NGVehicles[0] = AddStaticVehicleEx(520,248.0794,4594.3105,11.5239,2.7183,0,0,VEHICLE_RESPAWN); // hydra 1 NGVehicles[1] = AddStaticVehicleEx(520,237.9068,4594.1855,11.5200,359.5102,0,0,VEHICLE_RESPAWN); // hydra2 NGVehicles[2] = AddStaticVehicleEx(520,227.9109,4594.4126,11.5253,357.3820,0,0,VEHICLE_RESPAWN); // hydra3 NGVehicles[3] = AddStaticVehicleEx(430,199.3280,4591.4453,-0.6940,90.6359,0,110,VEHICLE_RESPAWN); // Cop boat NGVehicles[4] = AddStaticVehicleEx(430,200.1194,4596.4458,-0.7851,91.4565,0,110,VEHICLE_RESPAWN); // Cop boat 2 NGVehicles[5] = AddStaticVehicleEx(595,201.8044,4609.0137,0.2197,92.5798,112,20,VEHICLE_RESPAWN); // predator NGVehicles[6] = AddStaticVehicleEx(595,204.8774,4603.1533,-0.2992,89.2164,112,20,VEHICLE_RESPAWN); // predator2 NGVehicles[7] = AddStaticVehicleEx(539,221.6902,4609.5674,2.8996,89.0397,0,110,VEHICLE_RESPAWN); // vortex 1 NGVehicles[8] = AddStaticVehicleEx(539,221.7372,4603.2832,2.9000,91.7202,0,110,VEHICLE_RESPAWN); // vortex 2 NGVehicles[9] = AddStaticVehicleEx(425,251.1378,4595.0029,19.5374,38.5798,0,0,VEHICLE_RESPAWN); // hunterondeck1 NGVehicles[10] = AddStaticVehicleEx(425,239.3769,4595.5366,19.5370,34.9381,0,0,VEHICLE_RESPAWN); // hunterondeck2 NGVehicles[11] = AddStaticVehicleEx(425,227.2570,4595.8970,19.5330,36.2626,0,0,VEHICLE_RESPAWN); // hunterondeck3 NGVehicles[12] = AddStaticVehicleEx(548,339.1287,4592.5342,19.5370,318.6580,0,0,VEHICLE_RESPAWN); // cargoondeck4 NGVehicles[13] = AddStaticVehicleEx(548,350.7022,4592.5835,19.5370,322.3175,0,0,VEHICLE_RESPAWN); // cargoondeck5 NGVehicles[14] = AddStaticVehicleEx(548,362.1107,4592.6118,19.5370,323.1028,0,0,VEHICLE_RESPAWN); // cargoondeck6 NGVehicles[15] = AddStaticVehicleEx(548,373.5303,4592.8457,19.5370,324.9776,0,0,VEHICLE_RESPAWN); // cargoondeck7 NGVehicles[16] = AddStaticVehicleEx(417,213.0728,4592.1421,20.4642,269.6004,1,1,VEHICLE_RESPAWN); // Leviathan NGVehicles[17] = AddStaticVehicleEx(417,384.6175,4592.6875,19.3947,90.9128,43,0,VEHICLE_RESPAWN); // Leviathan NGVehicles[18] = AddStaticVehicleEx(520,351.6037,4607.6841,12.5242,88.6799,0,0,VEHICLE_RESPAWN); // Hydra NGVehicles[19] = AddStaticVehicleEx(520,351.6037,4597.3706,12.5242,88.6799,0,0,VEHICLE_RESPAWN); // Hydra NGVehicles[20] = AddStaticVehicleEx(583,307.7500,3593.9443,11.3398,270.0000,1,1, VEHICLE_RESPAWN); // Tug New1 NGVehicles[21] = AddStaticVehicleEx(583,307.7500,3591.4055,11.3398,270.0000,1,1, VEHICLE_RESPAWN); // Tug New2 NGVehicles[22] = AddStaticVehicleEx(583,307.7500,3588.7593,11.3398,270.0000,1,1, VEHICLE_RESPAWN); // Tug New3 // CARRIER BELOW NGVehicles[23] = AddStaticVehicleEx(425,477.50000000,-2233.30004883,18.10000038,310.00000000,-1,-1,VEHICLE_RESPAWN); //Hunter NGVehicles[24] = AddStaticVehicleEx(563,440.89999390,-2233.10009766,17.79999924,310.00000000,-1,-1,VEHICLE_RESPAWN); //Raindance NGVehicles[25] = AddStaticVehicleEx(563,459.89999390,-2232.80004883,17.79999924,310.00000000,-1,-1,VEHICLE_RESPAWN); //Raindance NGVehicles[26] = AddStaticVehicleEx(520,326.39999390,-2225.69995117,11.80000019,0.00000000,-1,-1,VEHICLE_RESPAWN); //Hydra NGVehicles[27] = AddStaticVehicleEx(520,341.89999390,-2226.10009766,11.80000019,0.00000000,-1,-1,VEHICLE_RESPAWN); //Hydra NGVehicles[28] = AddStaticVehicleEx(520,444.50000000,-2223.89990234,11.80000019,88.00000000,-1,-1,VEHICLE_RESPAWN); //Hydra NGVehicles[29] = AddStaticVehicleEx(520,353.29998779,-2236.80004883,18.89999962,359.49267578,-1,-1,VEHICLE_RESPAWN); //Hydra NGVehicles[30] = AddStaticVehicleEx(520,338.79998779,-2236.69995117,18.89999962,359.73852539,-1,-1,VEHICLE_RESPAWN); //Hydra NGVehicles[31] = AddStaticVehicleEx(520,324.39999390,-2236.80004883,18.89999962,0.48852539,-1,-1,VEHICLE_RESPAWN); //Hydra NGVehicles[32] = AddStaticVehicleEx(595,302.10000610,-2225.39990234,0.00000000,90.00000000,-1,-1,VEHICLE_RESPAWN); //Launch NGVehicles[33] = AddStaticVehicleEx(595,302.29998779,-2219.10009766,0.00000000,90.00000000,-1,-1,VEHICLE_RESPAWN); //Launch NGVehicles[34] = AddStaticVehicleEx(595,308.79998779,-2222.30004883,0.00000000,90.00000000,-1,-1,VEHICLE_RESPAWN); //Launch NGVehicles[35] = AddStaticVehicleEx(425,2677.00000000,-2601.00000000,9.60000038,0.00000000,-1,65,15,VEHICLE_RESPAWN); //Hunter NGVehicles[36] = AddStaticVehicleEx(425,2676.00000000,-2579.39990234,9.60000038,181.99963379,-1,65,15,VEHICLE_RESPAWN); //Hunter NGVehicles[37] = AddStaticVehicleEx(425,2694.69995117,-2599.80004883,9.60000038,4.00000000,-1,65,15,VEHICLE_RESPAWN); //Hunter NGVehicles[38] = AddStaticVehicleEx(425,2695.60009766,-2575.30004883,9.60000038,179.99963379,-1,65,15,VEHICLE_RESPAWN); //Hunter NGVehicles[39] = AddStaticVehicleEx(447,2737.00000000,-2368.80004883,28.50000000,169.99694824,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow NGVehicles[40] = AddStaticVehicleEx(447,2706.60009766,-2368.89990234,28.50000000,177.99499512,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow NGVehicles[41] = AddStaticVehicleEx(447,2700.60009766,-2368.39990234,28.60000038,183.99902344,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow NGVehicles[42] = AddStaticVehicleEx(520,2808.30004883,-2604.10009766,9.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra NGVehicles[43] = AddStaticVehicleEx(520,2797.89990234,-2604.19995117,9.69999981,2.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra NGVehicles[44] = AddStaticVehicleEx(520,2807.10009766,-2574.89990234,9.69999981,180.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra NGVehicles[45] = AddStaticVehicleEx(520,2796.69995117,-2575.00000000,9.69999981,180.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra NGVehicles[46] = AddStaticVehicleEx(486,2837.00000000,-2399.69995117,14.89999962,90.00000000,119,119,15,VEHICLE_RESPAWN); //Dozer NGVehicles[47] = AddStaticVehicleEx(530,2827.89990234,-2408.19995117,11.89999962,0.00000000,119,119,15,VEHICLE_RESPAWN); //Forklift NGVehicles[48] = AddStaticVehicleEx(455,2836.39990234,-2390.89990234,15.19999981,90.00000000,119,119,15,VEHICLE_RESPAWN); //Flatbed NGVehicles[49] = AddStaticVehicleEx(428,2780.60009766,-2425.60009766,13.89999962,0.00000000,119,119,15,VEHICLE_RESPAWN); //Securicar NGVehicles[50] = AddStaticVehicleEx(428,2781.10009766,-2409.89990234,13.89999962,180.00000000,119,119,15,VEHICLE_RESPAWN); //Securicar NGVehicles[51] = AddStaticVehicleEx(554,2770.69995117,-2393.89990234,13.80000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Yosemite NGVehicles[52] = AddStaticVehicleEx(427,2772.60009766,-2264.80004883,13.69999981,178.00000000,119,119,15,VEHICLE_RESPAWN); //Enforcer NGVehicles[53] = AddStaticVehicleEx(427,2766.60009766,-2264.69995117,13.69999981,177.99499512,119,119,15,VEHICLE_RESPAWN); //Enforcer NGVehicles[54] = AddStaticVehicleEx(427,2779.39990234,-2265.00000000,13.69999981,177.99499512,119,119,15,VEHICLE_RESPAWN); //Enforcer NGVehicles[55] = AddStaticVehicleEx(433,2786.10009766,-2276.00000000,14.00000000,88.00000000,-1,-1,15,VEHICLE_RESPAWN); //Barracks NGVehicles[56] = AddStaticVehicleEx(433,2786.30004883,-2282.50000000,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks NGVehicles[57] = AddStaticVehicleEx(433,2786.10009766,-2288.89990234,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks NGVehicles[58] = AddStaticVehicleEx(433,2785.69995117,-2295.39990234,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks NGVehicles[59] = AddStaticVehicleEx(433,2785.19995117,-2301.60009766,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks NGVehicles[60] = AddStaticVehicleEx(601,2758.60009766,-2265.10009766,13.39999962,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //S.W.A.T. Van NGVehicles[61] = AddStaticVehicleEx(601,2786.60009766,-2266.89990234,13.39999962,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //S.W.A.T. Van NGVehicles[62] = AddStaticVehicleEx(490,2738.80004883,-2286.39990234,13.80000019,268.00000000,119,119,15,VEHICLE_RESPAWN); //FBI Rancher NGVehicles[63] = AddStaticVehicleEx(490,2738.89990234,-2292.50000000,13.80000019,267.99499512,119,119,15,VEHICLE_RESPAWN); //FBI Rancher NGVehicles[64] = AddStaticVehicleEx(490,2738.60009766,-2298.80004883,13.80000019,267.99499512,119,119,15,VEHICLE_RESPAWN); //FBI Rancher NGVehicles[65] = AddStaticVehicleEx(528,2767.30004883,-2305.89990234,13.69999981,88.00000000,-1,-1,15,VEHICLE_RESPAWN); //FBI Truck NGVehicles[66] = AddStaticVehicleEx(528,2777.00000000,-2306.19995117,13.69999981,268.00000000,-1,-1,15,VEHICLE_RESPAWN); //FBI Truck NGVehicles[67] = AddStaticVehicleEx(598,2767.89990234,-2299.30004883,13.30000019,88.00000000,119,119,15,VEHICLE_RESPAWN); //Police Car (LVPD) NGVehicles[68] = AddStaticVehicleEx(598,2776.69995117,-2299.50000000,13.30000019,268.00000000,119,119,15,VEHICLE_RESPAWN); //Police Car (LVPD) NGVehicles[69] = AddStaticVehicleEx(599,2775.89990234,-2293.30004883,13.89999962,268.00000000,119,119,15,VEHICLE_RESPAWN); //Police Ranger NGVehicles[70] = AddStaticVehicleEx(599,2767.60009766,-2293.00000000,13.89999962,87.00000000,119,119,15,VEHICLE_RESPAWN); //Police Ranger NGVehicles[71] = AddStaticVehicleEx(472,2790.80004883,-2641.39990234,0.00000000,92.00000000,119,119,15,VEHICLE_RESPAWN); //Coastguard NGVehicles[72] = AddStaticVehicleEx(472,2779.10009766,-2641.60009766,0.00000000,270.00000000,119,119,15,VEHICLE_RESPAWN); //Coastguard NGVehicles[73] = AddStaticVehicleEx(430,2710.50000000,-2642.89990234,0.00000000,272.00000000,119,119,15,VEHICLE_RESPAWN); //Predator NGVehicles[74] = AddStaticVehicleEx(430,2728.50000000,-2642.10009766,0.00000000,88.00000000,119,119,15,VEHICLE_RESPAWN); //Predator NGVehicles[75] = AddStaticVehicleEx(468,2737.00000000,-2313.69995117,13.19999981,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sanchez NGVehicles[76] = AddStaticVehicleEx(468,2737.30004883,-2316.60009766,13.19999981,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sanchez NGVehicles[77] = AddStaticVehicleEx(471,2740.00000000,-2313.60009766,13.10000038,0.00000000,119,119,15,VEHICLE_RESPAWN); //Quad NGVehicles[78] = AddStaticVehicleEx(471,2740.30004883,-2316.50000000,13.10000038,0.00000000,119,119,15,VEHICLE_RESPAWN); //Quad NGVehicles[79] = AddStaticVehicleEx(470,2795.80004883,-2424.50000000,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot NGVehicles[80] = AddStaticVehicleEx(470,2788.10009766,-2410.89990234,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot NGVehicles[81] = AddStaticVehicleEx(470,2794.60009766,-2410.50000000,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot NGVehicles[82] = AddStaticVehicleEx(470,2787.80004883,-2425.19995117,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot NGVehicles[83] = AddStaticVehicleEx(432,2787.30004883,-2460.69995117,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino NGVehicles[84] = AddStaticVehicleEx(432,2795.80004883,-2460.80004883,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino NGVehicles[85] = AddStaticVehicleEx(432,2784.30004883,-2475.19995117,13.69999981,90.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino NGVehicles[86] = AddStaticVehicleEx(560,2734.60009766,-2326.69995117,13.30000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sultan NGVehicles[87] = AddStaticVehicleEx(560,2738.50000000,-2326.80004883,13.30000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sultan NGVehicles[88] = AddStaticVehicleEx(447,2741.80004883,-2368.10009766,28.70000076,177.99499512,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow // CARRIER ABVOE
d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19967) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19968) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19969) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19970) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19971) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19972) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19973) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19974) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19975) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19976) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19977) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19978) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19979) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19980) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19981) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19982) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19983) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19984) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19985) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19986) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19987) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19988) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19989) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19990) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19991) : error 032: array index out of bounds (variable "NGVehicles") d:\Users\User\Desktop\Np\GodFather Roleplay\gamemodes\GF2.pwn(19992) : error 032: array index out of bounds (variable "NGVehicles") Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 26 Errors.
NGVehicles[35] = AddStaticVehicleEx(425,2677.00000000,-2601.00000000,9.60000038,0.00000000,-1,65,15,VEHICLE_RESPAWN); //Hunter NGVehicles[36] = AddStaticVehicleEx(425,2676.00000000,-2579.39990234,9.60000038,181.99963379,-1,65,15,VEHICLE_RESPAWN); //Hunter NGVehicles[37] = AddStaticVehicleEx(425,2694.69995117,-2599.80004883,9.60000038,4.00000000,-1,65,15,VEHICLE_RESPAWN); //Hunter NGVehicles[38] = AddStaticVehicleEx(425,2695.60009766,-2575.30004883,9.60000038,179.99963379,-1,65,15,VEHICLE_RESPAWN); //Hunter NGVehicles[39] = AddStaticVehicleEx(447,2737.00000000,-2368.80004883,28.50000000,169.99694824,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow NGVehicles[40] = AddStaticVehicleEx(447,2706.60009766,-2368.89990234,28.50000000,177.99499512,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow NGVehicles[41] = AddStaticVehicleEx(447,2700.60009766,-2368.39990234,28.60000038,183.99902344,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow NGVehicles[42] = AddStaticVehicleEx(520,2808.30004883,-2604.10009766,9.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra NGVehicles[43] = AddStaticVehicleEx(520,2797.89990234,-2604.19995117,9.69999981,2.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra NGVehicles[44] = AddStaticVehicleEx(520,2807.10009766,-2574.89990234,9.69999981,180.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra NGVehicles[45] = AddStaticVehicleEx(520,2796.69995117,-2575.00000000,9.69999981,180.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra NGVehicles[46] = AddStaticVehicleEx(486,2837.00000000,-2399.69995117,14.89999962,90.00000000,119,119,15,VEHICLE_RESPAWN); //Dozer NGVehicles[47] = AddStaticVehicleEx(530,2827.89990234,-2408.19995117,11.89999962,0.00000000,119,119,15,VEHICLE_RESPAWN); //Forklift NGVehicles[48] = AddStaticVehicleEx(455,2836.39990234,-2390.89990234,15.19999981,90.00000000,119,119,15,VEHICLE_RESPAWN); //Flatbed NGVehicles[49] = AddStaticVehicleEx(428,2780.60009766,-2425.60009766,13.89999962,0.00000000,119,119,15,VEHICLE_RESPAWN); //Securicar NGVehicles[50] = AddStaticVehicleEx(428,2781.10009766,-2409.89990234,13.89999962,180.00000000,119,119,15,VEHICLE_RESPAWN); //Securicar NGVehicles[51] = AddStaticVehicleEx(554,2770.69995117,-2393.89990234,13.80000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Yosemite NGVehicles[52] = AddStaticVehicleEx(427,2772.60009766,-2264.80004883,13.69999981,178.00000000,119,119,15,VEHICLE_RESPAWN); //Enforcer NGVehicles[53] = AddStaticVehicleEx(427,2766.60009766,-2264.69995117,13.69999981,177.99499512,119,119,15,VEHICLE_RESPAWN); //Enforcer NGVehicles[54] = AddStaticVehicleEx(427,2779.39990234,-2265.00000000,13.69999981,177.99499512,119,119,15,VEHICLE_RESPAWN); //Enforcer NGVehicles[55] = AddStaticVehicleEx(433,2786.10009766,-2276.00000000,14.00000000,88.00000000,-1,-1,15,VEHICLE_RESPAWN); //Barracks NGVehicles[56] = AddStaticVehicleEx(433,2786.30004883,-2282.50000000,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks NGVehicles[57] = AddStaticVehicleEx(433,2786.10009766,-2288.89990234,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks NGVehicles[58] = AddStaticVehicleEx(433,2785.69995117,-2295.39990234,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks NGVehicles[59] = AddStaticVehicleEx(433,2785.19995117,-2301.60009766,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks NGVehicles[60] = AddStaticVehicleEx(601,2758.60009766,-2265.10009766,13.39999962,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //S.W.A.T. Van NGVehicles[61] = AddStaticVehicleEx(601,2786.60009766,-2266.89990234,13.39999962,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //S.W.A.T. Van NGVehicles[62] = AddStaticVehicleEx(490,2738.80004883,-2286.39990234,13.80000019,268.00000000,119,119,15,VEHICLE_RESPAWN); //FBI Rancher NGVehicles[63] = AddStaticVehicleEx(490,2738.89990234,-2292.50000000,13.80000019,267.99499512,119,119,15,VEHICLE_RESPAWN); //FBI Rancher NGVehicles[64] = AddStaticVehicleEx(490,2738.60009766,-2298.80004883,13.80000019,267.99499512,119,119,15,VEHICLE_RESPAWN); //FBI Rancher NGVehicles[65] = AddStaticVehicleEx(528,2767.30004883,-2305.89990234,13.69999981,88.00000000,-1,-1,15,VEHICLE_RESPAWN); //FBI Truck NGVehicles[66] = AddStaticVehicleEx(528,2777.00000000,-2306.19995117,13.69999981,268.00000000,-1,-1,15,VEHICLE_RESPAWN); //FBI Truck NGVehicles[67] = AddStaticVehicleEx(598,2767.89990234,-2299.30004883,13.30000019,88.00000000,119,119,15,VEHICLE_RESPAWN); //Police Car (LVPD) NGVehicles[68] = AddStaticVehicleEx(598,2776.69995117,-2299.50000000,13.30000019,268.00000000,119,119,15,VEHICLE_RESPAWN); //Police Car (LVPD) NGVehicles[69] = AddStaticVehicleEx(599,2775.89990234,-2293.30004883,13.89999962,268.00000000,119,119,15,VEHICLE_RESPAWN); //Police Ranger NGVehicles[70] = AddStaticVehicleEx(599,2767.60009766,-2293.00000000,13.89999962,87.00000000,119,119,15,VEHICLE_RESPAWN); //Police Ranger NGVehicles[71] = AddStaticVehicleEx(472,2790.80004883,-2641.39990234,0.00000000,92.00000000,119,119,15,VEHICLE_RESPAWN); //Coastguard NGVehicles[72] = AddStaticVehicleEx(472,2779.10009766,-2641.60009766,0.00000000,270.00000000,119,119,15,VEHICLE_RESPAWN); //Coastguard NGVehicles[73] = AddStaticVehicleEx(430,2710.50000000,-2642.89990234,0.00000000,272.00000000,119,119,15,VEHICLE_RESPAWN); //Predator NGVehicles[74] = AddStaticVehicleEx(430,2728.50000000,-2642.10009766,0.00000000,88.00000000,119,119,15,VEHICLE_RESPAWN); //Predator NGVehicles[75] = AddStaticVehicleEx(468,2737.00000000,-2313.69995117,13.19999981,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sanchez NGVehicles[76] = AddStaticVehicleEx(468,2737.30004883,-2316.60009766,13.19999981,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sanchez NGVehicles[77] = AddStaticVehicleEx(471,2740.00000000,-2313.60009766,13.10000038,0.00000000,119,119,15,VEHICLE_RESPAWN); //Quad NGVehicles[78] = AddStaticVehicleEx(471,2740.30004883,-2316.50000000,13.10000038,0.00000000,119,119,15,VEHICLE_RESPAWN); //Quad NGVehicles[79] = AddStaticVehicleEx(470,2795.80004883,-2424.50000000,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot NGVehicles[80] = AddStaticVehicleEx(470,2788.10009766,-2410.89990234,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot NGVehicles[81] = AddStaticVehicleEx(470,2794.60009766,-2410.50000000,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot NGVehicles[82] = AddStaticVehicleEx(470,2787.80004883,-2425.19995117,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot NGVehicles[83] = AddStaticVehicleEx(432,2787.30004883,-2460.69995117,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino NGVehicles[84] = AddStaticVehicleEx(432,2795.80004883,-2460.80004883,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino NGVehicles[85] = AddStaticVehicleEx(432,2784.30004883,-2475.19995117,13.69999981,90.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino NGVehicles[86] = AddStaticVehicleEx(560,2734.60009766,-2326.69995117,13.30000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sultan NGVehicles[87] = AddStaticVehicleEx(560,2738.50000000,-2326.80004883,13.30000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sultan NGVehicles[88] = AddStaticVehicleEx(447,2741.80004883,-2368.10009766,28.70000076,177.99499512,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow
From here Код:
NGVehicles[35] = AddStaticVehicleEx(425,2677.00000000,-2601.00000000,9.60000038,0.00000000,-1,65,15,VEHICLE_RESPAWN); //Hunter NGVehicles[36] = AddStaticVehicleEx(425,2676.00000000,-2579.39990234,9.60000038,181.99963379,-1,65,15,VEHICLE_RESPAWN); //Hunter NGVehicles[37] = AddStaticVehicleEx(425,2694.69995117,-2599.80004883,9.60000038,4.00000000,-1,65,15,VEHICLE_RESPAWN); //Hunter NGVehicles[38] = AddStaticVehicleEx(425,2695.60009766,-2575.30004883,9.60000038,179.99963379,-1,65,15,VEHICLE_RESPAWN); //Hunter NGVehicles[39] = AddStaticVehicleEx(447,2737.00000000,-2368.80004883,28.50000000,169.99694824,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow NGVehicles[40] = AddStaticVehicleEx(447,2706.60009766,-2368.89990234,28.50000000,177.99499512,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow NGVehicles[41] = AddStaticVehicleEx(447,2700.60009766,-2368.39990234,28.60000038,183.99902344,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow NGVehicles[42] = AddStaticVehicleEx(520,2808.30004883,-2604.10009766,9.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra NGVehicles[43] = AddStaticVehicleEx(520,2797.89990234,-2604.19995117,9.69999981,2.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra NGVehicles[44] = AddStaticVehicleEx(520,2807.10009766,-2574.89990234,9.69999981,180.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra NGVehicles[45] = AddStaticVehicleEx(520,2796.69995117,-2575.00000000,9.69999981,180.00000000,-1,-1,15,VEHICLE_RESPAWN); //Hydra NGVehicles[46] = AddStaticVehicleEx(486,2837.00000000,-2399.69995117,14.89999962,90.00000000,119,119,15,VEHICLE_RESPAWN); //Dozer NGVehicles[47] = AddStaticVehicleEx(530,2827.89990234,-2408.19995117,11.89999962,0.00000000,119,119,15,VEHICLE_RESPAWN); //Forklift NGVehicles[48] = AddStaticVehicleEx(455,2836.39990234,-2390.89990234,15.19999981,90.00000000,119,119,15,VEHICLE_RESPAWN); //Flatbed NGVehicles[49] = AddStaticVehicleEx(428,2780.60009766,-2425.60009766,13.89999962,0.00000000,119,119,15,VEHICLE_RESPAWN); //Securicar NGVehicles[50] = AddStaticVehicleEx(428,2781.10009766,-2409.89990234,13.89999962,180.00000000,119,119,15,VEHICLE_RESPAWN); //Securicar NGVehicles[51] = AddStaticVehicleEx(554,2770.69995117,-2393.89990234,13.80000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Yosemite NGVehicles[52] = AddStaticVehicleEx(427,2772.60009766,-2264.80004883,13.69999981,178.00000000,119,119,15,VEHICLE_RESPAWN); //Enforcer NGVehicles[53] = AddStaticVehicleEx(427,2766.60009766,-2264.69995117,13.69999981,177.99499512,119,119,15,VEHICLE_RESPAWN); //Enforcer NGVehicles[54] = AddStaticVehicleEx(427,2779.39990234,-2265.00000000,13.69999981,177.99499512,119,119,15,VEHICLE_RESPAWN); //Enforcer NGVehicles[55] = AddStaticVehicleEx(433,2786.10009766,-2276.00000000,14.00000000,88.00000000,-1,-1,15,VEHICLE_RESPAWN); //Barracks NGVehicles[56] = AddStaticVehicleEx(433,2786.30004883,-2282.50000000,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks NGVehicles[57] = AddStaticVehicleEx(433,2786.10009766,-2288.89990234,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks NGVehicles[58] = AddStaticVehicleEx(433,2785.69995117,-2295.39990234,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks NGVehicles[59] = AddStaticVehicleEx(433,2785.19995117,-2301.60009766,14.00000000,87.99499512,-1,-1,15,VEHICLE_RESPAWN); //Barracks NGVehicles[60] = AddStaticVehicleEx(601,2758.60009766,-2265.10009766,13.39999962,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //S.W.A.T. Van NGVehicles[61] = AddStaticVehicleEx(601,2786.60009766,-2266.89990234,13.39999962,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //S.W.A.T. Van NGVehicles[62] = AddStaticVehicleEx(490,2738.80004883,-2286.39990234,13.80000019,268.00000000,119,119,15,VEHICLE_RESPAWN); //FBI Rancher NGVehicles[63] = AddStaticVehicleEx(490,2738.89990234,-2292.50000000,13.80000019,267.99499512,119,119,15,VEHICLE_RESPAWN); //FBI Rancher NGVehicles[64] = AddStaticVehicleEx(490,2738.60009766,-2298.80004883,13.80000019,267.99499512,119,119,15,VEHICLE_RESPAWN); //FBI Rancher NGVehicles[65] = AddStaticVehicleEx(528,2767.30004883,-2305.89990234,13.69999981,88.00000000,-1,-1,15,VEHICLE_RESPAWN); //FBI Truck NGVehicles[66] = AddStaticVehicleEx(528,2777.00000000,-2306.19995117,13.69999981,268.00000000,-1,-1,15,VEHICLE_RESPAWN); //FBI Truck NGVehicles[67] = AddStaticVehicleEx(598,2767.89990234,-2299.30004883,13.30000019,88.00000000,119,119,15,VEHICLE_RESPAWN); //Police Car (LVPD) NGVehicles[68] = AddStaticVehicleEx(598,2776.69995117,-2299.50000000,13.30000019,268.00000000,119,119,15,VEHICLE_RESPAWN); //Police Car (LVPD) NGVehicles[69] = AddStaticVehicleEx(599,2775.89990234,-2293.30004883,13.89999962,268.00000000,119,119,15,VEHICLE_RESPAWN); //Police Ranger NGVehicles[70] = AddStaticVehicleEx(599,2767.60009766,-2293.00000000,13.89999962,87.00000000,119,119,15,VEHICLE_RESPAWN); //Police Ranger NGVehicles[71] = AddStaticVehicleEx(472,2790.80004883,-2641.39990234,0.00000000,92.00000000,119,119,15,VEHICLE_RESPAWN); //Coastguard NGVehicles[72] = AddStaticVehicleEx(472,2779.10009766,-2641.60009766,0.00000000,270.00000000,119,119,15,VEHICLE_RESPAWN); //Coastguard NGVehicles[73] = AddStaticVehicleEx(430,2710.50000000,-2642.89990234,0.00000000,272.00000000,119,119,15,VEHICLE_RESPAWN); //Predator NGVehicles[74] = AddStaticVehicleEx(430,2728.50000000,-2642.10009766,0.00000000,88.00000000,119,119,15,VEHICLE_RESPAWN); //Predator NGVehicles[75] = AddStaticVehicleEx(468,2737.00000000,-2313.69995117,13.19999981,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sanchez NGVehicles[76] = AddStaticVehicleEx(468,2737.30004883,-2316.60009766,13.19999981,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sanchez NGVehicles[77] = AddStaticVehicleEx(471,2740.00000000,-2313.60009766,13.10000038,0.00000000,119,119,15,VEHICLE_RESPAWN); //Quad NGVehicles[78] = AddStaticVehicleEx(471,2740.30004883,-2316.50000000,13.10000038,0.00000000,119,119,15,VEHICLE_RESPAWN); //Quad NGVehicles[79] = AddStaticVehicleEx(470,2795.80004883,-2424.50000000,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot NGVehicles[80] = AddStaticVehicleEx(470,2788.10009766,-2410.89990234,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot NGVehicles[81] = AddStaticVehicleEx(470,2794.60009766,-2410.50000000,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot NGVehicles[82] = AddStaticVehicleEx(470,2787.80004883,-2425.19995117,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Patriot NGVehicles[83] = AddStaticVehicleEx(432,2787.30004883,-2460.69995117,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino NGVehicles[84] = AddStaticVehicleEx(432,2795.80004883,-2460.80004883,13.69999981,0.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino NGVehicles[85] = AddStaticVehicleEx(432,2784.30004883,-2475.19995117,13.69999981,90.00000000,-1,-1,15,VEHICLE_RESPAWN); //Rhino NGVehicles[86] = AddStaticVehicleEx(560,2734.60009766,-2326.69995117,13.30000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sultan NGVehicles[87] = AddStaticVehicleEx(560,2738.50000000,-2326.80004883,13.30000019,0.00000000,119,119,15,VEHICLE_RESPAWN); //Sultan NGVehicles[88] = AddStaticVehicleEx(447,2741.80004883,-2368.10009766,28.70000076,177.99499512,-1,-1,15,VEHICLE_RESPAWN); //Seasparrow |
THank's all I did it before you've already told me so thank's...
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