NGVehicle's problem's./..//
#1

Hey I made an vehicle's on my Army HQ and I stuck in a problem ...
That's the code of how I made the vehicle's:
Код:
	NGVehicles[0] = AddStaticVehicleEx(520,248.0794,4594.3105,11.5239,2.7183,0,0,VEHICLE_RESPAWN); // hydra 1
	NGVehicles[1] = AddStaticVehicleEx(520,237.9068,4594.1855,11.5200,359.5102,0,0,VEHICLE_RESPAWN); // hydra2
	NGVehicles[2] = AddStaticVehicleEx(520,227.9109,4594.4126,11.5253,357.3820,0,0,VEHICLE_RESPAWN); // hydra3
	NGVehicles[3] = AddStaticVehicleEx(430,199.3280,4591.4453,-0.6940,90.6359,0,110,VEHICLE_RESPAWN); // Cop boat
	NGVehicles[4] = AddStaticVehicleEx(430,200.1194,4596.4458,-0.7851,91.4565,0,110,VEHICLE_RESPAWN); // Cop boat 2
	NGVehicles[5] = AddStaticVehicleEx(595,201.8044,4609.0137,0.2197,92.5798,112,20,VEHICLE_RESPAWN); // predator
	NGVehicles[6] = AddStaticVehicleEx(595,204.8774,4603.1533,-0.2992,89.2164,112,20,VEHICLE_RESPAWN); // predator2
	NGVehicles[7] = AddStaticVehicleEx(539,221.6902,4609.5674,2.8996,89.0397,0,110,VEHICLE_RESPAWN); // vortex 1
	NGVehicles[8] = AddStaticVehicleEx(539,221.7372,4603.2832,2.9000,91.7202,0,110,VEHICLE_RESPAWN); // vortex 2
	NGVehicles[9] = AddStaticVehicleEx(425,251.1378,4595.0029,19.5374,38.5798,0,0,VEHICLE_RESPAWN); // hunterondeck1
	NGVehicles[10] = AddStaticVehicleEx(425,239.3769,4595.5366,19.5370,34.9381,0,0,VEHICLE_RESPAWN); // hunterondeck2
	NGVehicles[11] = AddStaticVehicleEx(425,227.2570,4595.8970,19.5330,36.2626,0,0,VEHICLE_RESPAWN); // hunterondeck3
	NGVehicles[12] = AddStaticVehicleEx(548,339.1287,4592.5342,19.5370,318.6580,0,0,VEHICLE_RESPAWN); // cargoondeck4
	NGVehicles[13] = AddStaticVehicleEx(548,350.7022,4592.5835,19.5370,322.3175,0,0,VEHICLE_RESPAWN); // cargoondeck5
	NGVehicles[14] = AddStaticVehicleEx(548,362.1107,4592.6118,19.5370,323.1028,0,0,VEHICLE_RESPAWN); // cargoondeck6
	NGVehicles[15] = AddStaticVehicleEx(548,373.5303,4592.8457,19.5370,324.9776,0,0,VEHICLE_RESPAWN); // cargoondeck7
	NGVehicles[16] = AddStaticVehicleEx(417,213.0728,4592.1421,20.4642,269.6004,1,1,VEHICLE_RESPAWN); // Leviathan
	NGVehicles[17] = AddStaticVehicleEx(417,384.6175,4592.6875,19.3947,90.9128,43,0,VEHICLE_RESPAWN); // Leviathan
	NGVehicles[18] = AddStaticVehicleEx(520,351.6037,4607.6841,12.5242,88.6799,0,0,VEHICLE_RESPAWN); // Hydra
	NGVehicles[19] = AddStaticVehicleEx(520,351.6037,4597.3706,12.5242,88.6799,0,0,VEHICLE_RESPAWN); // Hydra
	NGVehicles[20] = AddStaticVehicleEx(583,307.7500,3593.9443,11.3398,270.0000,1,1, VEHICLE_RESPAWN); // Tug New1
	NGVehicles[21] = AddStaticVehicleEx(583,307.7500,3591.4055,11.3398,270.0000,1,1, VEHICLE_RESPAWN); // Tug New2
	NGVehicles[22] = AddStaticVehicleEx(583,307.7500,3588.7593,11.3398,270.0000,1,1, VEHICLE_RESPAWN); // Tug New3
	// CARRIER BELOW
	NGVehicles[23] = AddStaticVehicleEx(425,477.50000000,-2233.30004883,18.10000038,310.00000000,-1,-1,VEHICLE_RESPAWN); //Hunter
	NGVehicles[24] = AddStaticVehicleEx(563,440.89999390,-2233.10009766,17.79999924,310.00000000,-1,-1,VEHICLE_RESPAWN); //Raindance
	NGVehicles[25] = AddStaticVehicleEx(563,459.89999390,-2232.80004883,17.79999924,310.00000000,-1,-1,VEHICLE_RESPAWN); //Raindance
	NGVehicles[26] = AddStaticVehicleEx(520,326.39999390,-2225.69995117,11.80000019,0.00000000,-1,-1,VEHICLE_RESPAWN); //Hydra
	NGVehicles[27] = AddStaticVehicleEx(520,341.89999390,-2226.10009766,11.80000019,0.00000000,-1,-1,VEHICLE_RESPAWN); //Hydra
	NGVehicles[28] = AddStaticVehicleEx(520,444.50000000,-2223.89990234,11.80000019,88.00000000,-1,-1,VEHICLE_RESPAWN); //Hydra
	NGVehicles[29] = AddStaticVehicleEx(520,353.29998779,-2236.80004883,18.89999962,359.49267578,-1,-1,VEHICLE_RESPAWN); //Hydra
	NGVehicles[30] = AddStaticVehicleEx(520,338.79998779,-2236.69995117,18.89999962,359.73852539,-1,-1,VEHICLE_RESPAWN); //Hydra
	NGVehicles[31] = AddStaticVehicleEx(520,324.39999390,-2236.80004883,18.89999962,0.48852539,-1,-1,VEHICLE_RESPAWN); //Hydra
	NGVehicles[32] = AddStaticVehicleEx(595,302.10000610,-2225.39990234,0.00000000,90.00000000,-1,-1,VEHICLE_RESPAWN); //Launch
	NGVehicles[33] = AddStaticVehicleEx(595,302.29998779,-2219.10009766,0.00000000,90.00000000,-1,-1,VEHICLE_RESPAWN); //Launch
	NGVehicles[34] = AddStaticVehicleEx(595,308.79998779,-2222.30004883,0.00000000,90.00000000,-1,-1,VEHICLE_RESPAWN); //Launch
NGVehicles[35] = AddStaticVehicleEx(425,2677.00000000,-2601.00000000,9.60000038,0.00000000,-1,65,15,VEHICLE_RESPAWN); //Hunter
NGVehicles[36] = AddStaticVehicleEx(425,2676.00000000,-2579.39990234,9.60000038,181.99963379,-1,65,15,VEHICLE_RESPAWN); //Hunter
NGVehicles[37] = AddStaticVehicleEx(425,2694.69995117,-2599.80004883,9.60000038,4.00000000,-1,65,15,VEHICLE_RESPAWN); //Hunter
NGVehicles[38] = AddStaticVehicleEx(425,2695.60009766,-2575.30004883,9.60000038,179.99963379,-1,65,15,VEHICLE_RESPAWN); //Hunter
NGVehicles[39] = AddStaticVehicleEx(447,2737.00000000,-2368.80004883,28.50000000,169.99694824,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow
NGVehicles[40] = AddStaticVehicleEx(447,2706.60009766,-2368.89990234,28.50000000,177.99499512,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow
NGVehicles[41] = AddStaticVehicleEx(447,2700.60009766,-2368.39990234,28.60000038,183.99902344,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow
NGVehicles[42] = AddStaticVehicleEx(520,2808.30004883,-2604.10009766,9.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra
NGVehicles[43] = AddStaticVehicleEx(520,2797.89990234,-2604.19995117,9.69999981,2.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra
NGVehicles[44] = AddStaticVehicleEx(520,2807.10009766,-2574.89990234,9.69999981,180.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra
NGVehicles[45] = AddStaticVehicleEx(520,2796.69995117,-2575.00000000,9.69999981,180.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra
NGVehicles[46] = AddStaticVehicleEx(486,2837.00000000,-2399.69995117,14.89999962,90.00000000,119,119,15,VEHICLE_RESPAWN); //Dozer
NGVehicles[47] = AddStaticVehicleEx(530,2827.89990234,-2408.19995117,11.89999962,0.00000000,119,119,15,VEHICLE_RESPAWN); //Forklift
NGVehicles[48] = AddStaticVehicleEx(455,2836.39990234,-2390.89990234,15.19999981,90.00000000,119,119,15,VEHICLE_RESPAWN); //Flatbed
NGVehicles[49] = AddStaticVehicleEx(428,2780.60009766,-2425.60009766,13.89999962,0.00000000,119,119,15,VEHICLE_RESPAWN); //Securicar
NGVehicles[50] = AddStaticVehicleEx(428,2781.10009766,-2409.89990234,13.89999962,180.00000000,119,119,15,VEHICLE_RESPAWN); //Securicar
NGVehicles[51] = AddStaticVehicleEx(554,2770.69995117,-2393.89990234,13.80000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Yosemite
NGVehicles[52] = AddStaticVehicleEx(427,2772.60009766,-2264.80004883,13.69999981,178.00000000,119,119,15,VEHICLE_RESPAWN); //Enforcer
NGVehicles[53] = AddStaticVehicleEx(427,2766.60009766,-2264.69995117,13.69999981,177.99499512,119,119,15,VEHICLE_RESPAWN); //Enforcer
NGVehicles[54] = AddStaticVehicleEx(427,2779.39990234,-2265.00000000,13.69999981,177.99499512,119,119,15,VEHICLE_RESPAWN); //Enforcer
NGVehicles[55] = AddStaticVehicleEx(433,2786.10009766,-2276.00000000,14.00000000,88.00000000,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[56] = AddStaticVehicleEx(433,2786.30004883,-2282.50000000,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[57] = AddStaticVehicleEx(433,2786.10009766,-2288.89990234,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[58] = AddStaticVehicleEx(433,2785.69995117,-2295.39990234,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[59] = AddStaticVehicleEx(433,2785.19995117,-2301.60009766,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[60] = AddStaticVehicleEx(601,2758.60009766,-2265.10009766,13.39999962,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //S.W.A.T. Van
NGVehicles[61] = AddStaticVehicleEx(601,2786.60009766,-2266.89990234,13.39999962,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //S.W.A.T. Van
NGVehicles[62] = AddStaticVehicleEx(490,2738.80004883,-2286.39990234,13.80000019,268.00000000,119,119,15,VEHICLE_RESPAWN); //FBI Rancher
NGVehicles[63] = AddStaticVehicleEx(490,2738.89990234,-2292.50000000,13.80000019,267.99499512,119,119,15,VEHICLE_RESPAWN); //FBI Rancher
NGVehicles[64] = AddStaticVehicleEx(490,2738.60009766,-2298.80004883,13.80000019,267.99499512,119,119,15,VEHICLE_RESPAWN); //FBI Rancher
NGVehicles[65] = AddStaticVehicleEx(528,2767.30004883,-2305.89990234,13.69999981,88.00000000,-1,-1,15,VEHICLE_RESPAWN); //FBI Truck
NGVehicles[66] = AddStaticVehicleEx(528,2777.00000000,-2306.19995117,13.69999981,268.00000000,-1,-1,15,VEHICLE_RESPAWN); //FBI Truck
NGVehicles[67] = AddStaticVehicleEx(598,2767.89990234,-2299.30004883,13.30000019,88.00000000,119,119,15,VEHICLE_RESPAWN); //Police Car (LVPD)
NGVehicles[68] = AddStaticVehicleEx(598,2776.69995117,-2299.50000000,13.30000019,268.00000000,119,119,15,VEHICLE_RESPAWN); //Police Car (LVPD)
NGVehicles[69] = AddStaticVehicleEx(599,2775.89990234,-2293.30004883,13.89999962,268.00000000,119,119,15,VEHICLE_RESPAWN); //Police Ranger
NGVehicles[70] = AddStaticVehicleEx(599,2767.60009766,-2293.00000000,13.89999962,87.00000000,119,119,15,VEHICLE_RESPAWN); //Police Ranger
NGVehicles[71] = AddStaticVehicleEx(472,2790.80004883,-2641.39990234,0.00000000,92.00000000,119,119,15,VEHICLE_RESPAWN); //Coastguard
NGVehicles[72] = AddStaticVehicleEx(472,2779.10009766,-2641.60009766,0.00000000,270.00000000,119,119,15,VEHICLE_RESPAWN); //Coastguard
NGVehicles[73] = AddStaticVehicleEx(430,2710.50000000,-2642.89990234,0.00000000,272.00000000,119,119,15,VEHICLE_RESPAWN); //Predator
NGVehicles[74] = AddStaticVehicleEx(430,2728.50000000,-2642.10009766,0.00000000,88.00000000,119,119,15,VEHICLE_RESPAWN); //Predator
NGVehicles[75] = AddStaticVehicleEx(468,2737.00000000,-2313.69995117,13.19999981,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sanchez
NGVehicles[76] = AddStaticVehicleEx(468,2737.30004883,-2316.60009766,13.19999981,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sanchez
NGVehicles[77] = AddStaticVehicleEx(471,2740.00000000,-2313.60009766,13.10000038,0.00000000,119,119,15,VEHICLE_RESPAWN); //Quad
NGVehicles[78] = AddStaticVehicleEx(471,2740.30004883,-2316.50000000,13.10000038,0.00000000,119,119,15,VEHICLE_RESPAWN); //Quad
NGVehicles[79] = AddStaticVehicleEx(470,2795.80004883,-2424.50000000,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot
NGVehicles[80] = AddStaticVehicleEx(470,2788.10009766,-2410.89990234,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot
NGVehicles[81] = AddStaticVehicleEx(470,2794.60009766,-2410.50000000,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot
NGVehicles[82] = AddStaticVehicleEx(470,2787.80004883,-2425.19995117,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot
NGVehicles[83] = AddStaticVehicleEx(432,2787.30004883,-2460.69995117,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino
NGVehicles[84] = AddStaticVehicleEx(432,2795.80004883,-2460.80004883,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino
NGVehicles[85] = AddStaticVehicleEx(432,2784.30004883,-2475.19995117,13.69999981,90.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino
NGVehicles[86] = AddStaticVehicleEx(560,2734.60009766,-2326.69995117,13.30000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sultan
NGVehicles[87] = AddStaticVehicleEx(560,2738.50000000,-2326.80004883,13.30000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sultan
NGVehicles[88] = AddStaticVehicleEx(447,2741.80004883,-2368.10009766,28.70000076,177.99499512,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow

	// CARRIER ABVOE

That's the error's code's :
Код:
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19967) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19968) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19969) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19970) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19971) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19972) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19973) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19974) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19975) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19976) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19977) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19978) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19979) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19980) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19981) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19982) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19983) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19984) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19985) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19986) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19987) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19988) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19989) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19990) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19991) : error 032: array index out of bounds (variable "NGVehicles")
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19992) : error 032: array index out of bounds (variable "NGVehicles")

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


26 Errors.

35+ is the vehicle's I add'ed
Reply
#2

Obviously the define of NGVehicles is like 20 and you are trying to make 30 so.. show the line where you have
new ngvehicles..or bump up the number that's there in the line with new nigvehicles blabla
Reply
#3

From here

Код:
NGVehicles[35] = AddStaticVehicleEx(425,2677.00000000,-2601.00000000,9.60000038,0.00000000,-1,65,15,VEHICLE_RESPAWN); //Hunter
NGVehicles[36] = AddStaticVehicleEx(425,2676.00000000,-2579.39990234,9.60000038,181.99963379,-1,65,15,VEHICLE_RESPAWN); //Hunter
NGVehicles[37] = AddStaticVehicleEx(425,2694.69995117,-2599.80004883,9.60000038,4.00000000,-1,65,15,VEHICLE_RESPAWN); //Hunter
NGVehicles[38] = AddStaticVehicleEx(425,2695.60009766,-2575.30004883,9.60000038,179.99963379,-1,65,15,VEHICLE_RESPAWN); //Hunter
NGVehicles[39] = AddStaticVehicleEx(447,2737.00000000,-2368.80004883,28.50000000,169.99694824,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow
NGVehicles[40] = AddStaticVehicleEx(447,2706.60009766,-2368.89990234,28.50000000,177.99499512,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow
NGVehicles[41] = AddStaticVehicleEx(447,2700.60009766,-2368.39990234,28.60000038,183.99902344,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow
NGVehicles[42] = AddStaticVehicleEx(520,2808.30004883,-2604.10009766,9.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra
NGVehicles[43] = AddStaticVehicleEx(520,2797.89990234,-2604.19995117,9.69999981,2.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra
NGVehicles[44] = AddStaticVehicleEx(520,2807.10009766,-2574.89990234,9.69999981,180.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra
NGVehicles[45] = AddStaticVehicleEx(520,2796.69995117,-2575.00000000,9.69999981,180.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra
NGVehicles[46] = AddStaticVehicleEx(486,2837.00000000,-2399.69995117,14.89999962,90.00000000,119,119,15,VEHICLE_RESPAWN); //Dozer
NGVehicles[47] = AddStaticVehicleEx(530,2827.89990234,-2408.19995117,11.89999962,0.00000000,119,119,15,VEHICLE_RESPAWN); //Forklift
NGVehicles[48] = AddStaticVehicleEx(455,2836.39990234,-2390.89990234,15.19999981,90.00000000,119,119,15,VEHICLE_RESPAWN); //Flatbed
NGVehicles[49] = AddStaticVehicleEx(428,2780.60009766,-2425.60009766,13.89999962,0.00000000,119,119,15,VEHICLE_RESPAWN); //Securicar
NGVehicles[50] = AddStaticVehicleEx(428,2781.10009766,-2409.89990234,13.89999962,180.00000000,119,119,15,VEHICLE_RESPAWN); //Securicar
NGVehicles[51] = AddStaticVehicleEx(554,2770.69995117,-2393.89990234,13.80000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Yosemite
NGVehicles[52] = AddStaticVehicleEx(427,2772.60009766,-2264.80004883,13.69999981,178.00000000,119,119,15,VEHICLE_RESPAWN); //Enforcer
NGVehicles[53] = AddStaticVehicleEx(427,2766.60009766,-2264.69995117,13.69999981,177.99499512,119,119,15,VEHICLE_RESPAWN); //Enforcer
NGVehicles[54] = AddStaticVehicleEx(427,2779.39990234,-2265.00000000,13.69999981,177.99499512,119,119,15,VEHICLE_RESPAWN); //Enforcer
NGVehicles[55] = AddStaticVehicleEx(433,2786.10009766,-2276.00000000,14.00000000,88.00000000,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[56] = AddStaticVehicleEx(433,2786.30004883,-2282.50000000,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[57] = AddStaticVehicleEx(433,2786.10009766,-2288.89990234,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[58] = AddStaticVehicleEx(433,2785.69995117,-2295.39990234,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[59] = AddStaticVehicleEx(433,2785.19995117,-2301.60009766,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[60] = AddStaticVehicleEx(601,2758.60009766,-2265.10009766,13.39999962,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //S.W.A.T. Van
NGVehicles[61] = AddStaticVehicleEx(601,2786.60009766,-2266.89990234,13.39999962,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //S.W.A.T. Van
NGVehicles[62] = AddStaticVehicleEx(490,2738.80004883,-2286.39990234,13.80000019,268.00000000,119,119,15,VEHICLE_RESPAWN); //FBI Rancher
NGVehicles[63] = AddStaticVehicleEx(490,2738.89990234,-2292.50000000,13.80000019,267.99499512,119,119,15,VEHICLE_RESPAWN); //FBI Rancher
NGVehicles[64] = AddStaticVehicleEx(490,2738.60009766,-2298.80004883,13.80000019,267.99499512,119,119,15,VEHICLE_RESPAWN); //FBI Rancher
NGVehicles[65] = AddStaticVehicleEx(528,2767.30004883,-2305.89990234,13.69999981,88.00000000,-1,-1,15,VEHICLE_RESPAWN); //FBI Truck
NGVehicles[66] = AddStaticVehicleEx(528,2777.00000000,-2306.19995117,13.69999981,268.00000000,-1,-1,15,VEHICLE_RESPAWN); //FBI Truck
NGVehicles[67] = AddStaticVehicleEx(598,2767.89990234,-2299.30004883,13.30000019,88.00000000,119,119,15,VEHICLE_RESPAWN); //Police Car (LVPD)
NGVehicles[68] = AddStaticVehicleEx(598,2776.69995117,-2299.50000000,13.30000019,268.00000000,119,119,15,VEHICLE_RESPAWN); //Police Car (LVPD)
NGVehicles[69] = AddStaticVehicleEx(599,2775.89990234,-2293.30004883,13.89999962,268.00000000,119,119,15,VEHICLE_RESPAWN); //Police Ranger
NGVehicles[70] = AddStaticVehicleEx(599,2767.60009766,-2293.00000000,13.89999962,87.00000000,119,119,15,VEHICLE_RESPAWN); //Police Ranger
NGVehicles[71] = AddStaticVehicleEx(472,2790.80004883,-2641.39990234,0.00000000,92.00000000,119,119,15,VEHICLE_RESPAWN); //Coastguard
NGVehicles[72] = AddStaticVehicleEx(472,2779.10009766,-2641.60009766,0.00000000,270.00000000,119,119,15,VEHICLE_RESPAWN); //Coastguard
NGVehicles[73] = AddStaticVehicleEx(430,2710.50000000,-2642.89990234,0.00000000,272.00000000,119,119,15,VEHICLE_RESPAWN); //Predator
NGVehicles[74] = AddStaticVehicleEx(430,2728.50000000,-2642.10009766,0.00000000,88.00000000,119,119,15,VEHICLE_RESPAWN); //Predator
NGVehicles[75] = AddStaticVehicleEx(468,2737.00000000,-2313.69995117,13.19999981,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sanchez
NGVehicles[76] = AddStaticVehicleEx(468,2737.30004883,-2316.60009766,13.19999981,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sanchez
NGVehicles[77] = AddStaticVehicleEx(471,2740.00000000,-2313.60009766,13.10000038,0.00000000,119,119,15,VEHICLE_RESPAWN); //Quad
NGVehicles[78] = AddStaticVehicleEx(471,2740.30004883,-2316.50000000,13.10000038,0.00000000,119,119,15,VEHICLE_RESPAWN); //Quad
NGVehicles[79] = AddStaticVehicleEx(470,2795.80004883,-2424.50000000,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot
NGVehicles[80] = AddStaticVehicleEx(470,2788.10009766,-2410.89990234,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot
NGVehicles[81] = AddStaticVehicleEx(470,2794.60009766,-2410.50000000,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot
NGVehicles[82] = AddStaticVehicleEx(470,2787.80004883,-2425.19995117,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot
NGVehicles[83] = AddStaticVehicleEx(432,2787.30004883,-2460.69995117,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino
NGVehicles[84] = AddStaticVehicleEx(432,2795.80004883,-2460.80004883,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino
NGVehicles[85] = AddStaticVehicleEx(432,2784.30004883,-2475.19995117,13.69999981,90.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino
NGVehicles[86] = AddStaticVehicleEx(560,2734.60009766,-2326.69995117,13.30000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sultan
NGVehicles[87] = AddStaticVehicleEx(560,2738.50000000,-2326.80004883,13.30000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sultan
NGVehicles[88] = AddStaticVehicleEx(447,2741.80004883,-2368.10009766,28.70000076,177.99499512,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow
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#4

Quote:
Originally Posted by yaron0600
Посмотреть сообщение
From here

Код:
NGVehicles[35] = AddStaticVehicleEx(425,2677.00000000,-2601.00000000,9.60000038,0.00000000,-1,65,15,VEHICLE_RESPAWN); //Hunter
NGVehicles[36] = AddStaticVehicleEx(425,2676.00000000,-2579.39990234,9.60000038,181.99963379,-1,65,15,VEHICLE_RESPAWN); //Hunter
NGVehicles[37] = AddStaticVehicleEx(425,2694.69995117,-2599.80004883,9.60000038,4.00000000,-1,65,15,VEHICLE_RESPAWN); //Hunter
NGVehicles[38] = AddStaticVehicleEx(425,2695.60009766,-2575.30004883,9.60000038,179.99963379,-1,65,15,VEHICLE_RESPAWN); //Hunter
NGVehicles[39] = AddStaticVehicleEx(447,2737.00000000,-2368.80004883,28.50000000,169.99694824,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow
NGVehicles[40] = AddStaticVehicleEx(447,2706.60009766,-2368.89990234,28.50000000,177.99499512,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow
NGVehicles[41] = AddStaticVehicleEx(447,2700.60009766,-2368.39990234,28.60000038,183.99902344,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow
NGVehicles[42] = AddStaticVehicleEx(520,2808.30004883,-2604.10009766,9.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra
NGVehicles[43] = AddStaticVehicleEx(520,2797.89990234,-2604.19995117,9.69999981,2.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra
NGVehicles[44] = AddStaticVehicleEx(520,2807.10009766,-2574.89990234,9.69999981,180.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra
NGVehicles[45] = AddStaticVehicleEx(520,2796.69995117,-2575.00000000,9.69999981,180.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra
NGVehicles[46] = AddStaticVehicleEx(486,2837.00000000,-2399.69995117,14.89999962,90.00000000,119,119,15,VEHICLE_RESPAWN); //Dozer
NGVehicles[47] = AddStaticVehicleEx(530,2827.89990234,-2408.19995117,11.89999962,0.00000000,119,119,15,VEHICLE_RESPAWN); //Forklift
NGVehicles[48] = AddStaticVehicleEx(455,2836.39990234,-2390.89990234,15.19999981,90.00000000,119,119,15,VEHICLE_RESPAWN); //Flatbed
NGVehicles[49] = AddStaticVehicleEx(428,2780.60009766,-2425.60009766,13.89999962,0.00000000,119,119,15,VEHICLE_RESPAWN); //Securicar
NGVehicles[50] = AddStaticVehicleEx(428,2781.10009766,-2409.89990234,13.89999962,180.00000000,119,119,15,VEHICLE_RESPAWN); //Securicar
NGVehicles[51] = AddStaticVehicleEx(554,2770.69995117,-2393.89990234,13.80000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Yosemite
NGVehicles[52] = AddStaticVehicleEx(427,2772.60009766,-2264.80004883,13.69999981,178.00000000,119,119,15,VEHICLE_RESPAWN); //Enforcer
NGVehicles[53] = AddStaticVehicleEx(427,2766.60009766,-2264.69995117,13.69999981,177.99499512,119,119,15,VEHICLE_RESPAWN); //Enforcer
NGVehicles[54] = AddStaticVehicleEx(427,2779.39990234,-2265.00000000,13.69999981,177.99499512,119,119,15,VEHICLE_RESPAWN); //Enforcer
NGVehicles[55] = AddStaticVehicleEx(433,2786.10009766,-2276.00000000,14.00000000,88.00000000,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[56] = AddStaticVehicleEx(433,2786.30004883,-2282.50000000,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[57] = AddStaticVehicleEx(433,2786.10009766,-2288.89990234,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[58] = AddStaticVehicleEx(433,2785.69995117,-2295.39990234,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[59] = AddStaticVehicleEx(433,2785.19995117,-2301.60009766,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks
NGVehicles[60] = AddStaticVehicleEx(601,2758.60009766,-2265.10009766,13.39999962,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //S.W.A.T. Van
NGVehicles[61] = AddStaticVehicleEx(601,2786.60009766,-2266.89990234,13.39999962,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //S.W.A.T. Van
NGVehicles[62] = AddStaticVehicleEx(490,2738.80004883,-2286.39990234,13.80000019,268.00000000,119,119,15,VEHICLE_RESPAWN); //FBI Rancher
NGVehicles[63] = AddStaticVehicleEx(490,2738.89990234,-2292.50000000,13.80000019,267.99499512,119,119,15,VEHICLE_RESPAWN); //FBI Rancher
NGVehicles[64] = AddStaticVehicleEx(490,2738.60009766,-2298.80004883,13.80000019,267.99499512,119,119,15,VEHICLE_RESPAWN); //FBI Rancher
NGVehicles[65] = AddStaticVehicleEx(528,2767.30004883,-2305.89990234,13.69999981,88.00000000,-1,-1,15,VEHICLE_RESPAWN); //FBI Truck
NGVehicles[66] = AddStaticVehicleEx(528,2777.00000000,-2306.19995117,13.69999981,268.00000000,-1,-1,15,VEHICLE_RESPAWN); //FBI Truck
NGVehicles[67] = AddStaticVehicleEx(598,2767.89990234,-2299.30004883,13.30000019,88.00000000,119,119,15,VEHICLE_RESPAWN); //Police Car (LVPD)
NGVehicles[68] = AddStaticVehicleEx(598,2776.69995117,-2299.50000000,13.30000019,268.00000000,119,119,15,VEHICLE_RESPAWN); //Police Car (LVPD)
NGVehicles[69] = AddStaticVehicleEx(599,2775.89990234,-2293.30004883,13.89999962,268.00000000,119,119,15,VEHICLE_RESPAWN); //Police Ranger
NGVehicles[70] = AddStaticVehicleEx(599,2767.60009766,-2293.00000000,13.89999962,87.00000000,119,119,15,VEHICLE_RESPAWN); //Police Ranger
NGVehicles[71] = AddStaticVehicleEx(472,2790.80004883,-2641.39990234,0.00000000,92.00000000,119,119,15,VEHICLE_RESPAWN); //Coastguard
NGVehicles[72] = AddStaticVehicleEx(472,2779.10009766,-2641.60009766,0.00000000,270.00000000,119,119,15,VEHICLE_RESPAWN); //Coastguard
NGVehicles[73] = AddStaticVehicleEx(430,2710.50000000,-2642.89990234,0.00000000,272.00000000,119,119,15,VEHICLE_RESPAWN); //Predator
NGVehicles[74] = AddStaticVehicleEx(430,2728.50000000,-2642.10009766,0.00000000,88.00000000,119,119,15,VEHICLE_RESPAWN); //Predator
NGVehicles[75] = AddStaticVehicleEx(468,2737.00000000,-2313.69995117,13.19999981,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sanchez
NGVehicles[76] = AddStaticVehicleEx(468,2737.30004883,-2316.60009766,13.19999981,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sanchez
NGVehicles[77] = AddStaticVehicleEx(471,2740.00000000,-2313.60009766,13.10000038,0.00000000,119,119,15,VEHICLE_RESPAWN); //Quad
NGVehicles[78] = AddStaticVehicleEx(471,2740.30004883,-2316.50000000,13.10000038,0.00000000,119,119,15,VEHICLE_RESPAWN); //Quad
NGVehicles[79] = AddStaticVehicleEx(470,2795.80004883,-2424.50000000,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot
NGVehicles[80] = AddStaticVehicleEx(470,2788.10009766,-2410.89990234,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot
NGVehicles[81] = AddStaticVehicleEx(470,2794.60009766,-2410.50000000,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot
NGVehicles[82] = AddStaticVehicleEx(470,2787.80004883,-2425.19995117,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot
NGVehicles[83] = AddStaticVehicleEx(432,2787.30004883,-2460.69995117,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino
NGVehicles[84] = AddStaticVehicleEx(432,2795.80004883,-2460.80004883,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino
NGVehicles[85] = AddStaticVehicleEx(432,2784.30004883,-2475.19995117,13.69999981,90.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino
NGVehicles[86] = AddStaticVehicleEx(560,2734.60009766,-2326.69995117,13.30000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sultan
NGVehicles[87] = AddStaticVehicleEx(560,2738.50000000,-2326.80004883,13.30000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sultan
NGVehicles[88] = AddStaticVehicleEx(447,2741.80004883,-2368.10009766,28.70000076,177.99499512,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow
No :-j
There's a line in your gamemode that defines the name NGVehicles 8-|
Search this :
new ngvehicles
And put that line here
Reply
#5

Put this on the top of the script
new NGVehicles[88];
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#6

Quote:
Originally Posted by DaRk_RaiN
Посмотреть сообщение
Put this on the top of the script
new NGVehicles[88];
First of all it's gonna give a error/warning and also 1 more because i think you can't use 88 if the new ngvehiles bla bla is 88 so it should be 89
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#7

Ok then
new NGVehicles[89];
All good now?
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#8

Quote:
Originally Posted by DaRk_RaiN
Посмотреть сообщение
Put this on the top of the script
new NGVehicles[88];
THank's all I did it before you've already told me so thank's...
Reply
#9

Quote:
Originally Posted by DaRk_RaiN
Посмотреть сообщение
Ok then
new NGVehicles[89];
All good now?
Yup.
Reply
#10

Quote:
Originally Posted by yaron0600
Посмотреть сообщение
THank's all I did it before you've already told me so thank's...
See joker 88 worked.
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