[Map] Vinewood house(Fixed coordinates!)
#1

Removed.
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#2

Ok but where codes?
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#3

Quote:
Originally Posted by MpK
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Ok but where codes?
I'l post them once i fix the objects that are bugged.
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#4

Updated with the final version video, aswell as the code.
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#5

I see flashing textures for be a final version. But the map is correct 8/10
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#6

Quote:
Originally Posted by MpK
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I see flashing textures for be a final version. But the map is correct 8/10
What do you mean flashing textures?
Like when there's 2 objects over eachother it flickers between the two?
There's only those on corners where if i dont overlap parts of it, there will be holes in the floor/wall etc, so it's hard to avoid that. I did the best i could, and again, this is the 2nd mapping i've ever made so im still learning!
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#7

Nice man 10/10
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#8

Quote:
Originally Posted by Josh Greening
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What do you mean flashing textures?
Like when there's 2 objects over eachother it flickers between the two?
There's only those on corners where if i dont overlap parts of it, there will be holes in the floor/wall etc, so it's hard to avoid that. I did the best i could, and again, this is the 2nd mapping i've ever made so im still learning!
It's as simple as preventing two objects overlap on the same level with the same inclination. So do not blink.
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#9

Nice
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#10

Quote:
Originally Posted by MpK
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It's as simple as preventing two objects overlap on the same level with the same inclination. So do not blink.
So i would just simply lower one object by like .1 so it's not the same height? And it won't flash like a disco? :P
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#11

great job
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