Disabling Hydra/Hunter/Rhino missiles
#1

How would I go about doing that?

I've tried a few filterscripts but most of them don't work. If the missile still fires that is fine, I just want the damage to be 0. I've been thinking about putting everyone on the same team and then handling damage scriptwise.
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#2

Uhm.. maybe you can use OnPlayerUpdate with return 0 when a player try to fire with a rhino/hunter/hydra so other players dont see the missile. (Never tried but should work)

Or check what arguments are passed to OnPlayerTake(Give)Damage , and choose the better way.
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#3

Yeah, Hydra missiles dont seem to be assigned to a weaponid.
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#4

bump
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#5

Bump.
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#6

Bump.
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#7

Use OnPlayerKeyStateChange, if some one is on a hydra and he pressed KeyFire it ejects him..
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