[Ajuda] Bug Persiste .
#1

Bom Galera, Tou com um bug aqui, qe eu acho que e meio complicado, BUG: eu executo o server e ele funfa belesa, ae eu entro no jogo. mais quando eu aperto "T" para digitar alguma coisa, o samp-server desliga, quem souber por favor me ajude....
desde jб agradeзo .
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#2

Procure pelo plugin nativechecker pode te ajudar a descobrir o problema
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#3

Desliga antes mesmo de enviar a mensagem?
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#4

Nгo HumildadeForever, atй eu nгo digitar nada, ele funfa, mais quando digito, ae ele cai .. Me ajuda
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#5

poste a callback OnPlayerText ^~
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#6

public OnPlayerText(playerid, text[])
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
new chat[256], second, minute, hour;
gettime(hour,minute,second);
format(chat, sizeof(chat), "\n[%d:%d:%d]%s: %s", hour, minute, second, playername, text);
ChatLog(chat);
if(text[0] == '!')
{
if(playerGang[playerid] > 0)
{
new string[128],senderName[MAX_PLAYER_NAME];
GetPlayerName(playerid, senderName, sizeof(senderName));
format(string, sizeof(string),"[GANG]: %s: %s", senderName, text[1]);
for(new i; i < gangInfo[playerGang[playerid]][1]; ++i) SendClientMessage(gangMembers[playerGang[playerid]][i], 0x33CCFFAA, string);
return 0;
}
}
UpperToLower(text);
new string[256];
format(string,sizeof(string),"[ID:%d]: %s",playerid,text);
SendPlayerMessageToAll(playerid,string);
return 0;
}
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#7

public OnPlayerText(playerid, text[])
{
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
new chat[256], second, minute, hour;
gettime(hour,minute,second);
format(chat, sizeof(chat), "\n[%d:%d:%d]%s: %s", hour, minute, second, playername, text);
ChatLog(chat);
if(text[0] == '!')
{
if(playerGang[playerid] > 0)
{
new string[128],senderName[MAX_PLAYER_NAME];
GetPlayerName(playerid, senderName, sizeof(senderName));
format(string, sizeof(string),"[GANG]: %s: %s", senderName, text[1]);
for(new i; i < gangInfo[playerGang[playerid]][1]; ++i) SendClientMessage(gangMembers[playerGang[playerid]][i], 0x33CCFFAA, string);
return 0;
}
}
UpperToLower(text);
new string[256];
format(string,sizeof(string),"[ID:%d]: %s",playerid,text);
SendPlayerMessageToAll(playerid,string);
return 0;
}
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#8

Ninguem ?
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#9

Vamos verificar se o problema й na OnPlayerText
Код:
public OnPlayerText(playerid, text[])
{
/*new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, sizeof(playername));
new chat[256], second, minute, hour;
gettime(hour,minute,second);
format(chat, sizeof(chat), "\n[%d:%d:%d]%s: %s", hour, minute, second, playername, text);
ChatLog(chat);
if(text[0] == '!')
{
if(playerGang[playerid] > 0)
{
new string[128],senderName[MAX_PLAYER_NAME];
GetPlayerName(playerid, senderName, sizeof(senderName));
format(string, sizeof(string),"[GANG]: %s: %s", senderName, text[1]);
for(new i; i < gangInfo[playerGang[playerid]][1]; ++i) SendClientMessage(gangMembers[playerGang[playerid]][i], 0x33CCFFAA, string);
return 0;
}
}
UpperToLower(text);
new string[256];
format(string,sizeof(string),"[ID:%d]: %s",playerid,text);
SendPlayerMessageToAll(playerid,string);*/
return 1;
}
Troca sua public por essa e vк se funciona.
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#10

Ainda Nгo Funcionou, Mais Obrigado Pela Iniciativa HumildadeForever, nгo vou ficar pertubando mais Vou tentar de todas as formas aqui .
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