PAWNO Game (lol?)
#1

basically tell a story in PAWNO

pawn Code:
new Name[187] = "Joe"

main()
{
Printf("This is a story of %s", Name);
}

if(Name == GetPlayerState(playerid,PLAYER_WALKING))
{
Spit(playerid)
}
lol...
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#2

Quote:
Originally Posted by Giacomand
basically tell a story in PAWNO

pawn Code:
new Name[187] = "Joe"

main()
{
Printf("This is a story of %s", Name);
}

if(Name == GetPlayerState(playerid,PLAYER_WALKING))
{
Spit(playerid)
}
lol...
lol? At least make a normal code...
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#3

what
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#4

Code:
main()
{
  SendRconCommand("exit");
}
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#5

Code:
new boy;
new girl;

public OnPlayerSpawn(playerid)
{
  if(PlayerRole[playerid] == boy)
  {
   SetPlayerCity( playerid, LS );
  }
  if(PlayerRole[playerid] == girl)
  {
   SetPlayerCitY( playerid, SF );
  }
}
new mydreamgirl,mydreamboy;

public OnGirlLSTour(playerid)
{
  SetPlayerFacing(playerid, boy );
  SetPlayerFacing( boy, playerid);
  mydreamgirl = SetTimer("BoyFallsInLove",1,1);
  mydramboy = SetTimer("GirlFallsInLoveToo",1,1);
}
public BoyFallsInLove( )
{
  if(IsGirlAlive() == true)
  {
   Dream();
  }
  else
  {
   GiveDrugs();
   SetPlayerAnimated( PLAYER_ANIMATION_CRYING );
  }
}

new loops = 0;
public GirlFallsInLove( )
{
  if( loops < 24 * 1000 )
  {
   if(IsBoyAlive() == true)
   {
     Dream();
     loops++;
   }
   else
   {
     KillTimer(mydreamboy);
     loops = 0;
     SendClientMessage(playerid,"Girl: oh shit, whos next ?");
   }
  }
}


public TheFirstMeet(boy,girl)
{
  SendClientMessage( girl , "Boy: Hello");
  SendClientMessage( boy, "Girl: Hi");
  SendClientMessage( girl, "Boy: My name is Boy");
  SendClientMessage( boy, "Girl: Girl");
  SendClientMessage( girl , "Boy: nice name");
  SendClientMessage( boy, "Girl: thx urs too");
  Depart( boy );
  Depart( girl );
  sleep( 2 * 365 * 24 * 60 * 60 * 1000 ); // exactly after 2 years
}
story unfinished.
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#6

Quote:
Originally Posted by Kapil
Code:
new boy;
new girl;

public OnPlayerSpawn(playerid)
{
 if(PlayerRole[playerid] == boy)
 {
   SetPlayerCity( playerid, LS );
 }
 if(PlayerRole[playerid] == girl)
 {
   SetPlayerCitY( playerid, SF );
 }
}
new mydreamgirl,mydreamboy;

public OnGirlLSTour(playerid)
{
  SetPlayerFacing(playerid, boy );
  SetPlayerFacing( boy, playerid);
  mydreamgirl = SetTimer("BoyFallsInLove",1,1);
  mydramboy = SetTimer("GirlFallsInLoveToo",1,1);
}
public BoyFallsInLove( )
{
 if(IsGirlAlive() == true)
 {
   Dream();
 }
 else
 {
   GiveDrugs();
   SetPlayerAnimated( PLAYER_ANIMATION_CRYING );
 }
}

new loops = 0;
public GirlFallsInLove( )
{
 if( loops < 24 * 1000 )
 {
   if(IsBoyAlive() == true)
   {
    Dream();
    loops++;
  }
   else
   {
     KillTimer(mydreamboy);
     loops = 0;
     SendClientMessage(playerid,"Girl: oh shit, whos next ?");
   }
 }
}


public TheFirstMeet(boy,girl)
{
 SendClientMessage( girl , "Boy: Hello");
 SendClientMessage( boy, "Girl: Hi");
 SendClientMessage( girl, "Boy: My name is Boy");
 SendClientMessage( boy, "Girl: Girl");
 SendClientMessage( girl , "Boy: nice name");
 SendClientMessage( boy, "Girl: thx urs too");
 Depart( boy );
 Depart( girl );
 sleep( 2 * 365 * 24 * 60 * 60 * 1000 ); // exactly after 2 years
}
story unfinished.
Lmao how long d'you spend on that shit?
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#7

my story is simpler :P
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#8

pawn Code:
public OnSneakyPost()
{
  PostReply("asdasdfasf");
  PostCount[Sneaky] ++;
  return 1;
}
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#9

Quote:
Originally Posted by Puffmac
Quote:
Originally Posted by Kapil
Code:
new boy;
new girl;

public OnPlayerSpawn(playerid)
{
  if(PlayerRole[playerid] == boy)
  {
   SetPlayerCity( playerid, LS );
  }
  if(PlayerRole[playerid] == girl)
  {
   SetPlayerCitY( playerid, SF );
  }
}
new mydreamgirl,mydreamboy;

public OnGirlLSTour(playerid)
{
  SetPlayerFacing(playerid, boy );
  SetPlayerFacing( boy, playerid);
  mydreamgirl = SetTimer("BoyFallsInLove",1,1);
  mydramboy = SetTimer("GirlFallsInLoveToo",1,1);
}
public BoyFallsInLove( )
{
  if(IsGirlAlive() == true)
  {
   Dream();
  }
  else
  {
   GiveDrugs();
   SetPlayerAnimated( PLAYER_ANIMATION_CRYING );
  }
}

new loops = 0;
public GirlFallsInLove( )
{
  if( loops < 24 * 1000 )
  {
   if(IsBoyAlive() == true)
   {
     Dream();
     loops++;
   }
   else
   {
     KillTimer(mydreamboy);
     loops = 0;
     SendClientMessage(playerid,"Girl: oh shit, whos next ?");
   }
  }
}


public TheFirstMeet(boy,girl)
{
  SendClientMessage( girl , "Boy: Hello");
  SendClientMessage( boy, "Girl: Hi");
  SendClientMessage( girl, "Boy: My name is Boy");
  SendClientMessage( boy, "Girl: Girl");
  SendClientMessage( girl , "Boy: nice name");
  SendClientMessage( boy, "Girl: thx urs too");
  Depart( boy );
  Depart( girl );
  sleep( 2 * 365 * 24 * 60 * 60 * 1000 ); // exactly after 2 years
}
story unfinished.
Lmao how long d'you spend on that shit?
got habituated.
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#10

pawn Code:
public OnPlayerStateChange(user,New_State,Old_State)
{
  if(user == "Gothem" && New_State == BORING) SendClientMessageToAll(COLOR_RED,"Warning! Gothem is getting boring!");
  return SendRconCommand("exit")
}
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