the DMV in Dillimore.");
}
else if(PlayerVehicleInfo[playerid][listitem][pvDisabled] == 1) {
SendClientMessage(playerid, COLOR_WHITE, "You can't spawn a disabled vehicle. It is disabled due to your Donator level (vehicle restrictions).");
}
else if(PlayerVehicleInfo[playerid][listitem][pvSpawned] == 0) {
if(PlayerInfo[playerid][pDonateRank] == 0 && VehicleSpawned[playerid] >= 5) {
SendClientMessage(playerid, COLOR_GREY, "As a Player you can only have 5 vehicle spawned. You must store a vehicle in order to spawn another one.");
}
else if(PlayerInfo[playerid][pDonateRank] == 1 && VehicleSpawned[playerid] >= 6) {
SendClientMessage(playerid, COLOR_GREY, "As Bronze VIP you can only have 6 vehicles spawned. You must store a vehicle in order to spawn another one.");
}
else if(PlayerInfo[playerid][pDonateRank] == 2 && VehicleSpawned[playerid] >= 7) {
SendClientMessage(playerid, COLOR_GREY, "As Silver VIP you can only have 6 vehicles spawned. You must store a vehicle in order to spawn another one.");
}
else if(PlayerInfo[playerid][pDonateRank] == 3 && VehicleSpawned[playerid] >= 6) {
SendClientMessage(playerid, COLOR_GREY, "As Gold VIP you can only have 6 vehicles spawned. You must store a vehicle in order to spawn another one.");
}
else if(PlayerInfo[playerid][pDonateRank] == 4 && VehicleSpawned[playerid] >= 9) {
SendClientMessage(playerid, COLOR_GREY, "As Platanuim you can only have 9 vehicles spawned. You must store a vehicle in order to spawn another one.");
}
else if(PlayerInfo[playerid][pDonateRank] == 5 && VehicleSpawned[playerid] >= 9){
SendClientMessage(playerid, COLOR_GREY, "As VIP Moderator you can only have 9 vehicles spawned. You must store a vehicle in order to spawn another one.");
}
else {
++PlayerCars;
VehicleSpawned[playerid]++;
PlayerVehicleInfo[playerid][listitem][pvSpawned] = 1;
PlayerVehicleInfo[playerid][listitem][pvId] = CreateVehicle(PlayerVehicleInfo[playerid][listitem][pvModelId], PlayerVehicleInfo[playerid][listitem][pvPosX], PlayerVehicleInfo[playerid][listitem][pvPosY], PlayerVehicleInfo[playerid][listitem][pvPosZ], PlayerVehicleInfo[playerid][listitem][pvPosAngle],PlayerVehicleInfo[playerid][listitem][pvColor1], PlayerVehicleInfo[playerid][listitem][pvColor2], -1);
VehicleFuel[PlayerVehicleInfo[playerid][listitem][pvId]] = PlayerVehicleInfo[playerid][listitem][pvFuel];
if(PlayerVehicleInfo[playerid][listitem][pvLocked] == 1) LockPlayerVehicle(playerid, PlayerVehicleInfo[playerid][listitem][pvId], PlayerVehicleInfo[playerid][listitem][pvLock]);
//if(strlen(PlayerVehicleInfo[playerid][listitem][pvNumberPlate]) > 0)
// SetVehicleNumberPlate(PlayerVehicleInfo[playerid][listitem][pvId], PlayerVehicleInfo[playerid][listitem][pvNumberPlate]);
LoadPlayerVehicleMods(playerid, listitem);
new vstring[128];
format(vstring, sizeof(vstring), "You have taken your %s out of storage. The vehicle has been spawned at the last parking location.", VehicleName[PlayerVehicleInfo[playerid][listitem][pvModelId] - 400]);
SendClientMessage(playerid, COLOR_WHITE, vstring);
}
}
else SendClientMessage(playerid, COLOR_WHITE, "You can't spawn a non-existent vehicle.");
}
RemovePlayerFromVehicle(playerid);
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Before you destroy vehicle put this line:
pawn Код:
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