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Disabling Hydra/Hunter/Rhino missiles - Printable Version

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+--- Thread: Disabling Hydra/Hunter/Rhino missiles (/showthread.php?tid=396936)



Disabling Hydra/Hunter/Rhino missiles - Intoxicated - 02.12.2012

How would I go about doing that?

I've tried a few filterscripts but most of them don't work. If the missile still fires that is fine, I just want the damage to be 0. I've been thinking about putting everyone on the same team and then handling damage scriptwise.


Re: Disabling Hydra/Hunter/Rhino missiles - ReVo_ - 02.12.2012

Uhm.. maybe you can use OnPlayerUpdate with return 0 when a player try to fire with a rhino/hunter/hydra so other players dont see the missile. (Never tried but should work)

Or check what arguments are passed to OnPlayerTake(Give)Damage , and choose the better way.


Re: Disabling Hydra/Hunter/Rhino missiles - Intoxicated - 02.12.2012

Yeah, Hydra missiles dont seem to be assigned to a weaponid.


Re: Disabling Hydra/Hunter/Rhino missiles - Intoxicated - 03.12.2012

bump


Re: Disabling Hydra/Hunter/Rhino missiles - Intoxicated - 24.12.2012

Bump.


Re: Disabling Hydra/Hunter/Rhino missiles - Intoxicated - 27.12.2012

Bump.


Re: Disabling Hydra/Hunter/Rhino missiles - DaRk_RaiN - 27.12.2012

Use OnPlayerKeyStateChange, if some one is on a hydra and he pressed KeyFire it ejects him..