new Name[187] = "Joe"
main()
{
Printf("This is a story of %s", Name);
}
if(Name == GetPlayerState(playerid,PLAYER_WALKING))
{
Spit(playerid)
}
|
Originally Posted by Giacomand
basically tell a story in PAWNO
pawn Code:
|
main()
{
SendRconCommand("exit");
}
new boy;
new girl;
public OnPlayerSpawn(playerid)
{
if(PlayerRole[playerid] == boy)
{
SetPlayerCity( playerid, LS );
}
if(PlayerRole[playerid] == girl)
{
SetPlayerCitY( playerid, SF );
}
}
new mydreamgirl,mydreamboy;
public OnGirlLSTour(playerid)
{
SetPlayerFacing(playerid, boy );
SetPlayerFacing( boy, playerid);
mydreamgirl = SetTimer("BoyFallsInLove",1,1);
mydramboy = SetTimer("GirlFallsInLoveToo",1,1);
}
public BoyFallsInLove( )
{
if(IsGirlAlive() == true)
{
Dream();
}
else
{
GiveDrugs();
SetPlayerAnimated( PLAYER_ANIMATION_CRYING );
}
}
new loops = 0;
public GirlFallsInLove( )
{
if( loops < 24 * 1000 )
{
if(IsBoyAlive() == true)
{
Dream();
loops++;
}
else
{
KillTimer(mydreamboy);
loops = 0;
SendClientMessage(playerid,"Girl: oh shit, whos next ?");
}
}
}
public TheFirstMeet(boy,girl)
{
SendClientMessage( girl , "Boy: Hello");
SendClientMessage( boy, "Girl: Hi");
SendClientMessage( girl, "Boy: My name is Boy");
SendClientMessage( boy, "Girl: Girl");
SendClientMessage( girl , "Boy: nice name");
SendClientMessage( boy, "Girl: thx urs too");
Depart( boy );
Depart( girl );
sleep( 2 * 365 * 24 * 60 * 60 * 1000 ); // exactly after 2 years
}
|
Originally Posted by Kapil
Code:
new boy;
new girl;
public OnPlayerSpawn(playerid)
{
if(PlayerRole[playerid] == boy)
{
SetPlayerCity( playerid, LS );
}
if(PlayerRole[playerid] == girl)
{
SetPlayerCitY( playerid, SF );
}
}
new mydreamgirl,mydreamboy;
public OnGirlLSTour(playerid)
{
SetPlayerFacing(playerid, boy );
SetPlayerFacing( boy, playerid);
mydreamgirl = SetTimer("BoyFallsInLove",1,1);
mydramboy = SetTimer("GirlFallsInLoveToo",1,1);
}
public BoyFallsInLove( )
{
if(IsGirlAlive() == true)
{
Dream();
}
else
{
GiveDrugs();
SetPlayerAnimated( PLAYER_ANIMATION_CRYING );
}
}
new loops = 0;
public GirlFallsInLove( )
{
if( loops < 24 * 1000 )
{
if(IsBoyAlive() == true)
{
Dream();
loops++;
}
else
{
KillTimer(mydreamboy);
loops = 0;
SendClientMessage(playerid,"Girl: oh shit, whos next ?");
}
}
}
public TheFirstMeet(boy,girl)
{
SendClientMessage( girl , "Boy: Hello");
SendClientMessage( boy, "Girl: Hi");
SendClientMessage( girl, "Boy: My name is Boy");
SendClientMessage( boy, "Girl: Girl");
SendClientMessage( girl , "Boy: nice name");
SendClientMessage( boy, "Girl: thx urs too");
Depart( boy );
Depart( girl );
sleep( 2 * 365 * 24 * 60 * 60 * 1000 ); // exactly after 2 years
}
|
public OnSneakyPost()
{
PostReply("asdasdfasf");
PostCount[Sneaky] ++;
return 1;
}
|
Originally Posted by Puffmac
Quote:
|
public OnPlayerStateChange(user,New_State,Old_State)
{
if(user == "Gothem" && New_State == BORING) SendClientMessageToAll(COLOR_RED,"Warning! Gothem is getting boring!");
return SendRconCommand("exit")
}